Patent classifications
A63B63/00
Multi-sport sensing system
The present invention relates to a system for sensing multi-sports, and includes a central column, a sliding column provided to be able to enter and exit the longitudinal valley, and a first bracket provided with a first sensing camera unit connected to an upper end of the sliding column. The present invention may be used for simulation of several ball games.
Positional detection system
A sports and performance media positional detection system, comprising: at least two elements, with at least one element involved in the sporting activity; a power source; and machine-to-machine communication, which are collectively arranged such that if any two or more elements interact, their electromagnetic properties can be detected thus allowing the position of the interacting elements to be communicated to a decision maker. The system can be applied to at least one stationary element, which can be the playing surface, lines defining the boundaries, or a set of goalposts; and at least one moving element, which could be a ball, footwear, or the participants themselves. The system can also be applied to performance media capture.
Incorporation of Computing Hardware that Captures and Conveys the Shape and Relative Position of Sporting Equipment Without Affecting its Required Physical Performance
The present invention, in some embodiments thereof, relates to sport's equipment comprising of “thin film” and “flexible electronics” that mimic and conform to the assembly components of traditional, non-interactive, sport's equipment. The layers of the equipment contain electrical and computing circuits in the form of one or more of an active mesh, active stitching, and/or active piping that mimics components otherwise made of leather, fabric, yarn or other non-conductive materials of a sport's equipment. Further provided for is the use of a suitable wireless technology to transmit the data collected by the digitally active implements to an external computer, which is capable of receiving the data to perform a simulation or computation for a sporting exercise.
Interactive projectile game
Disclosed is an interactive projectile game system that collects projectiles launched by a user toward a target and that returns the launched projectiles to the user. The system includes an actuator, a launcher assembly, a projectile, one or more targets, and a projectile collection system proximal to the targets. A user selects the actuator to activate the launcher assembly to propel the projectile to the user. The user receives or retrieves the projectile and propels the projectile toward the targets in an effort to score points by striking a target. The projectile collection system receives the projectile after being launched by the user, and the projectile collection system transfers the projectile back to the launcher assembly.
Interactive projectile game
Disclosed is an interactive projectile game system that collects projectiles launched by a user toward a target and that returns the launched projectiles to the user. The system includes an actuator, a launcher assembly, a projectile, one or more targets, and a projectile collection system proximal to the targets. A user selects the actuator to activate the launcher assembly to propel the projectile to the user. The user receives or retrieves the projectile and propels the projectile toward the targets in an effort to score points by striking a target. The projectile collection system receives the projectile after being launched by the user, and the projectile collection system transfers the projectile back to the launcher assembly.
EVENT SYSTEM AND METHOD
A method for operating an event with a plurality of participants comprising: providing an event environment through selection of an at least partially enclosed multigoal arena containing goal apertures positioned within walls of the arena and including selecting one or more properties of the multigoal arena; introducing participants into the arena; and commencing an activity by the participants by selecting at least one event mode and applying that mode to the event environment to generate an event state; such that predictability of the event state within the event environment is adaptable.
EVENT SYSTEM AND METHOD
A method for operating an event with a plurality of participants comprising: providing an event environment through selection of an at least partially enclosed multigoal arena containing goal apertures positioned within walls of the arena and including selecting one or more properties of the multigoal arena; introducing participants into the arena; and commencing an activity by the participants by selecting at least one event mode and applying that mode to the event environment to generate an event state; such that predictability of the event state within the event environment is adaptable.
COMPUTER IMPLEMENTED AMERICAN SOCCER TRAINING AND EVALUATION METHOD AND SYSTEM
A computer-implemented American soccer training and evaluation method that includes subjecting a drilling user to predefined drilling protocol(s) of a plurality of American soccer drilling assemblies and obtain, from each pre-defined drilling protocol(s) of the plurality of American soccer drilling assemblies and from at least one sensor on each of the assemblies, at least one user physical characteristic of the drilling user. The user physical characteristic is communicated to an administrative server over a network, where it is stored and used to create a drilling user performance profile having individualized performance comparisons with respect to the at least one user physical characteristic of the drilling user and a performance benchmark. Then, the drilling user performance profile is communicated to at least one of a plurality of electronic computing devices of a plurality of consuming users for evaluation and review.
Golf Course and Method of Playing Golf
A golf course and method of play wherein players start by using a shooting device to shoot a ball from a tee area towards a target area located near a putting green. Once the ball lands the player proceeds to the landing spot to complete the hole by hitting the ball into a cup on the putting green using conventional golf clubs. The target area includes a ricochet wall and a target that has a bullseye. If the player hits the target the player's score is credited but if the player misses the target area entirely the player's score is penalized.
Splat H2O
Described herein is a portable outdoor water and snow activity station used as a game or a toy. The activity station is a mesh screen panel PVC structure with supports that has a detachable water hose, which connects to a standard water spigot; the detachable hose has on/off nozzles for filling water balloons and other water toys and may be removed during non-use. The activity station has multiple slingshot launchers that may be used for launching both water balloons and snowballs. The activity station's adjoined mesh screen panels shield players as they propel objects with the slingshot launchers. The activity station contains rear storage pouches to hold water balloons and snowballs while in use. The activity station's foldable design allows for easy set up, take down, portability, and storage. The object of the game is for players at opposing stations to launch water balloons and snowballs at each other.