Patent classifications
A63F1/00
Electronic gaming systems and integration with third-party providers of proposition player services
In one implementation, an electronic gaming system can include one or more physical gaming pieces that are used to determine gaming outcomes; a scanner to identify the one or more physical gaming pieces; a plurality of player computing equipment to provide gaming interfaces with electronic gaming action for a corresponding player based, at least in part, on the identified one or more physical gaming pieces, and a gaming computer system connected to (i) the scanner, (ii) the plurality of player computing equipment, (iii) player accounts, and (iv) third-party providers of proposition player (TPPP) accounts. The gaming computer system can identify a TPPP that is assigned to cover gaming action on the game and players who are playing the game; determine gaming outcomes for each of the players; and reconcile player accounts and the TPPP account based on the determined gaming outcomes for each of the players.
CARD GAME TABLE AND GAME METHOD USING SAME
Provided are a card game table, on which betting is made in a win-loss method using numbers or patterns of cards and award rates for respective rounds are differentially applied to progress a game, and a game method using the same. The card game table includes a leg that is integrally fixed to a bottom surface of a game table and supports the game table at a certain height, a game pad that is provided on an upper surface of the game table at which a dealer and players are located and has a layout including a betting zone and a card placement zone necessary for progress of a card game, and a text indicating betting award rate information for each round on the upper surface of the game table adjacent to the betting zone.
Rotary card shuffling machine
A rotary card shuffling and selection machine for use in playing a game of chance includes a wheel supported in a generally vertical plane for rotation about a horizontal rotary axis. The wheel is provided with a plurality of card positions arranged concentrically about the rotary axis. Each card position receives a card bearing indicia suitable to decide the game of chance. The cards are secured in card positions disposed around the wheel such they are oriented face up so that indica on the face of the card, which is relevant to the outcome of the game of chance, can be seen while the wheel is rotating.
Rotary card shuffling machine
A rotary card shuffling and selection machine for use in playing a game of chance includes a wheel supported in a generally vertical plane for rotation about a horizontal rotary axis. The wheel is provided with a plurality of card positions arranged concentrically about the rotary axis. Each card position receives a card bearing indicia suitable to decide the game of chance. The cards are secured in card positions disposed around the wheel such they are oriented face up so that indica on the face of the card, which is relevant to the outcome of the game of chance, can be seen while the wheel is rotating.
Methods of administering lammer-based wagers
Methods of administering wagering games may involve accepting a base game wager from a player to participate in a base game. The base game may involve presenting one or more lammers in response to an occurrence of one or more chance events, acceptance of one or more player instructions affecting game play of the base game, or the occurrence of the one or more chance events and the acceptance of the one or more player instructions affecting the game play of the base game in response to the occurrence of the one or more chance events. A side wager may be accepted from the player before any qualifying lammers can be presented. The side wager may be resolved by determining whether any qualifying lammers have been presented. A payout on the side wager may be paid to the player in response to a presence of at least one qualifying lammer.
Methods of administering lammer-based wagers
Methods of administering wagering games may involve accepting a base game wager from a player to participate in a base game. The base game may involve presenting one or more lammers in response to an occurrence of one or more chance events, acceptance of one or more player instructions affecting game play of the base game, or the occurrence of the one or more chance events and the acceptance of the one or more player instructions affecting the game play of the base game in response to the occurrence of the one or more chance events. A side wager may be accepted from the player before any qualifying lammers can be presented. The side wager may be resolved by determining whether any qualifying lammers have been presented. A payout on the side wager may be paid to the player in response to a presence of at least one qualifying lammer.
Tracking playing cards during game play using RFID tags
A system having a radio-frequency-identification (RFID) tag reader and a camera to map playing cards to RFID tag values. Each card is inserted into a sleeve that has an RFID tag. During or after insertion of a card into a sleeve, the camera captures an image of the card and the RFID reader captures an RFID tag value for the sleeve. The identity of the card is then determined from the captured image and mapped to the RFID tag value. This mapping information is generated for each card-sleeve pair in a card deck and utilized to track the movement of the cards during game play. The RFID tag value of each card-sleeve pair in the card deck is captured before and after a player draws a card from the deck. The missing RFID tag values are compared to the mapping information to identify which cards where drawn by the player.
Tracking playing cards during game play using RFID tags
A system having a radio-frequency-identification (RFID) tag reader and a camera to map playing cards to RFID tag values. Each card is inserted into a sleeve that has an RFID tag. During or after insertion of a card into a sleeve, the camera captures an image of the card and the RFID reader captures an RFID tag value for the sleeve. The identity of the card is then determined from the captured image and mapped to the RFID tag value. This mapping information is generated for each card-sleeve pair in a card deck and utilized to track the movement of the cards during game play. The RFID tag value of each card-sleeve pair in the card deck is captured before and after a player draws a card from the deck. The missing RFID tag values are compared to the mapping information to identify which cards where drawn by the player.
LENTICULAR PRODUCT
Lenticular products and methods of manufacturing. A lenticular product can include a lenticular sheet having a front surface and a back surface, the front surface including an array of lenticular lenses. Images can be printed on the back surface of the lenticular sheet, and each of the images can be arranged into frames interlaced with other frames corresponding to other images, wherein each of the frames is aligned with a lenticular lense such that light reflected from frames associated with a same image are refracted in a same direction and frames reflected from frames associated with a different image are refracted in a different direction. The lenticular can include a backing layer having a first surface coupled to the back surface of the lenticular sheet and a second surface opposite of the first surface. The backing layer can include instructions and/or images on the second surface representing a sports move.
AUTOMATED PLAYING CARD RETRIEVAL SYSTEM
An automated playing card retrieval system is used with a physical gaming table that hosts live wager-based games. The system includes a movable receiving component that receives dealt physical playing cards and an automated card removal component that removes the cards to a discard region after the game. The movable receiving component can be a mechanized tray, can display card(s) to player(s) seated away from the table during game play, and can receive cards at a first position, move to a second position where cards are removed, and move to a third position where cards are displayed at a position elevated from and at a substantially non-parallel angle to the table surface. Additional system components can include an automated card return component that returns cards to another location for a future game, a robotic dealer, an automated card shuffler, a card shoe, and/or the table itself.