A63F3/00

Spelling Game Kit and Method
20170282053 · 2017-10-05 ·

The present disclosure provides a word game kit. The word game kit includes a plurality of theme playboards and a set of letter tiles. Each theme playboard is labeled with a theme and marked with a grid of crosswords corresponding to the theme. Each crossword includes a plurality of letter spaces. Each letter tile is dimensioned to be placed on a letter space. The set of letter tiles includes a number of letter tiles with letter-types that match the number of letter-types shown in the letter spaces. The present disclosure also provides a method for playing an interactive spelling game between a plurality of players including a first player and a second player.

Game Piece and Method of Manufacture
20220047935 · 2022-02-17 ·

A game piece and method of manufacture includes a generally planar transparent carrier approximately 1 to 4 mm thick. A front view of a detailed character image is printed on the reverse side of the carrier, which is visible through the carrier obverse side. An opaque silhouette of a neutral color is superimposed upon the character image front view and a rear view of the character image is printed superimposed upon the opaque silhouette. The carrier is then cut from a substrate with a perimetric edge outlining the character image. A foot portion is included, projected upon from the lowermost portion of the perimetric edge. A base portion is included, cut from a similar substrate. The base portion includes a slot into which the foot portion of the carrier securably inserts. The result is a lightweight, packable, transportable, and detailed game piece operable in an associated game space.

CHILDREN'S COOPERATIVE EDUTAINMENT BOARD GAME
20220040561 · 2022-02-10 ·

A cooperative board game played by a group of players includes a customizable playhouse, a game board having a plurality of defined areas each defined by a shape on the game board, a plurality of activities including Level 1, Level 2, Level 3, and Level 4 activities, wherein each level corresponds to one of the defined areas, a plurality of decks of dramatic play cards, wherein each of the plurality of decks corresponds to one of the levels, and an online map that can be accessed after completing a final activity in Level 4. Each player in the group of players completes each of the Level 1, Level 2, Level 3, and Level 4 activities in order, wherein the game is complete after each player completes the Level 4 final activity. The unique value propositions include self-discovery, a bird's eye view of the world, flexible and repeatable activities for endless outcomes, and an online community providing hindsight learning and real-world connection with others.

BANKRUPTCY BOARD GAME
20220040563 · 2022-02-10 ·

A bankruptcy board game, including a game board, including a plurality of spaces disposed on a perimeter of the game board, and a plurality of card retaining areas to receive cards thereupon, a spinner unit removably disposed on at least a portion of the game board to control a course of action of at least one player during a game, and a plurality of figurines to move around the plurality of spaces and represent a position of the at least one player on the game board.

Determination of the interaction surface of a mobile device with a host device
09746982 · 2017-08-29 · ·

Disclosed is a method for determining a first common interaction surface (503) of a mobile device (501) with a second interaction surface (502) of a host device (500), the method including the following steps: detecting at least one electrical signal induced by at least one inducing magnetic field in at least one electric circuit of the host device (500) associated with the second surface (502); determining an interaction surface (503) of the mobile device (501) associated with the at least one inducing electromagnetic field; performing a level test (1106) in accordance with the at least one induced electrical signal; and determining the first common interaction surface (503) as being the interaction surface of the mobile device (501) associated with the at least one inducing electromagnetic field, according to a result of the level test (1106).

Talent portfolio simulation
09744438 · 2017-08-29 ·

A talent management portfolio game including a board representing an organization, whereby game pieces representing members of the organization having a potential value to the organization can be managed so as to maximize the value of the organization according to its members. Value pieces representing realized potential can be attached to the game pieces based on played talent action cards, thereby realizing some of the potential of the game piece. Game pieces can be promoted within the organization or exchanged in attempts to maximize the value of the organization.

Memory tic tac toe
11241612 · 2022-02-08 ·

A more challenging tic-tac-toe game is described. This game makes use of an apparatus comprising a grid of openings configured to receive multi-sided playing pieces that each have a symbol on one side that once the playing pieces are inserted into the grid openings with the symbol not visible to the players, each player must memorize their moves to successfully place symbol playing pieces adjacently in a row or obtain tic-tac-toe. This game can be played in several different modes, including electronic versions, with varying complexity. In this game, each move, of each player, is hidden from view once a move has been made and when a player believes they have formed tic-tac-toe, the game apparatus reveals the moves and whether a player has successfully formed tic-tac-toe or not. The methods of play combined with a game assembly that can shield moves from each player but also reveal past moves at the end of play or at other appropriate times provides a challenging game that utilizes a combination of strategic thinking and memory.

Memory tic tac toe
11241612 · 2022-02-08 ·

A more challenging tic-tac-toe game is described. This game makes use of an apparatus comprising a grid of openings configured to receive multi-sided playing pieces that each have a symbol on one side that once the playing pieces are inserted into the grid openings with the symbol not visible to the players, each player must memorize their moves to successfully place symbol playing pieces adjacently in a row or obtain tic-tac-toe. This game can be played in several different modes, including electronic versions, with varying complexity. In this game, each move, of each player, is hidden from view once a move has been made and when a player believes they have formed tic-tac-toe, the game apparatus reveals the moves and whether a player has successfully formed tic-tac-toe or not. The methods of play combined with a game assembly that can shield moves from each player but also reveal past moves at the end of play or at other appropriate times provides a challenging game that utilizes a combination of strategic thinking and memory.

Enhanced optical and perceptual digital eyewear
11428937 · 2022-08-30 · ·

Improved wearable optics is disclosed. The wearable optics comprises a frame member and a lens. The wearable optics also includes circuitry within the frame member for enhancing the use of the wearable optics. A system and method in accordance with the present invention is directed to a variety of ways to enhance the use of eyeglasses. They are: (1) media focals, that is, utilizing the wearable optics for its intended purpose and enhancing that use by using imaging techniques to improve the vision of the user; (2) telecommunications enhancements that allow the eyeglasses to be integrated with telecommunication devices such as cell phones or the like; and (3) entertainment enhancements that allow the wearable optics to be integrated with devices such as MP3 players, radios, or the like.

GAME SYSTEM
20220305370 · 2022-09-29 ·

A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.