Patent classifications
A63F3/00
Systems and methods for assisting in game play and wagering
Systems and methods for assisting game play and wagering are provided. A game assistant system may provide a user with advice on game play or wagering for casino games such as blackjack, roulette, poker, craps, slots, or baccarat. The game assistant may also provide a user with advice on wagering events (e.g., horse racing, etc.) or on other games (e.g., backgammon, chess, etc.). The information provided by the game and wagering assistant during game play or a wagering event may allow a user to minimize losses or the statistical advantage of a casino or game provider. The game and wagering assistant system may also allow a user to allocate a particular amount of money for wagering on games or events, and allow the user to control the rate at which the money is expended.
Method of teaching the scriptures embodied in a board game
A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.
Augmented reality and physical games
Augmented reality and physical game techniques are described. In one or more implementations, an indication is received by a computing device of a location of a physical gaming piece of a game. An augmentation is computed based on the indication by the computing device to be displayed as part of the game. The augmentation is displayed by the computing device on a display device that is at least partially transparent such that a physical portion of the game is viewable through the display device concurrently with the augmentation.
Game Play Device
A game play device provides simplified movements and piece interaction in a capture-style board game. The device includes a game board defining a playing surface. Straight lines defining a plurality of isosceles triangles defining a playing field. Each of a plurality of playing pieces is shaped to correspond to and be alignable with to cover at least one isosceles triangle when placed on the playing field. The playing pieces including at least one each of four distinctly shaped playing pieces.
Method for playing a card game
A method of playing a game that includes as dealer or facilitator. The game consists of allowing players to play a game that comprises at least two sub-games, each sub-game being associated with a pot and being played either simultaneously or sequentially. Each sub-game includes the step of declaring a winning player.
Word forming ball game and target mixer
The present disclosure is a game that has a mixer positioned at a first location on a gaming area and a plurality of balls randomly dispersed throughout the gaming area. In response to a command, a player on a team collects one or more of the plurality of balls, the score is incremented based upon the balls collected, the player throws the collected ball(s) into the mixer, and the mixer disperses the ball(s) back into the gaming area.
Casino style game of chance apparatus
A random number generator for a game of chance capable of selecting at least two numbers which are relevant to an outcome of the game of chance, includes a blower, a first mixing chamber housing a first set of balls bearing indicia in accordance with rules of the game of chance and a second mixing chamber housing a second set of balls bearing indicia in accordance with rules of the game of chance. The first mixing chamber is in communication with a first selector including a first calling chamber. The second mixing chamber is in communication with a second selector including a second calling chamber. A first valve has a closed position and an open position. In the open position of the first valve, the first selected ball is allowed to pass from the first mixing chamber to the first calling chamber. A second valve has a closed position and an open position. In the closed position of the second valve, the second selected ball is allowed to pass from the second mixing chamber to the second calling chamber.
CRAPS GAME WITH A REPEATED NUMBER BASED WAGERING AREA
A craps game is disclosed that combines traditional craps wagers with a set of wagers having longer odds, and thus higher payouts, which are determined based upon the matching of a predefined set of numbers a specified number of times with the roll of the dice prior to the occurrence of a terminating event. In one form, the set of numbers is a single number. In a further form, at least one wager includes a specified number which matches the predefined number which makes up a single member set.
Marble Game Board and Method of Play
A game board and method of play. The game board and method of play include a board having indentations that can each support a marble. The indentations form starting groups, diagonal groups, sets, and home groups, which allows a player to move the marbles along several paths. The first player to move all of their respective marbles from the starting group to the home group, wins the game. Each player has the option of attempting to traverse the diagonal groups to shorten the pathway. However, rolling a certain number of the dice is required to pass through. A first color marked indentation indicates the position the marbles leave the starting groups, and also provides protection from killing by other player's marbles when they attempt to occupy the same indentation.
Multi-dimensional game comprising interactive physical and virtual components
An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component.