Patent classifications
A63F3/00
SYSTEM AND METHOD FOR HOSTING AND MANAGING A LIVE GAME
A system and method for hosting and managing a live game are disclosed which includes a live gaming table for live players and a live dealer. In an embodiment an application configures a player's mobile device to receive an invitation from a casino to play the table game based upon the player being, based upon location aware technology, being in or near the casino. Accepting the invention permits the player to reserve a position at the gaming table and displays a machine readable code at the player's mobile device. The player positions at the gaming table include video display and player input devices (VDPIDs) and a code reader to read the displayed code and access the player's electronic account. Using the VDPID the player may convert between electronic funds and physical gaming chips, participate in video bonus event play and back-bet on other players.
CHESS GAME AND METHOD OF PLAY
A computer-based system for receiving, analyzing, processing, managing and sending personal health information, and other information in conjunction with use of one or more personal nebulizer or vaporizing devices and personal breath analysis devices. System devices include a personal nebulizer or vaporizing unit with a mouthpiece, which may be detachable and replaceable. The mouthpiece includes an orifice through which vapor is emitted. The substance to be vaporized is contained in an ampoule inserted into the device, where the substance enters an atomization chamber where vaporization is achieved through piezoelectric transducers or atomizers providing sonic or ultrasonic vibration. The substance includes a variety of therapeutic, homeopathic, or naturopathic formulations, remedies, or serums.
BUSINESS-STRATEGY BOARD GAME
A business-strategy game and method of playing a business-strategy game is presented herein. The game includes a playing defining a path of game spaces through which the players of the game traverse with corresponding game pieces. A number of the game spaces are associated with financial activities representative of properties and merchants. Each player includes a power status and at least one refund status, wherein said at least one power status is capable of being changed throughout said game. The power status is used to define requirements for financial activities including amounts owed for purchasing goods and services and whether previously accrued credit amounts are due.
SCALABLE MODULAR GAME SYSTEM
Provided is a game system that includes game pieces, each having a perimeter that includes multiple edges, such that each edge of any individual one of the game pieces meshes with each edge of any other individual one of the game pieces, with all of the edges, across all of the game pieces, being identical to each other. Also, each of the edges is contoured such that when a first edge of a first piece is meshed with a second edge of a second piece, movement between the first piece and the second piece is limited, but the first piece and the second piece are not interlocked with each other so that they can be simply slid apart from each other.
Toy for domestic pets
The invention refers to a toy for pets, in particular for dogs, comprising a housing (3) with a floor (5), a lid (7) and side walls (6) with openings (31, 32), through which, in the housing (3), at least one longitudinal sliding element (1) and at least one transversal sliding element (2) are placed in a movable manner, wherein, in a first closed position, the sliding element (1, 2) is fully located inside the housing (3), and in a second open position, one end (11, 21) of the sliding element (1, 2) protrudes through the opening (31, 320), outside the housing (3), wherein the end (11, 21) of the sliding element (2, 3) is equipped with a indent (12, 22) for placing the small treats, wherein the sliding elements (1, 2) are normally aligned with each other and are arranged through crossing in an interaction area, wherein on/in the sliding elements (1, 2) surface structures are provided, by height and/or width, wherein the surface structures interact mechanically with each other, and the mechanical interaction can be modified by moving the sliding elements (1, 2), through which the sliding elements (1, 2) can be brought into an open position, with the indents (12,22) located outside the housing (3).
Timing systems including tilting switches
Timing systems configured to be used with a computing device including an electronic display and a tilt sensor. The timing systems include a switch and computer executable instructions. The switch includes a base and a cradle. The cradle is pivotally mounted to the base and configured to support the computing device. The cradle is configured to pivot relative to the base between a first pivot position and a second pivot position. The computer executable instructions are stored on the computing device and include instructions for displaying a game timer on the electronic display of the computing device. The instructions include controlling the game timer in response to the tilt sensor detecting that the cradle has pivoted between the first pivot position and the second pivot position.
INSPECTION SYSTEM AND MANAGEMENT SYSTEM
When an unfair gaming currency is delivered to a dealer from a player, the currency is detected as unfair. The inspection system for inspecting the gaming currency, in which an RF tag is built, comprises: a gaming currency tray for housing the gaming currencies of the dealer in a casino game; an RF reader for reading the RF tags of the plural gaming currencies housed in the gaming currency tray; plural photosensors for detecting at least the number of the plural gaming currencies housed in the gaming currency tray at a constant time interval or always in a method other than RFID; and an inspection/alarm part for generating alarms when the number of the gaming currencies whose RF tags are read by the RF reader is not equal to the number of the gaming currencies detected by the plural photosensors.
INSPECTION SYSTEM AND MANAGEMENT SYSTEM
When an unfair gaming currency is delivered to a dealer from a player, the currency is detected as unfair. The inspection system for inspecting the gaming currency, in which an RF tag is built, comprises: a gaming currency tray for housing the gaming currencies of the dealer in a casino game; an RF reader for reading the RF tags of the plural gaming currencies housed in the gaming currency tray; plural photosensors for detecting at least the number of the plural gaming currencies housed in the gaming currency tray at a constant time interval or always in a method other than RFID; and an inspection/alarm part for generating alarms when the number of the gaming currencies whose RF tags are read by the RF reader is not equal to the number of the gaming currencies detected by the plural photosensors.
Arithmetic Game
An arithmetic game is played by selecting a target value that is an integer between 1 and 9. A field of initial integers is selected and subsequent fields of integers are generated by strategically selecting and combining integers from the field of initial integers or from another subsequent field of integers. At least one combined integer or at least one operated integer is added to, subtracted from, multiplied by, or divided by at least one other combined integer or at least one other operated integer to produce at least one sum, difference, product, or quotient that is a calculated integer. Subsequent fields of integers are created until a target field is created with no carried integers and the remaining calculated or combined integers are added, subtracted, multiplied, or divided to produce a sum, difference, product, or quotient that is the target value.
CUSTOMIZABLE BOARD GAME
A customizable board game, including a game board, including a plurality of board locations to removably connect to each other, and a plurality of board fields disposed on at least a portion of each of the plurality of board locations, a plurality of removable tokens, each of the plurality of removable tokens to removably connect within at least one of the plurality of board fields, and a plurality of figurines to move around the plurality of board locations and represent a position of at least one player on the game board.