Patent classifications
A63F7/00
GAMES PLAYED WITH ROBOTS
A robotic gaming system is provided that includes a plurality of modular wall sections placed on playing surface. At least one robot is controlled by a player to navigate on the playing surface and interact with a plurality of scoring elements on the walls. A sensor associated with a scoring elements identifies when the robot successfully interacts with the scoring element to score a point.
BOARD GAME AND METHOD OF PLAYING THE BOARD GAME
Disclosed is a board game capable of being played by two or more players and method of playing the board game. The board game comprises a board member having plurality of boxes configured thereon. Each box of the plurality of boxes includes at least two triangles which form at least one diagonal path thereon. Further, each box of the plurality of boxes placed in proximity with other box and/or on the sides of the board member (10) to form vertical and horizontal paths there between. Further, the board game includes a plurality of playing pieces divided into at least two sets. Each set includes at least two playing pieces, wherein each player of the two or more players is assigned one set of the playing pieces for playing the game. Furthermore, the board game includes a plurality of first blockers, at least one second blocker and at least one master blocker, wherein each player of the two or more players is assigned at least one blocker of the plurality of first, second and master blocker. Furthermore, the board game includes at least one joker and at least one flipper.
EDIBLE DEVICE FOR HARD LIQUOR BEER PONG ALTERNATIVE
An edible adapter device that enables smaller drinking cups to fit within larger drinking cups for a modified beer pong-drinking game. The device comprises a continuous band that is either flexible or rigid but can be worn about a human wrist as a drink counter or consumed when made from candy, a cookie material, pretzel, compressed cereal or a cracker.
TABLETOP HORSESHOE GAME WITH SWINGING PROJECTING MEMBER
A tabletop horseshoe game for playing a horseshoes style game on a self contained game board includes a game board base having a substantially planar playing surface, a proximal end, and a distal end, a horseshoe projecting mechanism adjacent to the proximal end, and a fixed stake across the playing surface towards the distal end. The horseshoe projecting mechanism, which in one embodiment defines a pendulum style projecting member and an elevated launching pad is operative to be swung toward a mini horseshoe positioned on the launching pad so that it contacts the mini horseshoe and launches it towards the stake at a desired velocity and angle so that it may encircle the stake or otherwise be moved to a position close to the stake.
TABLETOP HORSESHOE GAME WITH SWINGING PROJECTING MEMBER
A tabletop horseshoe game for playing a horseshoes style game on a self contained game board includes a game board base having a substantially planar playing surface, a proximal end, and a distal end, a horseshoe projecting mechanism adjacent to the proximal end, and a fixed stake across the playing surface towards the distal end. The horseshoe projecting mechanism, which in one embodiment defines a pendulum style projecting member and an elevated launching pad is operative to be swung toward a mini horseshoe positioned on the launching pad so that it contacts the mini horseshoe and launches it towards the stake at a desired velocity and angle so that it may encircle the stake or otherwise be moved to a position close to the stake.
Mechanical game assembly system and method
A mechanical game assembly configured to provide the game of Tic Tac Toe is provided. The game assembly may include a first surface including openings forming a 3×3 grid, and a second surface including openings forming a 3×3 grid. The player makes a gameplay move by placing a player game piece in an opening on the first surface, and implements a corresponding game assembly move by placing an assembly game piece in an opening on the second surface.
Multiplayer Party Gameboard
A multiplayer party gameboard having the ability to be assembled and disassembled for traveling while also having the ability to be played with multiple players. A planar member including one or more walls dividing a central portion and a peripheral portion. The central portion includes a plurality of concentric rings and one or more apertures within the plurality of concentric rings. The peripheral portion includes one or more ends and one or more apertures. One or more apertures are for supporting a cup therein.
Broadcast-ready table sports system
In one example, a system includes a movable object, a detection region including a playing surface for supporting the movable object, and a plurality of cameras spaced apart from one another about the detection region, each of the plurality of cameras configured to capture a field of view of the detection region. The system may further include a controller configured to determine the position of the movable object on the playing surface. The cameras may be configured to track the movement of the movable object on the playing surface. The output from the camera may be selected based upon the movement of the movable object on the playing surface. Sensors may be provided to gather telemetry data of the system so as to provide analysis of the system. The system may be part of or be used with various table sports or table games.
VIDEO REPLAY
A method performed on a computer system, for displaying video replay during a game of darts, comprising continually acquiring throughout the game, a video image of an oche from where a player throws darts towards a dartboard, detecting that a dart has been thrown by a player from the oche and is stationary on the dartboard, determining a trigger event based on the throw of the dart, automatically determining based on the trigger event whether to display a portion of the acquired video image captured between a first predetermined time before said detection and a second predetermined time after said detection, such that the portion of the acquired video image corresponds to the detected throw and displaying on a display the portion of the acquired video image.
Cellphone Case With Integrated Game Apparatus
A cellphone case with integrated game apparatus for providing entertainment and anxiety relief includes a case body having a case front side, a case back side, a case left side, a case right side, a case top side, a case bottom side, a case inner face, and a case outer face. The case body secures a cellphone. A game enclosure is coupled to the case body. The game enclosure has an enclosure back side coupled to the case outer face on the case back side and a transparent enclosure front side coupled to the enclosure back side and defining an enclosure inside. A game is coupled within the game enclosure and comprises at least one movable game piece within the enclosure inside.