A63F9/00

Hide, seek, and countdown game device and method

An apparatus and method for a hide-and-seek game, of which the apparatus includes a housing, a gameplay status indicator coupled to the housing, interface elements coupled to the housing and configured to receive input from a user or provide output to the user, and a processor configured to execute operations. The operations include initiating a timer in response to a first player selecting to play a hide-and-seek game and entering a first input using the interface elements, the first input indicating that the apparatus is hidden, receiving a second input from a second player prior to the completion of the timer, the second input indicating that the second player has located the apparatus that was hidden, and executing a predetermined number of challenges, in response to receiving the second input from the second player, using the gameplay status indicator and the interface elements.

BOXING GAMING DEVICE
20210197058 · 2021-07-01 ·

The present invention provides a gaming system for playing a boxing inspired game. The gaming device includes two vests that communicate with each other and keep score via wireless technology. The game is played by two players at a time with the general objective being for a player to hit their opponent's vest as many times as possible within the designated time period. The device allows players to engage in three different modes. Score tracking is announced by audio and does not require any additional devices for viewing the score.

Game system, game processing method, storage medium having stored therein game program, game apparatus, and game controller

Based on first data transmitted from a game controller, a game apparatus executes game processing for catching a predetermined game character and transmits, to the game controller, second data corresponding to the game character as a target to be caught. Based on the transmitted second data, the game controller outputs a sound corresponding to the caught game character.

Dynamic memory game
11013983 · 2021-05-25 ·

This memory game is made more exciting and challenging by using plurality of matching pairs of cards or 3-D objects inside stack-able boxes with lids. Boxes are arranged in plurality of stacks. Open lids of two boxes to find a match. Except for top box in a stack, to open a box: lift boxes on top of it and place them on top of another stack first. This process relocates boxes dynamically during play. After collecting matching objects from two open boxes: this game provides options to keep none, some, or all empty boxes in play. Empty boxes left in play also get relocated during play adding more challenge.

Dynamic memory game
11013983 · 2021-05-25 ·

This memory game is made more exciting and challenging by using plurality of matching pairs of cards or 3-D objects inside stack-able boxes with lids. Boxes are arranged in plurality of stacks. Open lids of two boxes to find a match. Except for top box in a stack, to open a box: lift boxes on top of it and place them on top of another stack first. This process relocates boxes dynamically during play. After collecting matching objects from two open boxes: this game provides options to keep none, some, or all empty boxes in play. Empty boxes left in play also get relocated during play adding more challenge.

Sequentially numbered puzzle pieces outlined and numbered on the Assembly Mat
20210146234 · 2021-05-20 ·

Jigsaw puzzles are suddenly easier and more fun to put together requiring less space and time and every puzzle is a puzzle for everyone with Sequential Numbering of each puzzle piece and the Assembly Mat. For years the goal of puzzle designers has been to make puzzles more challenging. As puzzles became more difficult, they were less suitable for all ages. The solution was to design puzzles for a dozen or more different age and ability groups. But this has made puzzles less suitable as a social or interacting event. Sequential Numbering on the back of each puzzle piece and using a full size Assembly Mat showing the outline and number of each puzzle piece has solved these problems. It's a perfect way for a teen puzzle chat, building confidence in a child, spending time with a friend, with the whole family, with a senior or anyone with health issues.

Methods and systems for determining a reaction time for a response and synchronizing user interface(s) with content being rendered

Example methods and systems for computing a reaction time from an indexed event occurring in an indexed recording to a reaction signal are described. An example method includes receiving a sample of ambient content of a computing device, determining a position identification of the sample of ambient content into an indexed recording to which the sample of ambient content matches, based on the position identification, synchronizing display of content on a user interface of the computing device to the indexed recording, and computing the reaction time. The reaction signal is generated by the computing device and is indicative of a user's response to the indexed event.

MEMORY PUZZLE SYSTEM
20210121774 · 2021-04-29 ·

Systems and methods for generating a memory puzzle are provided. In one aspect, a memory puzzle system receives a selection of puzzle parameters via a first user interface. The memory puzzle system can obtain a plurality of media files associated with the puzzle parameters, and determine an order in which to play the plurality of media files. The memory puzzle system can also generate user interface data that, when rendered, causes a client system to display a second user interface that plays the plurality of media files in the determined order. The memory puzzle system can obtain thumbnails associated with the plurality of media files that are displayed in the second user interface after playback of the plurality of media files is complete. The memory puzzle system can receive an ordered selection of the thumbnails, and generate a score based at least partly on the ordered selection of the thumbnails.

Education, Logic, and Puzzle Systems, Methods, and Techniques
20210113915 · 2021-04-22 ·

New and unique puzzle mechanics, systems, and methods are described herein. A puzzle grid comprising linearly arranged intersecting words, with each individual letter placed on a separate puzzle tile, may be divided into a plurality of puzzle pieces, where each puzzle piece is formed of one or more contiguous puzzle tiles. Each puzzle piece shape conforms to one of a predefined set of shapes. To mix up the puzzle grid, identically shaped puzzle pieces may be randomly shuffled and rotated if required so that the puzzle layout remains unchanged whereas the letters are scrambled. Also puzzle pieces whose shape exhibit rotational symmetry may be optionally rotated within the puzzle layout. Letters may maintain upright legibility. A user may then attempt to solve the puzzle by swapping identically shaped puzzle pieces and optionally rotating puzzle pieces whose shape exhibit rotational symmetry.

INTERCONNECTED MAZE BOOK
20210121773 · 2021-04-29 ·

The present invention is directed to a maze book comprising a plurality of pages including a last page, a binding, and a maze comprising a starting location and pathways to choose to solve the maze, wherein each page comprises a front page and a back page, wherein the front page and back page each comprise a partial maze comprising a pathway, the partial maze incapable of being solved on its own on the front page, and an indicator wherein the page can be altered to align the indicator on the back page to the indicator on the front page; wherein each page is aligned with the back page, using the indicator, so that the pathway of the partial maze on the front page will align with the pathway of the partial maze on the back page; and wherein the pathway of the partial maze on the back page will be aligned to the pathway of the partial maze on the front page of the next page, through a gap made visible by the fold; wherein the partial mazes of the pages can be interconnected and the maze solved.