A63F9/00

Method, apparatus, and program product for extending a play in a wagering game
09846993 · 2017-12-19 · ·

A method for extending a play in a reel-type wagering game includes first producing a game symbol array for a play in the wagering game. Any prizes indicated by the initial game symbol array are awarded. An evaluation is then be performed to determine if a triggering condition is associated with the initial game symbol array. Where the evaluation detects the triggering condition, at least one line of game symbols is shifted in a shifting direction by a selected number of symbol locations. This shift creates a new game symbol array for which additional prizes may be awarded. Then the evaluation for the triggering condition is conducted again for the new game symbol array and the process repeats. The process continues until no triggering condition is detected for a given symbol array or until some other condition terminates the play.

SELF-INDUCED DYSARTHRIA GAME
20170354863 · 2017-12-14 ·

A self-induced dysarthria game that forces communication of specially-chosen phrases or performance of other common or humorous tasks involving use of the cheeks or lips despite an induced speech impairment, so that players inevitably experience initial failure but must compensate to win. Game play may involve individual competition or team play. A mobile software application for enabling game play is also disclosed.

SELF-INDUCED DYSARTHRIA GAME
20170354863 · 2017-12-14 ·

A self-induced dysarthria game that forces communication of specially-chosen phrases or performance of other common or humorous tasks involving use of the cheeks or lips despite an induced speech impairment, so that players inevitably experience initial failure but must compensate to win. Game play may involve individual competition or team play. A mobile software application for enabling game play is also disclosed.

GEAR-BASED MECHANICAL PUZZLE
20170348590 · 2017-12-07 ·

A multi-surfaced gear-based mechanical puzzle where the objective is to choose the proper sized gear and position on the surface(s) from available holes to have the gears align and rotate in unison on one or multiple surfaces, flat or curved, from a dictated start point to a dictated finish point.

Challenges such as going from “a” point to “c” point directly or additionally through way point “c” are outlined in an accompanying instruction booklet. Additionally, challenges may be presented as using a specific number or specific size of gears, for example, to achieve the objective.

In achieving the right combination of gear sizes and positions, the objective of going from one start point to a finish point by turning one gear to cause all other gears in the train to turn in unison can be accomplished.

The puzzle and components may be made from wood, plastic, metal or a composite material.

Three Dimensional Letters Word Game Components and Game Methods of Play
20170348588 · 2017-12-07 ·

A game apparatus and game methods of play that provide mental exercises to increase the level of abstract thinking to create 3-D objects from universally accepted 2-D flat patterns. Since we read and write on 2-D surfaces, the shapes we associate most with a 2-D environment are alphanumeric characters. Combining letters and numbers in a 3-D environment creates challenging exercises for visualizing 3-D shapes. The competitive games involve a series of 3-D manipulative modules. Play of the games involves scoring points for creating and/or discerning words made up of letters recognized from the 3-D manipulative modules. The games are for multiple players and can also be implemented electronically and online.

SEAT APPLICATION MANAGEMENT DEVICE, SEAT EXPERIENCING SYSTEM, AND SEAT APPLICATION MANAGEMENT PROGRAM
20230180937 · 2023-06-15 ·

A seat application management device for managing an application for offering an experience using a seat is provided. The seat application management device for managing a usage pattern of a seat provided with a sensor is configured to execute, in response to an operation of a user, an application execution process of providing an interface that allows the user to select at least one application from among a plurality of applications each of which utilizes data acquired from the sensor to offer an experience using the seat to a seated occupant, and executing the selected application, and a record presentation process of retrieving and presenting an execution result of an executed application.

MANAGEMENT SYSTEM
20220375300 · 2022-11-24 ·

A management system in a facility providing games using a game table having play positions is provided with a member's card having a card RFID tag storing member information built in, and card RFID reader, which is installed at the play position of the game table and reads the member information from the card RFID tag.

INFORMATION PROCESSING DEVICE, GAMING MACHINE, AND GAME SYSTEM
20230177916 · 2023-06-08 ·

An information processing device, a gaming machine and a game system can play a game on a rolling program in a gaming machine. The information processing device includes an information medium processing part for transmitting and receiving game value information that can be used in a game to and from a portable information medium, and an interface for transmitting and receiving information to and from the gaming machine. The information medium processing part reads out first game value information given on the condition of exchange for a monetary value, capable of being used to play the game, and limited in cash conversion from the information medium as the game value information, provides the first game value information to the game, and restricts writing the first game value information read out from the information medium into the information medium as second game value information that can be converted into cash.

THROWING GAME KIT AND RELATED METHODS
20170333770 · 2017-11-23 ·

The disclosure concerns a collapsibly foldable throwing game kit for convenient storage and portability. The throwing game kit is configured for use indoors and outdoors, and includes a game grid having a plurality of grid receptacles, one or more throwing projectiles, a set of game cards, and score cards. The throwing game kit optionally includes a dowel for elevating one side of the game grid for orienting the game grid at an angle about a surface on which the game grid is placed. Related methods for playing various games using the throwing game kit are also described.

Character-based electronic device, system, and method of using the same
09821237 · 2017-11-21 ·

Character-based electronic devices, systems, and methods of using the same are described. More particularly, character-based electronic devices having an actuator are described. An exemplary character-based electronic device comprises a housing, an actuator, a communication bus (e.g., USB hub), a component, and a light source. The component is attached to the communication bus and the actuator such that movement of the actuator relative to the housing alters a condition of the component.