Patent classifications
A63F11/00
Non-transitory computer readable storage medium, method, and system
Provided is one or more non-transitory computer readable storage media including computer-program instructions, which when executed by a system, cause the system to: cause a terminal device to display, in a first area of a game screen of a game, a plurality of items associated with progress of the game in such a manner that at least some of the plurality of items are excluded from a first view; extract a specific item from the plurality of items, based on a status of the game; cause the terminal device to display, in the game screen, the specific item in a second area in the first view; and execute an operation based on an item selected from the plurality of items or the specific item.
Smart device
An Internet of Thing (IoT) device includes a body with a processor, a camera and a wireless transceiver coupled to the processor.
Smart device
An Internet of Thing (IoT) device includes a body with a processor, a camera and a wireless transceiver coupled to the processor.
Game drawer
Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for presenting a conversation interface in a messaging application to enable a plurality of participants in a conversation to exchange messages with each other. A request from a participant of the plurality of participants to view a list of gaming applications is received. In response to receiving the request, a size of a display region in which to present the list of gaming applications to the participant is determined. Based on the determined size of the display region, a presentation format is selected for displaying the list of gaming applications.
Systems and methods for video game competition wagering
Video game competition wagering in a hybrid game including a host game and a guest game is disclosed. A wager associated with a player in the host game is received. An outcome of at least one gambling event in the host game is determined. Game elements are associated with the player based at least in part on the gambling event outcome. The game elements may affect the player's interaction in a round of play of the guest game. A gaming outcome is determined based on the player's interaction with the round of play in the guest game.
Player distraction detection for gaming environments
A player distraction detector for gaming environments configured to determine player distraction level data usable to cause a change an output by a gaming system based on the player distraction level data.
Method of notifying user of a known contact's wager
The present disclosure provides a method of notifying a user of a friend's wager allowing the user to place the same wager or the opposite wager to bet with or against their friends. The method includes being able to add friends on a wagering app, determining the current wager market that the user is in, and using the friend data stored to determine if one or more of the user's friends are in the same wager market or participating in wagering on the same live event and then notifying the user if one or more of their friends places a wager through a notification on the wagering app.
Searching Game System
A searching games system comprised Bluetooth hidden object, mobile device and cloud server. Mobile device can locate the hidden object by Bluetooth low energy technology, plus GPS and algorithms. The location of hidden object is visualized on the mobile device. The hidden object information can also be shared through network to other players who want to join the searching game. In this manner, the game can be played in backyard, playground, in house or open area, e.g. park, like a championship.
Receding interactive display system for a gaming system
Embodiments of the disclosure provide an improved display system for a gaming system comprising a bank of gaming machines. In particular embodiments, the display system comprises display elements that are spatially arranged relative to one another in a manner such that when an animation is displayed on the display elements, the spatial arrangement of the display elements relative to each other interacts with the animation to provide a greater apparent depth in the animation. In some embodiments, the display system further comprises a display element positioned between each pair of adjacent gaming machines and controlled to display a graphical representation indicative of a level of a jackpot, which representation is updated as players place wagers on the gaming machines. Methods for operating the gaming system comprising elements of the improved display system are also provided.
Electronic gaming device with a multi-axis movable 3-dimensional display
An electronic gaming device comprising a first display device operable to present a game, an activation structure, a three-dimensional second display device positioned relative to the first display device and the activation structure, and a game controller having at least one processor and a memory storing a set of symbols and at least a sequence of instructions. When the instructions are executed, the game controller causes the at least one processor to at least levitate the three-dimensional second display device relative to the first display device and the activation structure, move the three-dimensional second display device in relation to at least one of a plurality of axes, and display game information on the three-dimensional second display.