Patent classifications
A63F11/00
TABLE GAME INCLUDING MODULAR GOALS AND MODULAR OBSTACLES
A table game is provided with modular goal-scoring, modular obstacles, or modular goals. The table game consists of a table with walls and bumpers, a field area or playing surface on the top surface of the table, modular and moveable scoring areas on the field area or playing surface, modular and moveable field pieces or obstacles on the field area or playing surface and balls. The table game includes modular or movable terrain pieces scattered along the top surface of the table game that may promote bank shots along the surface of the table game for scoring on said modular or moveable scoring areas.
Online video game service with split clients
A method for an online video game or application service system includes running a video game or application on an application host server at a data center, an uncompressed video stream being produced therefrom. The uncompressed video stream is encoded into compressed video stream, which is then transmitted over the Internet to an output client device of a user. The output client device decompresses the compressed video stream and displays live video on a screen. User control input transmitted from an input client device is delivered to the application host server. The user control input includes game or application commands. The input client device is associated with the user and is separate from the output client device. Responsive to receiving the game or application commands, the application host server generates a new uncompressed video stream.
Interaction of fantasy sports with live sports viewing
A fantasy sports management system provides an interaction between fantasy sports and real-time sporting events. In embodiments, the system receives real-time statistical information regarding a plurality of sports players participating in one or more real-time sporting events. The sports players are assigned to teams in a fantasy sports league. The system outputs, on a display of a device of one of the users of the fantasy sports league, the real-time statistical information of the plurality of sports players that are on the user's roster of sports players. In response to the real-time statistical information of one of the sports players on the user's roster exceeding a threshold (e.g., the team of the one of the sports players entering the “red zone”), the system provides the user with an option to view the real-time sporting event in which the one player is participating in.
Wheel display with moveable segments
Gaming systems, methods, and machines provided herein may include wheel displays with movable wheel segments that may be caused to have at least portions thereof that at least translate along axes parallel to a center axis of the wheel display when the wheel is in a “spin” mode.
Pencil spinner
A portable rotatable spinner to be used in combination with a pencil and an educational curriculum worksheet, where the worksheet incorporates a spinner-type game board image, and where the game board is used by students to generate random results or data. The spinner has an arrow-shaped body. Located midpoint of the body is an integrally-formed, vertically-oriented cylinder. The cylinder extends symmetrically from the upper and lower surfaces of the body. Through the cylinder is a hole or aperture. The aperture has an internal diameter slightly larger than the diameter of a pencil. In use, the spinner is placed on top of the worksheet and aligned over the game board. A pencil is inserted through the spinner. One hand holds the pencil vertically while the other hand flicks the spinner. The spinner rotates freely about the pencil until coming to a rest.
Collecting and levelling up predictions as collectible cards
Methods, systems, and storage media for playing a card game are disclosed. Exemplary implementations may: receive cards from a set of cards, individual cards of the set of cards representing a prediction of an outcome; assign a rarity level to individual cards of the set of cards; collect copies of the cards through winning predictions associated with individual cards; and upgrade the cards through the copies of the cards.
Media-object binding for predicting performance in a media
A system and method for media-object binding and predicting performance in a media is provided. One or more sets of object data may be associated with the media. One or more media-object bindings between the one or more sets of object data and the media may be formed and stored in one or more databases. The one or more sets of object data may include data about an object displayed during at least the portion of the media. One or more object-object associations between the one or more sets of object data and other stored object data may be formed and stored the one or more databases. The one or more object-object associations may form one or more object aggregations. A determination may for made regarding if any of the one or more object aggregations meet or pass a threshold.
Weighted lap pad
A weighted lap pad comprising a base having a body-conforming configuration adapted to be placed across a lap of a seated user, the base having a plurality of channels having weights permanently enclosed within respective channels, the weights having a cumulative weight of greater than 2 pounds and a transparent window positioned at a surface of the base and in part defining a device pocket configured to receive a paper device or electronic touch screen device. The transparent window and associated pocket allowing a user to experience visual and multi-media sensation while simultaneously receiving tactile sensation of the weighted pad. The electronic device also allows for a variety of user control and sensory feedback options.
Weighted lap pad
A weighted lap pad comprising a base having a body-conforming configuration adapted to be placed across a lap of a seated user, the base having a plurality of channels having weights permanently enclosed within respective channels, the weights having a cumulative weight of greater than 2 pounds and a transparent window positioned at a surface of the base and in part defining a device pocket configured to receive a paper device or electronic touch screen device. The transparent window and associated pocket allowing a user to experience visual and multi-media sensation while simultaneously receiving tactile sensation of the weighted pad. The electronic device also allows for a variety of user control and sensory feedback options.
Table game management system, game token, and inspection apparatus
A table game management system according to the present invention includes a camera that images a game token placed on a game table, and a management control device that grasps a type of the game token placed on the game table based on a color of a side face of the game token imaged by the camera.