A63F13/00

Software path prediction via machine learning
11494705 · 2022-11-08 · ·

Disclosed are a computer system, a software path prediction computer, non-transitory computer-readable medium, and method for determining a predicted software path that utilize segmentation machine learning in combination with ensemble machine learning to keep a most accurate model running on a server program that receives requests from and sends predicted software path(s) to a software client.

Reality vs virtual reality racing

A method for displaying a virtual vehicle includes: calculating a virtual world comprising the virtual vehicle and a representation of a physical object at a virtual position; calculating a virtual position of a point of view within the virtual world based on a position of the point of view at the racecourse; and calculating a portion of the virtual vehicle within the virtual world that is visible from the virtual position of the point of view, wherein the portion of the virtual vehicle visible from the virtual position of the point of view comprises a portion of the virtual vehicle that is unobscured, from the virtual position of the point of view, by the representation of the physical object at the virtual position of the physical object.

CREATING SECURE PIPELINE CACHE OBJECTS USING DIFFERENTIAL PRIVACY TECHNIQUES

A graphics pipeline cache reconstruction operation is implemented to reconstruct one or more graphics pipeline caches for a current client gaming session based on one or more pipeline structures. The pipeline structures each represent a graphical object rendered during a respective previous client gaming session and are used to reconstruct one or more graphics pipeline caches that include graphics pipeline cache objects related to the graphical objects of the pipeline structures. These graphics pipeline cache objects are used to initialize one or more graphics pipelines used to render the graphical objects in a gaming application for a current client gaming session.

SYSTEMS AND METHOD FOR ALGORITHMIC RENDERING OF GRAPHICAL USER INTERFACE ELEMENTS
20230093760 · 2023-03-23 ·

A system and method for algorithmically modifying, in real-time, one or more graphical user elements of an end user application for a SaMD or DHI product/platform. The method may enable real-time modification of a graphical user interface in response to determining that one or more user-generated responses in response to one or more CSIs are reflective of a targeted stimulus-response pattern. The targeted stimulus-response pattern may reflect a threshold of active therapeutic delivery for the SaMD or DHI to the end user. The method of algorithmically modifying the one or more graphical user elements may include rendering new elements or modifying existing elements, including changing the color of existing elements, for only the time period when the user-generated responses are reflective of the targeted stimulus-response pattern and/or for a pre-determined period of time before and/or after the user-generated responses are reflective of the targeted stimulus-response pattern.

System and method for distanced interactive experiences
11609426 · 2023-03-21 · ·

Systems and methods according to present principles allow social distancing within themed attractions such as haunted attractions in order to allow the enjoyment of the same in various circumstances. These circumstances include times of pandemic, for customers that are afraid to congregate in large groups, for customers that desire to control aspects of the experience, and so on.

System and method for distanced interactive experiences
11609426 · 2023-03-21 · ·

Systems and methods according to present principles allow social distancing within themed attractions such as haunted attractions in order to allow the enjoyment of the same in various circumstances. These circumstances include times of pandemic, for customers that are afraid to congregate in large groups, for customers that desire to control aspects of the experience, and so on.

METHODS AND SYSTEMS FOR CREATING VIRTUAL AND AUGMENTED REALITY

Configurations are disclosed for presenting virtual reality and augmented reality experiences to users. The system may comprise an image capturing device to capture one or more images, the one or more images corresponding to a field of the view of a user of a head-mounted augmented reality device, and a processor communicatively coupled to the image capturing device to extract a set of map points from the set of images, to identify a set of sparse points and a set of dense points from the extracted set of map points, and to perform a normalization on the set of map points.

METHODS AND SYSTEMS FOR CREATING VIRTUAL AND AUGMENTED REALITY

Configurations are disclosed for presenting virtual reality and augmented reality experiences to users. The system may comprise an image capturing device to capture one or more images, the one or more images corresponding to a field of the view of a user of a head-mounted augmented reality device, and a processor communicatively coupled to the image capturing device to extract a set of map points from the set of images, to identify a set of sparse points and a set of dense points from the extracted set of map points, and to perform a normalization on the set of map points.

Portal device and cooperating video game machine
11478695 · 2022-10-25 · ·

A portal device for a video game includes a pad with different zones that can be illuminated by selectable colors, a toy sensor (e.g., an RFID tag sensor) associated with each zone, a controller and a communications port for communicating with a video game process executing on a game machine. The colors of each zone can be configured to one or a combination of three primary colors during game play, based on the game process. The portal device reacts to placement of tagged toys on zones and the color of the zones during play and provides sensor data to the game process. The game process controls the game state in part based on data from the portal device and in part on other user input.

Interaction method and apparatus for locking target in game

An interaction method and apparatus for locking a target in a game is provided. The method includes that: when detecting a preset touch operation of a touch medium within an effective operation range of a first operation icon, a first position is determined in a game interface, a sliding touch operation of the touch medium is detected, and the first position is updated according to a sliding trace of the touch medium; an optional virtual character is determined from the at least one optional virtual character as a preselected virtual character; visual marking is performed on the preselected virtual character so as to distinct from other optional virtual characters; and when detecting the touch medium leaves a touch screen, the present preselected virtual character is locked as a target virtual character of the first operation.