A63F13/00

PROVIDING VIRTUAL ITEMS BASED ON LOCATION-BASED ACTIONS

A method of providing virtual items based on location-based action is disclosed. An indication is received of a performance of a location-based action by a player of a computer-implemented game. A virtual item is provided based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game. The virtual item may be usable within the computer-implemented game.

PROVIDING VIRTUAL ITEMS BASED ON LOCATION-BASED ACTIONS

A method of providing virtual items based on location-based action is disclosed. An indication is received of a performance of a location-based action by a player of a computer-implemented game. A virtual item is provided based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game. The virtual item may be usable within the computer-implemented game.

TOP PERFORMERS

In various embodiments, a player may participate in a game of a top performing player.

TOP PERFORMERS

In various embodiments, a player may participate in a game of a top performing player.

Cross-pollination of in-game events, assets and persistent communications using signs and likes across virtual environments in gaming sessions of a video game
11559743 · 2023-01-24 · ·

A method for connecting game plays between different players playing a video game. The method includes determining that a first character has accomplished a mission within a region of a virtual environment of the video game, wherein the first character is controlled by a first player playing the video game in a first game play. The method includes opening access by the first character to a regional inter-game communication medium in response to accomplishing the task. The method includes generating first data in the first game play. The method includes cross-pollinating the first data using the regional inter-game communication medium across a plurality of virtual environments of a plurality of asynchronous game plays of a plurality of players.

WAGERING APPARATUS, METHODS AND SYSTEMS
20230230450 · 2023-07-20 ·

A system, method, and non-transitory computer medium for processing a payment for a wager in connection with a wagering event. The system may receive, over a communications interface, a wager on a wagering event from a player via an input device. The system may monitor progress of the wagering event. The progress of the wagering event may include at least a current status. The system may determine that the wager is active and that the wagering event is in progress. The system may determine an amount of a cash out offer and that the player accepts the cash out offer at the determined amount. The system may transmit, over the communications interface, the amount of the cash out offer to the first input device.

WAGERING APPARATUS, METHODS AND SYSTEMS
20230230450 · 2023-07-20 ·

A system, method, and non-transitory computer medium for processing a payment for a wager in connection with a wagering event. The system may receive, over a communications interface, a wager on a wagering event from a player via an input device. The system may monitor progress of the wagering event. The progress of the wagering event may include at least a current status. The system may determine that the wager is active and that the wagering event is in progress. The system may determine an amount of a cash out offer and that the player accepts the cash out offer at the determined amount. The system may transmit, over the communications interface, the amount of the cash out offer to the first input device.

Systems and methods to provide audible output based on section of content being presented

A device provides audible output pertaining to audio video (AV) content such as a video game based on a section of the AV content that is being presented.

METHOD AND APPARATUS FOR DISPLAYING CAPTURED PICTURE, TERMINAL, AND STORAGE MEDIUM
20230020379 · 2023-01-19 ·

Embodiments of this application disclose a method for updating a captured picture in a game application performed by a computer device. The method includes: displaying, on a graphical interface, a first captured picture of a game scene of a game application and a lens operation control in the first captured picture; and displaying a second captured picture in response to a touch operation performed by a user on the lens operation control, the second captured picture being obtained by adjusting a pose of a lens within a plane where the lens is located based on the touch operation and capturing a picture of the game scene of the game application with the pose-adjusted lens, and the plane where the lens is located being a plane that is perpendicular to an orientation of the lens.

METHOD AND APPARATUS FOR DISPLAYING CAPTURED PICTURE, TERMINAL, AND STORAGE MEDIUM
20230020379 · 2023-01-19 ·

Embodiments of this application disclose a method for updating a captured picture in a game application performed by a computer device. The method includes: displaying, on a graphical interface, a first captured picture of a game scene of a game application and a lens operation control in the first captured picture; and displaying a second captured picture in response to a touch operation performed by a user on the lens operation control, the second captured picture being obtained by adjusting a pose of a lens within a plane where the lens is located based on the touch operation and capturing a picture of the game scene of the game application with the pose-adjusted lens, and the plane where the lens is located being a plane that is perpendicular to an orientation of the lens.