Patent classifications
A63F13/00
Information display method and apparatus for virtual object, device, and storage medium
Embodiments of this application disclose an information display method and apparatus for a virtual object, a device, and a storage medium. The method includes: determining, in a running process of an application (APP), an identity of a first virtual object that appears in a target user interface of the APP, the identity being used for identifying a controller of the first virtual object; determining a display manner of the identity of the first virtual object in the target user interface when the identity of the first virtual object belongs to a whitelist, controllers corresponding to identities in the whitelist being authenticated users on a third-party service platform, and the third-party service platform having a corresponding platform icon; and displaying the platform icon and the identity on the target user interface according to the display manner.
SYSTEM FOR INCREASING BETTING LEVEL OF PROFITABILITY AND METHODS OF USE
A system for increasing the betting level of profitability via a bet information advisor platform and methods of use, a computer platform having applications to select or identify Bet Information data sources, assign an Age consistency score to each Bet Information data source based on age of source assign a ROI score to each Bet Information data source for each match or game outcome based on profits earned or lost, assign or calculate an Overall Efficiency score for each Bet Information data sources based on Age consistency score and ROI grade/percentage score, utilize Bet Information data sources with an Overall Efficiency score greater than or equal to Threshold for current plays or bets, allocate x %/y %/z % plays or bets to Bet Information data sources 1x/2x/3x Threshold, track each losing positons and the Bet Information data sources associated therewith, assign an increased Risk Amount to the losing Bet Information data sources.
SYSTEM FOR INCREASING BETTING LEVEL OF PROFITABILITY AND METHODS OF USE
A system for increasing the betting level of profitability via a bet information advisor platform and methods of use, a computer platform having applications to select or identify Bet Information data sources, assign an Age consistency score to each Bet Information data source based on age of source assign a ROI score to each Bet Information data source for each match or game outcome based on profits earned or lost, assign or calculate an Overall Efficiency score for each Bet Information data sources based on Age consistency score and ROI grade/percentage score, utilize Bet Information data sources with an Overall Efficiency score greater than or equal to Threshold for current plays or bets, allocate x %/y %/z % plays or bets to Bet Information data sources 1x/2x/3x Threshold, track each losing positons and the Bet Information data sources associated therewith, assign an increased Risk Amount to the losing Bet Information data sources.
Method and apparatus for providing game strategy guide
A method and apparatus for providing a game strategy guide is provided. The method includes calculating a score associated with an achievement of a game goal based on current state information of a game character of a user, providing a user terminal of the user with a game strategy guide interface including information associated with the calculated score, receiving change information of the current state information from the user terminal, recalculating the score based on the received change information, and transmitting information associated with the recalculated score to the user terminal.
Mechanically characterized win symbol display apparatus and method for entertainment game
A gaming system for entertaining play having a win symbol for display during game activity initiated by an input device with a winning notice field having a plurality of value devices representative of the win value and overlying the win symbol in the matrix, said winning notice field comprising an opaque field, whereby the win symbol is at least partially legible and said winning notice field expanding to cover at least an extent of the win symbol before fading from the display for uncovering the win symbol that moves to an winning accumulator. A method of displaying win symbols during play of an entertaining game is disclosed.
Server system, game system, and game execution method
A server is configured to detect an option element of an advantage option for an option set player and customize a specification of the advantage option that has been set or to be set in the future, based on the option element thus detected, to increase the attractiveness of the advantage option so that the player will be more motivated to actively acquire the advantage option.
Video game processing program and video game processing system
A video game processing program product for causing a server to realize functions to control progress of a video game is provided. The functions include: a function to generate content in which at least one of the user or a character operated by the user is allowed to participate, in a case where a predetermined condition is satisfied; a function to store the number of participants who participate in first content and a clear time indicating a time required to clear the first content in a predetermined storage medium; a function to set up the degree of difficulty for second content indicating content to be generated newly; and a function to detect whether a generation condition contained in the predetermined condition to generate the second content is satisfied or not. The generating function includes a function to generate the second content with the degree of difficulty thus set up.
Video game processing program and video game processing system
A video game processing program product for causing a server to realize functions to control progress of a video game is provided. The functions include: a function to generate content in which at least one of the user or a character operated by the user is allowed to participate, in a case where a predetermined condition is satisfied; a function to store the number of participants who participate in first content and a clear time indicating a time required to clear the first content in a predetermined storage medium; a function to set up the degree of difficulty for second content indicating content to be generated newly; and a function to detect whether a generation condition contained in the predetermined condition to generate the second content is satisfied or not. The generating function includes a function to generate the second content with the degree of difficulty thus set up.
Virtual asset map and index generation systems and methods
A system for generating a nearest neighboring vertices index. The system includes a memory and one or more processors. The one or more processors receive a base figure asset and an item asset, determine nearest neighbor vertices between the base figure asset and the item asset using at least one of a k-dimensional tree algorithm and a geodesic algorithm, and generate the nearest neighboring vertices index based on the determined nearest neighbor vertices between the base figure asset and the item asset.
Virtual asset map and index generation systems and methods
A system for generating a nearest neighboring vertices index. The system includes a memory and one or more processors. The one or more processors receive a base figure asset and an item asset, determine nearest neighbor vertices between the base figure asset and the item asset using at least one of a k-dimensional tree algorithm and a geodesic algorithm, and generate the nearest neighboring vertices index based on the determined nearest neighbor vertices between the base figure asset and the item asset.