A63G25/00

Advanced bumper car amusement park ride and ancillary support for same
10940397 · 2021-03-09 ·

A novel space theme amusement park ride is disclosed consisting of a fleet of sophisticated bumper-car type vehicles operated by players within a large dome covered facility. The vehicles are configured to resemble combat spacecraft and are equipped to float above the floor on an air cushion supplied by mechanisms within the vehicle. Each space car vehicle seats a number of players who work as a team and play different roles within the space car such as gunner, helmsman, and Captain. The vehicles are equipped with functioning controls that perform and/or simulate various functions, such as steering, spin control, communications, and simulated weapons' systems. The vehicles and auxiliary equipment include automated devices that override player controls when needed to keep player vehicles within safety limits and to direct the vehicles off the floor at the end of their rides. The floor is circular and may be a thousand feet or more in diameter and simultaneously support 100 to 150 space cars, as for example. The playing floor may be surrounded by a multi-level shopping mall and parking garages that adhere to the space theme. The playing floor may also be encircled by viewing areas, bleachers, restaurants, cafes, and the like that make use of the simulated combat taking place on the gaming floor as visual entertainment to spectators.

Advanced bumper car amusement park ride and ancillary support for same
10940397 · 2021-03-09 ·

A novel space theme amusement park ride is disclosed consisting of a fleet of sophisticated bumper-car type vehicles operated by players within a large dome covered facility. The vehicles are configured to resemble combat spacecraft and are equipped to float above the floor on an air cushion supplied by mechanisms within the vehicle. Each space car vehicle seats a number of players who work as a team and play different roles within the space car such as gunner, helmsman, and Captain. The vehicles are equipped with functioning controls that perform and/or simulate various functions, such as steering, spin control, communications, and simulated weapons' systems. The vehicles and auxiliary equipment include automated devices that override player controls when needed to keep player vehicles within safety limits and to direct the vehicles off the floor at the end of their rides. The floor is circular and may be a thousand feet or more in diameter and simultaneously support 100 to 150 space cars, as for example. The playing floor may be surrounded by a multi-level shopping mall and parking garages that adhere to the space theme. The playing floor may also be encircled by viewing areas, bleachers, restaurants, cafes, and the like that make use of the simulated combat taking place on the gaming floor as visual entertainment to spectators.

Amusement ride with controllable and racer motorcycle to simulate motorcycle riding
10933337 · 2021-03-02 · ·

An amusement ride with controllable, and a racer motorcycle enabling at least one rider accelerating of the racer motorcycle and changing a position and an orientation of said at least one rider in relation to a vertical line during a riding.

Amusement ride with controllable and racer motorcycle to simulate motorcycle riding
10933337 · 2021-03-02 · ·

An amusement ride with controllable, and a racer motorcycle enabling at least one rider accelerating of the racer motorcycle and changing a position and an orientation of said at least one rider in relation to a vertical line during a riding.

Amusement Park Attractions, Amusement Karts, and Magnetic Assemblies
20210031117 · 2021-02-04 ·

Sets of magnet assemblies coupled to the undercarriage of an amusement kart are provided. Each of the magnet assemblies can include: a suspension component coupled to the undercarriage; magnetic material coupled to the suspension component; and a rotating component coupled to the suspension component. Other sets of magnet assemblies can include a skid component coupled to the suspension component. Amusement park attractions are provided that can include: an amusement kart having one or more magnet assemblies coupled to an undercarriage of the amusement kart; and a track comprising iron plating sufficient to magnetically engage the one or more magnet assemblies. Amusement karts are also provided that can include: a frame supported by front and rear wheels; and complimentary side rails extending along both sides of the frame and between the front and rear wheels.

Amusement Park Attractions, Amusement Karts, and Magnetic Assemblies
20210031117 · 2021-02-04 ·

Sets of magnet assemblies coupled to the undercarriage of an amusement kart are provided. Each of the magnet assemblies can include: a suspension component coupled to the undercarriage; magnetic material coupled to the suspension component; and a rotating component coupled to the suspension component. Other sets of magnet assemblies can include a skid component coupled to the suspension component. Amusement park attractions are provided that can include: an amusement kart having one or more magnet assemblies coupled to an undercarriage of the amusement kart; and a track comprising iron plating sufficient to magnetically engage the one or more magnet assemblies. Amusement karts are also provided that can include: a frame supported by front and rear wheels; and complimentary side rails extending along both sides of the frame and between the front and rear wheels.

AUTONOMOUS DRIVING UNIT RACING GAME PROVIDING METHOD AND RACING DEVICE AND SYSTEM
20210024102 · 2021-01-28 ·

A method for providing a racing game using an autonomous driving unit includes: outputting route information of a specific autonomous driving unit participating in the racing game; receiving mission performance information for a user mission which a participant or a team is to perform; adjusting the route information by referring to the mission performance information; applying the adjusted route information to driving of the autonomous driving unit; and determining a result of the driving of the participant or the team.

VIDEO GAME RIDE
20210016191 · 2021-01-21 ·

A system in accordance with present embodiments includes a plurality of vehicles having vehicle interface circuitry and configured to accommodate one or more riders. In certain embodiments, a vehicle of the plurality of vehicles is configured to receive respective inputs from the one or more riders via the vehicle interface circuitry, and wherein the respective inputs are related to one or more game features of a game environment; and a game controller configured to receive information from the vehicle interface circuitry related to the respective inputs; and provide instructions to modify the game environment based on at least one of the respective inputs.

VIDEO GAME RIDE
20210016191 · 2021-01-21 ·

A system in accordance with present embodiments includes a plurality of vehicles having vehicle interface circuitry and configured to accommodate one or more riders. In certain embodiments, a vehicle of the plurality of vehicles is configured to receive respective inputs from the one or more riders via the vehicle interface circuitry, and wherein the respective inputs are related to one or more game features of a game environment; and a game controller configured to receive information from the vehicle interface circuitry related to the respective inputs; and provide instructions to modify the game environment based on at least one of the respective inputs.

SYSTEMS AND METHOD FOR DYNAMIC CONTENT UNLOCK AND ADAPTIVE CONTROLS

Systems and methods for dynamic modification of an amusement ride are disclosed herein. The system can include a simulation vehicle including a plurality of controls and at least one interface. The system can include a content presentation system, and a processor. The processor can: provide content to the at least one passenger; identify a user skill level based on a plurality of user inputs received by at least some of the plurality of controls of the simulation vehicle; identify a modification to a difficulty of the ride experience based in part on the identified user skill level; and modify the difficulty of the ride experience according to the identified modification.