A63G31/00

Jacket/vest passenger restraint systems and methods

A passenger restraint system of a vehicle includes a passenger restraint article with an interface, and a locking device that secures the interface. In some embodiments, the vehicle includes a vertical channel that enables the locking device to travel up and down. The locking device may include a camera that enables the locking device to align with the interface, and once aligned, the locking device secures the interface. In additional or alternative embodiments, the locking device includes two C-bars and a biasing element that urges the locking device into an open position. When the passenger sits or leans against the opened C-bars, the force caused by the interface on the C-bars overcomes the force applied by the biasing element, urging the C-bars into a closed position. The locking device is then secured by engaging a locking bar that pushes against a surface of the C-bars.

Systems and methods for a smart virtual queue

A system includes a virtual queue controller configured to receive an indication of a reduced capacity event from an amusement park attraction, determine a reduction in capacity of the attraction, identify each guest having a return time in a virtual queue of the attraction that is affected by the reduced capacity event, remove guests having affected return times from the virtual queue, and generate a reaccommodation time slot for the guests removed from the virtual queue, select two or more updated return times within the reaccommodation time slot for each of the guests removed from the virtual queue, provide a notification to each guest removed from the virtual queue requesting guest input to select a single updated return time from the two or more updated return times, and return each guest to the virtual queue upon receiving a corresponding selection of the single updated return time.

INTERACTIVE ENERGY EFFECT ATTRACTION
20230229230 · 2023-07-20 ·

An interactive energy effect system that includes one or more sensors configured to generate a signal indicative of a position of a user-associated object in the system. The interactive energy effect system also includes a system controller that receives the signal and generates a first and second set of instructions based on the signal. The system controller transmits the first instructions to an energy emission system to cause the energy emission system to reposition and activate an energy emitter. The system controller transmits the second instructions to a multi-layer display system to cause the multi-layer display system to move towards or away from the user-associated object.

INTERACTIVE ENERGY EFFECT ATTRACTION
20230229230 · 2023-07-20 ·

An interactive energy effect system that includes one or more sensors configured to generate a signal indicative of a position of a user-associated object in the system. The interactive energy effect system also includes a system controller that receives the signal and generates a first and second set of instructions based on the signal. The system controller transmits the first instructions to an energy emission system to cause the energy emission system to reposition and activate an energy emitter. The system controller transmits the second instructions to a multi-layer display system to cause the multi-layer display system to move towards or away from the user-associated object.

Reaction controlled systems and methods

A reaction controlled system of includes a track, a trolley that travels along the track, an animated figure coupled to the trolley, at least one reaction control element coupled to a portion of the animated figure (e.g., on the features, limbs, and/or body of the animated figure), and a controller. The controller detects presence of a ride vehicle or a guest. The controller also controls the trolley to position the animated figure based on the presence of the ride vehicle or the guest. The controller also controls animation of the animated figure by operating the reaction control element.

SYSTEMS AND METHODS FOR MONITORING ELECTROSTATIC BUILDUP FOR AN ATTRACTION SYSTEM
20230225038 · 2023-07-13 ·

An attraction system of an amusement park includes a sensor configured to monitor electrostatic buildup associated with the attraction system and a control system communicatively coupled to the sensor. The control system is configured to receive data from the sensor, the data being indicative of an amount of the electrostatic buildup associated with the attraction system, and operate the attraction system based on the data indicative of the amount of the electrostatic buildup associated with the attraction system.

SYSTEMS AND METHODS FOR VISUAL SCENE MONITORING

The application is directed to systems and methods of performing anomaly detection, predictive maintenance, and anomaly correction in an amusement park experience. A method may include receiving, via a sensor network, multiple layers of first sensor data indicative of characteristics of the experience and generating a profile of the experience based on the first sensor data, wherein the profile includes a baseline and a threshold. The method may also include receiving second sensor data and third sensor data via the sensor network, determining, in response to identifying characteristics of the second sensor data that deviate from the baseline but do not exceed the threshold, that the experience is operating properly, and performing a particular corrective action in response to identifying characteristics of the third sensor data that deviate from the baseline and exceed the threshold.

SYSTEMS AND METHODS FOR VISUAL SCENE MONITORING

The application is directed to systems and methods of performing anomaly detection, predictive maintenance, and anomaly correction in an amusement park experience. A method may include receiving, via a sensor network, multiple layers of first sensor data indicative of characteristics of the experience and generating a profile of the experience based on the first sensor data, wherein the profile includes a baseline and a threshold. The method may also include receiving second sensor data and third sensor data via the sensor network, determining, in response to identifying characteristics of the second sensor data that deviate from the baseline but do not exceed the threshold, that the experience is operating properly, and performing a particular corrective action in response to identifying characteristics of the third sensor data that deviate from the baseline and exceed the threshold.

Interactive play system

Embodiments of an interactive play system are provided. In one such embodiment, an interactive play system includes a satellite having a sensor. The satellite is integrated within a component included within a playground environment. A feedback mechanism is also provided within the playground environment. A computing device supports a selective change between a first programming state in which the feedback mechanism will respond to an actuation of the sensor based on a computer instruction provided by a system administrator and a second programming state in which the feedback mechanism will respond to an actuation of the sensor based on a computer instruction provided by someone other than a system administrator.

Interactive play system

Embodiments of an interactive play system are provided. In one such embodiment, an interactive play system includes a satellite having a sensor. The satellite is integrated within a component included within a playground environment. A feedback mechanism is also provided within the playground environment. A computing device supports a selective change between a first programming state in which the feedback mechanism will respond to an actuation of the sensor based on a computer instruction provided by a system administrator and a second programming state in which the feedback mechanism will respond to an actuation of the sensor based on a computer instruction provided by someone other than a system administrator.