Patent classifications
A63G33/00
SYSTEMS AND METHODS FOR REACTIVE PROJECTION-MAPPED SHOW ROBOT
An amusement attraction provides a reactive game experience to a guest. The amusement attraction includes a robot control system having a show robot and a robot controller communicatively coupled to the show robot. The robot controller is configured to instruct the show robot to execute a baseline performance, which is predetermined and stored within the robot controller. The robot controller is configured to receive game input from an input device and instruct the show robot to interrupt the baseline performance by executing a reactive performance comprising a sequence of reactive actions that is responsive to the game input. Additionally, the robot controller is configured to instruct the show robot to execute a connective performance that links an end of the sequence of the reactive actions back to the baseline performance.
GAMEPLAY SYSTEM WITH PLAY AUGMENTED BY MERCHANDISE
A gameplay system for providing interactivity based on a piece of merchandise or another object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.
Systems and methods for detecting data corresponding to fluid stream
An attraction system includes a fluid source configured to emit a fluid stream with a geometry that facilitates internal reflection, a transmitter configured to transmit a signal through the fluid stream such that the signal is enclosed in the fluid stream via internal reflection and the signal comprises a parameter, a sensor configured to receive the signal via the fluid stream and provide data indicative of the parameter, and a control system communicatively coupled to the sensor. The control system includes a processor and a memory, and the memory includes instructions that cause the processor to receive the data indicative of the parameter from the sensor, and operate the attraction system based on the parameter.
SYSTEMS AND METHODS FOR DETECTING DATA CORRESPONDING TO FLUID STREAM
An attraction system includes a fluid source configured to emit a fluid stream with a geometry that facilitates internal reflection, a transmitter configured to transmit a signal through the fluid stream such that the signal is enclosed in the fluid stream via internal reflection and the signal comprises a parameter, a sensor configured to receive the signal via the fluid stream and provide data indicative of the parameter, and a control system communicatively coupled to the sensor. The control system includes a processor and a memory, and the memory includes instructions that cause the processor to receive the data indicative of the parameter from the sensor, and operate the attraction system based on the parameter.
ENHANCED AMUSEMENT VEHICLES AND A METHOD FOR SIMULATING POWER-UPS IN-GAME VIRTUAL VEHICLE ENHANCEMENTS AND VIRTUAL WEAPONRY FOR IMPROVED RACE EXPERIENCE
An amusement vehicle, retrofittable hardware gamification attachment, and method for simulating power-ups in-game virtual vehicle enhancements and virtual weaponry for improved racing experience are disclosed. Amusement vehicle comprises sensor-specific transmitters/receivers for communicating with other amusement vehicles moving in amusement environment. Amusement vehicle comprises a processor simulating power-ups in-game virtual vehicle enhancements and virtual weaponry based on sensor-specific signals transmitted to or received from other amusement vehicles. Power-ups and virtual weaponry are simulated by increasing/decreasing speed, causing damage, providing temporary protection from damage, freezing weaponry, and deactivating weaponry the amusement vehicle for pre-defined time corresponding to sensor-specific signals transmitted to or received from other amusement vehicles in gaming event of amusement environment. Amusement vehicle comprises cameras for capturing still images/video of amusement vehicle and surroundings. An adaptive video system (AVS) processes, transmits, and displays still images/video on a display screen of amusement vehicle and display device external from amusement environment.
Interactive game theater with secret message imaging system
A gaming platform including an interactive gaming system comprising multiple game access points physically distributed throughout a destination for conducting a physical-virtual game. Gamers carry electronically detectable identification means for identification at each game access point. Various mobile gaming devices are specified for accepting gamer input and for outputting game directives and content providing unique experiences including secret messages, all in accordance with the on-going game state. Participation earns sales benefits including the ability to purchase special themed toys or to receive discounts. A sales point is a variation of a game access point where the gamer makes a purchase effected by sales benefits and is identified and tracked within the sales point such that displays and actuatable devices in the store respond to the gamer. Gamers use or wear purchased products as gear to increase their in-game opportunities. The system summons gamers to destination game parts including themed characters.
Interactive game theater with secret message imaging system
A gaming platform including an interactive gaming system comprising multiple game access points physically distributed throughout a destination for conducting a physical-virtual game. Gamers carry electronically detectable identification means for identification at each game access point. Various mobile gaming devices are specified for accepting gamer input and for outputting game directives and content providing unique experiences including secret messages, all in accordance with the on-going game state. Participation earns sales benefits including the ability to purchase special themed toys or to receive discounts. A sales point is a variation of a game access point where the gamer makes a purchase effected by sales benefits and is identified and tracked within the sales point such that displays and actuatable devices in the store respond to the gamer. Gamers use or wear purchased products as gear to increase their in-game opportunities. The system summons gamers to destination game parts including themed characters.
SYSTEM AND METHOD FOR DISTANCED INTERACTIVE EXPERIENCES
Systems and methods according to present principles allow social distancing within themed attractions such as haunted attractions in order to allow the enjoyment of the same in various circumstances. These circumstances include times of pandemic, for customers that are afraid to congregate in large groups, for customers that desire to control aspects of the experience, and so on.
Advanced bumper car amusement park ride and ancillary support for same
A novel space theme amusement park ride is disclosed consisting of a fleet of sophisticated bumper-car type vehicles operated by players within a large dome covered facility. The vehicles are configured to resemble combat spacecraft and are equipped to float above the floor on an air cushion supplied by mechanisms within the vehicle. Each space car vehicle seats a number of players who work as a team and play different roles within the space car such as gunner, helmsman, and Captain. The vehicles are equipped with functioning controls that perform and/or simulate various functions, such as steering, spin control, communications, and simulated weapons' systems. The vehicles and auxiliary equipment include automated devices that override player controls when needed to keep player vehicles within safety limits and to direct the vehicles off the floor at the end of their rides. The floor is circular and may be a thousand feet or more in diameter and simultaneously support 100 to 150 space cars, as for example. The playing floor may be surrounded by a multi-level shopping mall and parking garages that adhere to the space theme. The playing floor may also be encircled by viewing areas, bleachers, restaurants, cafes, and the like that make use of the simulated combat taking place on the gaming floor as visual entertainment to spectators.
Advanced bumper car amusement park ride and ancillary support for same
A novel space theme amusement park ride is disclosed consisting of a fleet of sophisticated bumper-car type vehicles operated by players within a large dome covered facility. The vehicles are configured to resemble combat spacecraft and are equipped to float above the floor on an air cushion supplied by mechanisms within the vehicle. Each space car vehicle seats a number of players who work as a team and play different roles within the space car such as gunner, helmsman, and Captain. The vehicles are equipped with functioning controls that perform and/or simulate various functions, such as steering, spin control, communications, and simulated weapons' systems. The vehicles and auxiliary equipment include automated devices that override player controls when needed to keep player vehicles within safety limits and to direct the vehicles off the floor at the end of their rides. The floor is circular and may be a thousand feet or more in diameter and simultaneously support 100 to 150 space cars, as for example. The playing floor may be surrounded by a multi-level shopping mall and parking garages that adhere to the space theme. The playing floor may also be encircled by viewing areas, bleachers, restaurants, cafes, and the like that make use of the simulated combat taking place on the gaming floor as visual entertainment to spectators.