A63G33/00

Interactive amusement attraction system and method

An attraction capable of incorporating user interactivity. The attraction utilizes a slide for supporting a rider, with a ride vehicle or without. The ride vehicle may support one or multiple riders that allows the riders to manipulate its position or other associated elements while on the attraction. Upon manipulating an element, a signal may be transmitted. This signal may aid in determining whether a rider has successfully manipulated the element, for example, at an appropriate time. Sensors along the attraction may also be configured to track the user and/or ride vehicle via determining vicinity of the user and/or ride vehicle at a known location. Various rewards and/or features may be enabled based upon successful manipulation and/or user position. The attraction may include one or more illuminating features. Statistics or other information may be determined, stored, and/or provided (e.g., using mobile applications and/or scoreboards) relating to user performance.

Interactive amusement attraction system and method

An attraction capable of incorporating user interactivity. The attraction utilizes a slide for supporting a rider, with a ride vehicle or without. The ride vehicle may support one or multiple riders that allows the riders to manipulate its position or other associated elements while on the attraction. Upon manipulating an element, a signal may be transmitted. This signal may aid in determining whether a rider has successfully manipulated the element, for example, at an appropriate time. Sensors along the attraction may also be configured to track the user and/or ride vehicle via determining vicinity of the user and/or ride vehicle at a known location. Various rewards and/or features may be enabled based upon successful manipulation and/or user position. The attraction may include one or more illuminating features. Statistics or other information may be determined, stored, and/or provided (e.g., using mobile applications and/or scoreboards) relating to user performance.

Ride systems having dynamic ride vehicle movement

A ride system includes ride vehicles. Each ride vehicle includes a rider support configured to carry a rider, a support actuator coupled to the rider support and a base of the ride vehicle and configured to move the rider support relative to the base, and a ride vehicle movement system integrated with the base and configured to move the ride vehicle relative to a ride area. The ride system also includes a controller configured to control the support actuator and the ride vehicle movement system of each ride vehicle individually based on a choreographed routine and an input received from a selected ride vehicle. The input is indicative of an adjustment to the support actuator, the ride vehicle movement system, or both, of each ride vehicle. The input is based on a correlative adjustment to the support actuator, the ride vehicle movement system, or both, of the selected ride vehicle.

Modular amusement park systems and methods

A system in accordance with present embodiments includes an amusement park system having one or more hardware components and a controller. The controller includes a memory device having a game layer and a software layer stored thereon. The game layer includes game logic, and the software layer includes a game API communicatively coupled to the game layer, a wrapper API communicatively coupled to the game API, and multiple wrappers communicatively coupled to the wrapper API. The controller further includes a processor configured to execute instructions to cause the processor to receive a signal indicative of a change in the hardware components, and, based on the signal indicative of the change in the hardware components, communicate with the hardware components via a wrapper to receive an input from the hardware components, or drive operation of the hardware components.

Gameplay system with play augmented by merchandise

A gameplay system for providing interactivity based on a piece of merchandise or another object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.

Interactive energy effect attraction

An interactive energy effect system that includes one or more sensors configured to generate a signal indicative of a position of a user-associated object in the system. The interactive energy effect system also includes a system controller that receives the signal and generates a first and second set of instructions based on the signal. The system controller transmits the first instructions to an energy emission system to cause the energy emission system to reposition and activate an energy emitter. Additionally, the system controller transmits the second instructions to a multi-layer display system to cause the multi-layer display system to move towards or away from the user-associated object.

INTERACTIVE ENVIRONMENT WITH PORTABLE DEVICES
20220317782 · 2022-10-06 ·

An interactive system includes a portable device configured to be carried by a user as the user travels through an interactive attraction. The portable device includes a trigger device and first ultra-wideband (UWB) circuitry. A central system includes second UWB circuitry and one or more processors. The one or more processors are configured to determine a location and an orientation of the portable device within the interactive attraction based on communication between the first UWB circuitry and the second UWB circuitry, receive an indication of actuation of the trigger device via communication between the first UWB circuitry and the second UWB circuitry, and display a virtual projectile on a display screen of the interactive attraction based on the location and the orientation of the portable device during the actuation of the trigger device.

Gaming device for controllably viewing secret messages
11648465 · 2023-05-16 ·

A gaming device for use with an interactive gaming system. The gaming device is carried by a gamer and provides a direct view of a destination part, where the destination is implementing the gaming system. The destination part may emit or reflect light comprising a combination of public images and video perceivable with the naked eye and private images and video only perceivable when looking through the gaming device. The device comprises front and back facing cameras for capturing images transmitted to the gaming system as game information, where the back facing camera is optionally adapted to filter the emitted or reflected light to reveal the private image. Further adaptations allow for the spatially aligned augmentation of the direct view with respect to a destination part. The gaming device is usable as a summoning device including providing movement directions to the gamer with respect to the destination parts.

Gaming device for controllably viewing secret messages
11648465 · 2023-05-16 ·

A gaming device for use with an interactive gaming system. The gaming device is carried by a gamer and provides a direct view of a destination part, where the destination is implementing the gaming system. The destination part may emit or reflect light comprising a combination of public images and video perceivable with the naked eye and private images and video only perceivable when looking through the gaming device. The device comprises front and back facing cameras for capturing images transmitted to the gaming system as game information, where the back facing camera is optionally adapted to filter the emitted or reflected light to reveal the private image. Further adaptations allow for the spatially aligned augmentation of the direct view with respect to a destination part. The gaming device is usable as a summoning device including providing movement directions to the gamer with respect to the destination parts.

CAROUSEL RIDE SYSTEMS

A carousel ride system includes a first rotatable platform and multiple second rotatable platforms. Each second rotatable platform of the multiple second rotatable platforms is positioned within a respective opening in the first rotatable platform. A first drive system is configured to drive rotation of the first rotatable platform and multiple second drive assemblies are configured to drive rotation of the multiple second rotatable platforms. Multiple figures extend over the multiple second rotatable platforms and multiple figure drive assemblies are configured to independently lift and rotate the multiple figures relative to the multiple second rotatable platforms. One or more processors are configured to coordinate operation of the first drive system, the multiple second drive assemblies, and the multiple figure drive assemblies to maintain the multiple figures in a forward-facing orientation relative to a direction of travel of the first rotatable platform during operation of the carousel ride system.