Patent classifications
A63G33/00
MULTI-CHALLENGE GAME WITH ACCRUED TIME
A method for a game to be played by a team of players including offering the team of players a first challenge, the team of players having the ability to accrue time in the first challenge, and offering the team of players a final challenge, the time allocated for completing the final challenge including at least any time accrued by the team of players in the first challenge.
Amusement System, Vehicle And Method
The present invention relates to system, vehicle and method for providing an amusement activity. According to one embodiment, it is provided an amusement vehicle adapted for carrying a passenger, the vehicle comprising of a wireless signal receiver, a trigger mechanism and amusement means, a wireless signal transmitter capable of transmitting a signal to said amusement vehicle, the signal defining a trigger mechanism, an amusement scene and a proximity context, wherein the wireless signal transmitter transmits a signal to a vehicle in an amusement path, the vehicle receives the signal comprising a trigger mechanism and amusement scene and determines the amusement means based on received amusement scene, determines the trigger mechanism based on received trigger mechanism and triggers an amusement means to perform an amusement scene.
System and method for distanced interactive experiences
Systems and methods according to present principles allow social distancing within themed attractions such as haunted attractions in order to allow the enjoyment of the same in various circumstances. These circumstances include times of pandemic, for customers that are afraid to congregate in large groups, for customers that desire to control aspects of the experience, and so on.
ENHANCED AMUSEMENT VEHICLES AND A METHOD FOR SIMULATING POWER-UPS IN-GAME VIRTUAL VEHICLE ENHANCEMENTS AND VIRTUAL WEAPONRY FOR IMPROVED RACE EXPERIENCE
An amusement vehicle, retrofittable hardware gamification attachment, and method for simulating power-ups in-game virtual vehicle enhancements and virtual weaponry for improved racing experience are disclosed. Amusement vehicle comprises sensor-specific transmitters/receivers for communicating with other amusement vehicles moving in amusement environment. Amusement vehicle comprises a processor simulating power-ups in-game virtual vehicle enhancements and virtual weaponry based on sensor-specific signals transmitted to or received from other amusement vehicles. Power-ups and virtual weaponry are simulated by increasing/decreasing speed, causing damage, providing temporary protection from damage, freezing weaponry, and deactivating weaponry the amusement vehicle for pre-defined time corresponding to sensor-specific signals transmitted to or received from other amusement vehicles in gaming event of amusement environment. Amusement vehicle comprises cameras for capturing still images/video of amusement vehicle and surroundings. An adaptive video system (AVS) processes, transmits, and displays still images/video on a display screen of amusement vehicle and display device external from amusement environment.
INTERACTIVE ENERGY EFFECT ATTRACTION
An interactive energy effect system that includes one or more sensors configured to generate a signal indicative of a position of a user-associated object in the system. The signal indicative of the position of the user-associated object in the system is then received by a system controller that is configured to generate a first and second set of instructions based on the signal. The system controller then transmits the first instructions to an energy emission system to cause the energy emission system to reposition and activate an energy emitter. The system controller then transmits the second instructions to a multi-layer display system to cause the multi-layer display system to move towards or away from the user-associated object.
Drift racer
A ride assembly includes a passenger vehicle having front wheels, rear wheels, a motor, and a steering wheel, where the front and rear wheels are disposed on a surface, the motor is configured to provide power to the front wheels to propel the passenger vehicle, and the steering wheel is configured to adjust a position of the rear wheels and enable the passenger vehicle to drift, a track forming a trough in the surface, and a bogie hingedly coupled to the passenger vehicle, where the bogie is disposed in the trough, and where the bogie is configured to direct movement of the passenger vehicle along the track.
Drift racer
A ride assembly includes a passenger vehicle having front wheels, rear wheels, a motor, and a steering wheel, where the front and rear wheels are disposed on a surface, the motor is configured to provide power to the front wheels to propel the passenger vehicle, and the steering wheel is configured to adjust a position of the rear wheels and enable the passenger vehicle to drift, a track forming a trough in the surface, and a bogie hingedly coupled to the passenger vehicle, where the bogie is disposed in the trough, and where the bogie is configured to direct movement of the passenger vehicle along the track.
Physical-virtual game board and content delivery system
A physical-virtual gaming system comprising a game board including a multiplicity of physical locations, a game overlay including a multiplicity of logical locations, and game pieces for moving throughout the logical locations. The system tracks the physical locations of the game pieces and translates these physical locations into the logical locations using pre-known physical-to-logical location mapping information. Game boards, game overlays and game pieces can be individualized with their own unique identifiers. As game pieces are moved, a game database comprising at least current game piece locations and the game state are maintained. Based at least in part upon the current game piece locations and game state the system provides actions including outputting any of virtual content and information on any of a shared or private computing device running a game app. Actions also include causing changes to game devices including wearables.
Physical-virtual game board and content delivery system
A physical-virtual gaming system comprising a game board including a multiplicity of physical locations, a game overlay including a multiplicity of logical locations, and game pieces for moving throughout the logical locations. The system tracks the physical locations of the game pieces and translates these physical locations into the logical locations using pre-known physical-to-logical location mapping information. Game boards, game overlays and game pieces can be individualized with their own unique identifiers. As game pieces are moved, a game database comprising at least current game piece locations and the game state are maintained. Based at least in part upon the current game piece locations and game state the system provides actions including outputting any of virtual content and information on any of a shared or private computing device running a game app. Actions also include causing changes to game devices including wearables.
User identification and tracking system for artificial cave obstacle course
An artificial cave has various features that resemble speleothems (e.g., stalactites, stalagmites, etc.) found in real subterranean caves. Human users may pass through the artificial cave, with each user wearing a wearable transceiver that broadcasts a signal code unique to that user. Fixed transceivers throughout the cave can detect and identify any user who is sufficiently close to that fixed transceiver. Other components of the system collect user identification information from the fixed transceivers for any of several possible purposes (e.g., identifying which user was probably responsible for inappropriate interaction with a speleothem that is adjacent to a given fixed transceiver, where all of the various user of the cave are currently located in the cave, etc.). A count of users currently in the artificial cave passageway may be maintained and used for a number of purposes. Similarly, human detectors may be employed near the system and/or in the artificial cave passage for any of several different purposes.