Patent classifications
A63H5/00
Programmable Cylinder Musical Toy
A musical toy includes a wheel with a cylindrical face comprised of a magnetic sheet layer, a printed graphic and a top perforated layer such that when combined they form a radial array of rows of receiving recesses each preceded by a sequence indicator such as a number. These recesses are positioned to receive metal note balls by means of an upper housing containing lettered slots that correspond to the lettered columns of the musical analog in the songbook. The tubes of the upper housing are kept in alignment with the receiving recesses by a ratchet system that allows for controlled sequential advancement of the wheel. When the note balls are placed at predetermined locations corresponding with the locations of notes on the represented staff, they fall down a tube and are guided and into the corresponding lettered recess for that position on the wheel face. The note balls are retained by the magnetic attraction provided by the magnet sheet in the wheel assembly. When a motor is engaged to rotate the wheel assembly, switch operators extending down from upper housing contact the note balls to play the music so represented by their location in the staff and note configuration. A magnetic wand is provided for quick, convenient removal of the note balls to reset the toy for another song assembly.
Children's Push Snowblower Toy
The children's push snowblower toy provides children with a transformable toy feature that safely mimics a real-life snow blower in order to enhance a child's playing experience in the snow. The children's push snowblower toy introduces a two-in-one toy that serves as a lawn mower and possesses an attachment that connects onto a toy lawnmower to transform it into a toy snow blower. This toy can be assembled by the parents with ease and creates a thrilling outdoor activity for children while playing in the snow. It mimics the movement and sounds of an actual blower and has moving parts, such as the snow-chute that swivels 180 degrees by a crank, and a chute, adjustable by hand.
Children's Push Snowblower Toy
The children's push snowblower toy provides children with a transformable toy feature that safely mimics a real-life snow blower in order to enhance a child's playing experience in the snow. The children's push snowblower toy introduces a two-in-one toy that serves as a lawn mower and possesses an attachment that connects onto a toy lawnmower to transform it into a toy snow blower. This toy can be assembled by the parents with ease and creates a thrilling outdoor activity for children while playing in the snow. It mimics the movement and sounds of an actual blower and has moving parts, such as the snow-chute that swivels 180 degrees by a crank, and a chute, adjustable by hand.
TOY CONSTRACTION ELEMENT DECORATION
A toy atomization device construction elements decoration comprises a base 1. An opening water tank 2 is integrated into the humidifier base 1. A water inlet 8 is opening on the upper surface of the casing 111. The inside of the base 1 is combined with the water tank 2 and an atomizing chamber 3.
TOY CONSTRACTION ELEMENT DECORATION
A toy atomization device construction elements decoration comprises a base 1. An opening water tank 2 is integrated into the humidifier base 1. A water inlet 8 is opening on the upper surface of the casing 111. The inside of the base 1 is combined with the water tank 2 and an atomizing chamber 3.
Device for displaying in response to a sensed motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
Device for displaying in response to a sensed motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
Smart Interactive toy and method of using the same
A smart interactive toy comprises a shell, an interactive control module, a moving mechanism, and an anti-fall sensing module comprising a first signal sending unit and a signal receiving unit; the first signal sending unit is mounted on the shell, connected electrically with the interactive control module and used for sending a first sensing signal to the interactive control module when the signal receiving unit does not receives a first reflected signal, reflected after the first sensing signal meets an obstacle, in a predetermined time period, so that the interactive control module drives the moving mechanism to stop moving, thereby achieving that the user controls the smart interactive toy to avoid it from falling down a table or into a deep pit, which ensures that the toy can be interacted and is not easy to damage.
Smart Interactive toy and method of using the same
A smart interactive toy comprises a shell, an interactive control module, a moving mechanism, and an anti-fall sensing module comprising a first signal sending unit and a signal receiving unit; the first signal sending unit is mounted on the shell, connected electrically with the interactive control module and used for sending a first sensing signal to the interactive control module when the signal receiving unit does not receives a first reflected signal, reflected after the first sensing signal meets an obstacle, in a predetermined time period, so that the interactive control module drives the moving mechanism to stop moving, thereby achieving that the user controls the smart interactive toy to avoid it from falling down a table or into a deep pit, which ensures that the toy can be interacted and is not easy to damage.
ELASTIC FIGURE THAT PLAYS A SOUND WHEN INTERACTING WITH IT
The invention involves an elastic electronic toy comprising an electronic module with sound and/or light generation means that can be activated by means of at least one sensor for pressure/force on an elastic figure in such a way that the module does not get damaged, and the acoustic and luminous signals do not weaken. To this end, the electronic module is placed in a hermetic case that is attached to the outer elastic case of the figure, in a cavity where the module is inserted and closed with a lid or cap with one or more holes for the sound to come out.