Patent classifications
A63H30/00
PROTECTIVE ENCLOSURE FOR MODEL VEHICLE
The present invention provides for a protective enclosure comprising a base comprising a first continuous mating surface and at least one conveyance aperture, a cover comprising a second continuous mating surface, wherein the second continuous mating surface is configured to form a seal with the first continuous mating surface, and a clamp, wherein at least a portion of the clamp is coupleable to the base, wherein a mouth of the clamp is configured to be offset from the aperture when the clamp is coupled to the base, wherein the clamp comprises a first sealing layer, and wherein the clamp is configured to seal the aperture against contaminants. The protective enclosure may be configured for use in a remotely controllable model vehicle to protect a control module.
PROTECTIVE ENCLOSURE FOR MODEL VEHICLE
The present invention provides for a protective enclosure comprising a base comprising a first continuous mating surface and at least one conveyance aperture, a cover comprising a second continuous mating surface, wherein the second continuous mating surface is configured to form a seal with the first continuous mating surface, and a clamp, wherein at least a portion of the clamp is coupleable to the base, wherein a mouth of the clamp is configured to be offset from the aperture when the clamp is coupled to the base, wherein the clamp comprises a first sealing layer, and wherein the clamp is configured to seal the aperture against contaminants. The protective enclosure may be configured for use in a remotely controllable model vehicle to protect a control module.
Selecting infrared transmission modes based on user actions
Embodiments herein use multiple different transmission modes of a line-of-sight (LOS) communication system (e.g., an infrared (IR) or visible light communicate system) to simulate user actions that correspond to different distancese.g., a melee attack versus a ranged attack. A toy device may include various sensors that detect user motion which is then used to identify a user action. If the user action is a melee attack, then the attack should affect only targets that are close to the toy device. To simulate this difference between user actions, the toy device uses a first LOS transmission mode which may have a limited range to send an instruction to a target device. Conversely, if the user action is a ranged attack, then the toy device uses a second LOS transmission mode which has a greater range than the first LOS transmission mode to send the instruction.
Selecting infrared transmission modes based on user actions
Embodiments herein use multiple different transmission modes of a line-of-sight (LOS) communication system (e.g., an infrared (IR) or visible light communicate system) to simulate user actions that correspond to different distancese.g., a melee attack versus a ranged attack. A toy device may include various sensors that detect user motion which is then used to identify a user action. If the user action is a melee attack, then the attack should affect only targets that are close to the toy device. To simulate this difference between user actions, the toy device uses a first LOS transmission mode which may have a limited range to send an instruction to a target device. Conversely, if the user action is a ranged attack, then the toy device uses a second LOS transmission mode which has a greater range than the first LOS transmission mode to send the instruction.
Protective enclosure for model vehicle
The present invention provides for a protective enclosure comprising a base comprising a first continuous mating surface and at least one conveyance aperture, a cover comprising a second continuous mating surface, wherein the second continuous mating surface is configured to form a seal with the first continuous mating surface, and a clamp, wherein at least a portion of the clamp is coupleable to the base, wherein a mouth of the clamp is configured to be offset from the aperture when the clamp is coupled to the base, wherein the clamp comprises a first sealing layer, and wherein the clamp is configured to seal the aperture against contaminants. The protective enclosure may be configured for use in a remotely controllable model vehicle to protect a control module.
Protective enclosure for model vehicle
The present invention provides for a protective enclosure comprising a base comprising a first continuous mating surface and at least one conveyance aperture, a cover comprising a second continuous mating surface, wherein the second continuous mating surface is configured to form a seal with the first continuous mating surface, and a clamp, wherein at least a portion of the clamp is coupleable to the base, wherein a mouth of the clamp is configured to be offset from the aperture when the clamp is coupled to the base, wherein the clamp comprises a first sealing layer, and wherein the clamp is configured to seal the aperture against contaminants. The protective enclosure may be configured for use in a remotely controllable model vehicle to protect a control module.
Multi-Axis Controlled Toy System
A multi-axis controlled toy system for moving an amusement object on a variable level table surface. The multi-axis controlled toy system generally includes a recess formed by surrounding perimeter walls for supporting the table surface. A first plurality of pulleys and a second plurality of pulleys are mounted on the perimeter walls. A first line and a second line are wound about the pulleys and around handwheel pulleys rotatably engaged with handwheels. The lines are attached to moving rods perpendicular to each other and extending through a sliding member. The amusement object is attached to the sliding member. The user rotates the handwheels to move the lines and thereby move the moving rods. The motion of the rods generates the motion of the sliding member and amusement object on the table surface.
Dynamic physical agent for a virtual game
Systems, methods and articles of manufacture for creating out-of-game objectives for a computer game. Embodiments include determining user identification information identifying a user account within a computer game. Communications with a first physical device are established. In response to an in-game event within the computer game, embodiments configure the first physical device to detect a first out-of-game activity by configuring the first physical device with one or more conditions that are satisfied when data collected using one or more sensors of the first physical device exceeds a defined threshold value, and that, when satisfied, indicate the first out-of-game activity is completed. Upon receiving, from the first physical device, an indication that the out-of-game activity has been completed, embodiments affect one or more gameplay attributes of the computer game for the user account, based on the completed out-of-game activity.
Mobile device controllable with user hand gestures
A mobile device includes a body, at least one drive wheel coupled with the body, a control structure configured to automatically control rotational movements of the at least one drive wheel so as to selectively control movement of the body, and a motion detection system coupled with the control structure and configured to detect a plurality of different movements of a user. The control structure controls rotational movements of the at least one drive wheel to effect different movements of the body based upon different detected movements of the user.
Mobile device controllable with user hand gestures
A mobile device includes a body, at least one drive wheel coupled with the body, a control structure configured to automatically control rotational movements of the at least one drive wheel so as to selectively control movement of the body, and a motion detection system coupled with the control structure and configured to detect a plurality of different movements of a user. The control structure controls rotational movements of the at least one drive wheel to effect different movements of the body based upon different detected movements of the user.