A63H2200/00

Toy figure with reconfigurable clothing article and output generating system

A toy doll with a reconfigurable clothing article is disclosed. In particular, a toy doll with a reconfigurable clothing article and an electronic system that generates outputs is disclosed. In one embodiment, the clothing article can be reconfigured relative to the body of the toy doll. In one embodiment, the body of the toy doll includes a display portion that can be used to generate various visual displays.

MODULAR ELECTRO-MECHANICAL AGENT

A modular electro-mechanical agent having a plurality of modules including mechanical and electrical components, that can be constructed to complete at least one pre-determined task and/or contribute in performing the at least one pre-determined task. The electro-mechanical agent can include extension modules and can be altered as per user preference to add, eliminate or modify any features of the agent for completing and/or participating in a plurality of pre-determined tasks.

INTERACTIVE MUSIC PLAY SYSTEM
20220266159 · 2022-08-25 ·

An interactive music play system, comprising a plurality of toy elements, an image capturing device, a processing unit and a music rendering device; wherein the image capturing device is configured to capture one or more images of a user-selected subset of said toy elements arranged in a field of view of the image capturing device; wherein the processing unit is configured to: recognise the user-selected subset of toy elements in the one or more captured images; create a musical presentation based on one or more of the recognised toy elements; cause the music rendering device to present the created musical presentation to the user.

Interactive Food Storing Device
20170216733 · 2017-08-03 ·

An interactive food storing device. The food storing device includes a container having a base, one or more sidewalls, and an open end, defining an interior volume for storing food. A body extends from the base of the container for supporting the container in an upright position. A sensor is disposed in the container in order to detect movement within the interior volume of the container. The device includes a speaker and an audio unit connected to a processor for playing pre-recorded messages when the sensor detects an object. Further, portions of the device illuminate when food is placed within the container. The container and body resemble a fruit or vegetable in order to encourage children to eat healthy foods.

Rules engine for social learning

A computer-implemented method for a socially connectable agent. A non-limiting example of the computer-implemented method includes receiving, by a processor, input events. The method includes evaluating and enacting rules, by the processor, based on the received input events, where the rule include stochastic elements and temporal operators. The method pushes, by the processor, action events that result from the evaluation and enactment of the rules, and initiates, by the processor, action events.

Multifunction button

Aspects of the present invention enable a storage device (e.g., a recordable book, toy, computing device) to be controlled with a single control button that performs multiple functions. Different interactions with the button produce a different control input. In one aspect, the storage device is an audio recording device that can record, lock, unlock, transfer to a separate storage device, or play back one or more audio recordings. These five functions (i.e., recording, locking, unlocking, transferring, and playing back) are initiated or facilitated by depressing a single button located on the audio storage device for different lengths of time or in different patterns. Audio recordings may be played in response to user interactions with the button to help the user interact with the button properly and warn the user of action that is about to be taken.

Storytelling environment: interactive devices with integrated memory component

Embodiments generally relate to toy devices having an embedded memory for use in a storytelling environment. One embodiment provides a toy device that includes a memory storing data representing a plurality of effects. The toy device includes a memory bus communicatively coupled to the memory and a communication port communicatively coupled to the memory bus. An action disc device connected to the communication port can retrieve at least a portion of the stored data for playback over the communication port. The action disc device is configured to, upon detecting that a corresponding stimulus condition has been satisfied, retrieve data from the memory corresponding to one of the plurality of effects for playback using the communication port. The toy device further includes a connector mechanism to which the action disc device can be removably attached, while the action disc device is connected to the communication port.

Interactive toy plaything having wireless communication of interaction-related information with remote entities

An interactive toy plaything, method, and computer program product, monitor input signals from input devices such as an audio input device, a visual image input device, and a haptic detector, to determine that the interactive toy plaything is being interacted with and that interaction-related information corresponding to the interaction with the interactive toy plaything is to be communicated with at least one remote entity. The availability of the at least one remote entity to communicate with the interactive toy plaything over a wireless communication network is determined. If it is available, wirelessly transmitting the interaction-related information to the at least one remote entity over the wireless communication network. A remote entity can be a mobile phone.

Multi sourced point accumulation interactive game

Gaming systems and methods for integrated computer-related and physical game play interactions between a game player, a physical game piece and an electronic device are defined. The physical game piece measures motion quantity and transmits motion data using a signal emitter when the signal emitter is actuated. The electronic device receives the transmitted signal, which a game application inputs along with user input. The game application uses the user input and the transmitted signal to tally game player score data in an accumulator.

BEHAVIOR SHAPING USING A CONSTRUCTION TOY
20170270815 · 2017-09-21 · ·

A method includes acquiring individual assessment data that comprises behavior from player of a construction toy. The construction toy includes at least one sensor to detect an activity of the player with the construction toy. The method further includes determining a goal for the player based on the individual assessment data and a set of group assessment data. The method also includes providing a teaching based on the goal. The method includes permitting the player to play with the construction toy with reduced monitoring or intervention by the processing device during a free play period. The method further includes in response to a determination that free play period is over, prompting the player to perform an activity based on the goal. The method also includes in response to a determination that the player has completed the activity, providing a first reinforcement message to the player.