A63H2200/00

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING PROGRAM

An information processing device includes: a joint detection unit that detects a joint of a person striking a pose to imitate a pose of a robot device including a joint; a human body joint angle estimation unit that estimates an angle of the joint of the person; and a mapping learning unit that learns mapping between the angle of the joint of the person and an angle of the joint of the robot device in the pose.

SOUNDING DEVICE FOR PET TOY AND PET TOY
20220322000 · 2022-10-06 · ·

A sounding device a normal speaker being configured to output a first sound, a bone conduction speaker being configured to output a second sound, a storage unit being configured to store first and second data corresponding to the first and second sounds respectively, and an output control unit being configured to control outputting the first sound from the normal speaker and the second sound from the bone conduction speaker. The first sound is of talking. The second sound is of a pet. The output control unit is configured to control the bone conduction speaker to output the first sound, and to control the normal speaker to output the second sound.

Toy robot

A programmable robot includes a body, a pair of drive wheels rotatably coupled to the body, a pair of electric motors in the body for driving the drive wheels, a receiver unit configured to receive at least one wireless command from a programming device, a sensor configured to sense a surrounding environment of the programmable robot, and a controller operably connected to the receiver unit and the sensor, the controller configured to control operation of the electric motors in response to the at least one wireless command received from the receiver unit and a data signal received from the sensor.

Soft-body toys with air-actuated sound generators
11648483 · 2023-05-16 · ·

Sound-generating toys are disclosed herein. In some embodiments, a sound-generating toy includes a squeezable body defining an internal chamber. A sound-generating module is positioned within the chamber. The module can include a housing containing (i) an airflow sensor configured to detect a pressure change in the chamber, (ii) a speaker configured to generate an audio output, and (iii) programmable circuitry operably coupled to the airflow sensor and the speaker. In operation, the airflow sensor can detect a pressure change in the chamber caused by a user squeezing the body of the toy, and can output a signal to the programmable circuitry indicating the pressure change. After receiving the signal indicating the pressure change, the programmable circuitry can drive the speaker to generate the audio output.

PROGRAMMABLE INTERACTIVE SYSTEMS, METHODS AND MACHINE READABLE PROGRAMS TO AFFECT BEHAVIORAL PATTERNS
20230201517 · 2023-06-29 ·

Implementations of a programmable interactive system to interact with a user to alter a user's behavioral patterns are provided. Such systems can include one or more of a processor, at least one input sensor operably coupled to the processor to sense at least one sensor input, at least one output device to output at least one stimulus to be observed by the user, a core unit to interact with the user, the core unit being operably coupled to the processor, and a non-transitory machine-readable medium embodying a set of machine readable instructions that, when executed by the processor, cause the system to detect one or more sensor inputs by way of the at least one sensor, analyze said at least one or more sensor inputs to identify a parameter describing the status of the user, and responsive to determining the parameter describing the status of the user, causing the at least one output device to change output of at least one stimulus that is observable by the user.

ROBOT HAVING COMMUNICATION WITH HUMAN, ROBOT CONTROL METHOD, AND NON-TRANSITORY RECORDING MEDIUM
20170368678 · 2017-12-28 · ·

A robot includes a mover, a determiner, and a controller. The mover moves the robot. The determiner determines a touch type by a predetermined object. The controller controls the mover so as to move the robot close to the predetermined object when the determiner determines that the touch type by the predetermined object is petting, or so as to move the robot apart from the predetermined object when the determiner determines that the touch type by the predetermined object is to hitting.

Board game with dynamic characteristic tracking

A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.

TOY FIGURINE FOR DISPLAYING AN ANIMATED LIGHT PATTERN
20230204188 · 2023-06-29 ·

In an aspect, a toy figurine for displaying an animated light pattern includes a main body, a plurality of light-emitting elements inside, and a controller. The light-emitting elements, when unilluminated, are invisible to a user outside the main body, and, when illuminated, are invisible to the user but emit light that is visible through a window of the main body. The controller is programmed to: a) illuminate a first light-emitting element at a first element illumination rate so as to emit first light through the window, b) illuminate a second light-emitting element at a second element illumination rate so as to emit through the light-diffusive window, second light which overlaps with the first light, and c) after step b) has begun, deilluminate the first light-emitting element at a first selected deillumination rate, so as to generate an appearance of light that travels along the window.

Speaking Doll Assembly
20230201730 · 2023-06-29 ·

A speaking doll assembly includes a doll has a torso, a head, a pair of arms and a pair of legs. A plurality of touch sensors is each integrated into the torso of the doll to sense when the torso is touched. Each of the touch sensors is located a strategic locations on the torso associated with a respective erogenous zone to facilitate a child to touch respective touch sensors associated with sexual or physical abuse. A voice unit is integrated into the doll and the voice unit is in communication with each of the touch sensors. The voice unit emits an audible alert assigned to the respective touch sensor when the respective touch sensor senses touch. In this way the voice unit can verbally communicate to an adult that the child has been inappropriately touched in the erogenous zone associated with the respective touch sensor.

Interactive toy bin
09844733 · 2017-12-19 ·

An interactive toy bin includes a receptacle having an open top end, a middle section and a closed bottom end defining a generally hollow cavity for receiving toys. A motion sensor is positioned along the periphery of the open top end, and a plurality of lights are disposed along the outside portion of the receptacle. A stylized main body character having a speaker, a control system and a rotational actuator is positioned along the outside portion of the receptacle.