Patent classifications
A63J21/00
Network-Connected Toy Wand System With Levitation-Inducing Cradle
Systems and devices for levitating interactive objects are provided. A toy formed proximate the opening, electrical circuitry configured to cause an electrical current to flow in the solenoid coil, wireless communication circuitry; and a controller coupled to the wireless communication circuitry and the electrical circuitry and configured to control the timing and amount of electrical current flowing through the solenoid coil to cause levitation or levitation-like movement of the toy wand within said opening by virtue of electromagnetic interaction with the magnetically-reactive element of the shaft portion.
Network-Connected Toy Wand System With Levitation-Inducing Cradle
Systems and devices for levitating interactive objects are provided. A toy formed proximate the opening, electrical circuitry configured to cause an electrical current to flow in the solenoid coil, wireless communication circuitry; and a controller coupled to the wireless communication circuitry and the electrical circuitry and configured to control the timing and amount of electrical current flowing through the solenoid coil to cause levitation or levitation-like movement of the toy wand within said opening by virtue of electromagnetic interaction with the magnetically-reactive element of the shaft portion.
Scale apparatus and methods of use thereof
A scale apparatus is described. The scale apparatus may include a housing sized to fit within a playing card tuck box; a pressure plate operable to measure a weight of a plurality of objects; a wireless transmitter; and a microcontroller in communication with the pressure plate and the wireless transmitter. The microcontroller may be configured to: continuously measure the weight on the pressure plate; when the weight holds steady for a sequence of measurements, transmit a first weight measurement via the wireless transmitter; measure a change in the weight; and when the change in the weight is steady, transmit a second weight measurement via the wireless transmitter.
Methods and systems for providing personalized interactive entertainment
A multi-platform gaming system for amusing or entertaining one or more game participants playing a game on a gaming platform is described. The multi-platform gaming system can include collectible toys depicting or representing one or more game characters or objects relevant to a game adapted to be played on the gaming platform. The collectible toys can have associated therewith an RFID tag including a corresponding unique tag identification number. The RFID tag can include an antenna, integrated circuitry for wirelessly transmitting and receiving information to and from an associated RFID tag reader, and non-volatile programmable memory for storing game-relevant information describing skills, abilities or attributes associated with one of said game characters or objects.
Methods and systems for providing personalized interactive entertainment
A multi-platform gaming system for amusing or entertaining one or more game participants playing a game on a gaming platform is described. The multi-platform gaming system can include collectible toys depicting or representing one or more game characters or objects relevant to a game adapted to be played on the gaming platform. The collectible toys can have associated therewith an RFID tag including a corresponding unique tag identification number. The RFID tag can include an antenna, integrated circuitry for wirelessly transmitting and receiving information to and from an associated RFID tag reader, and non-volatile programmable memory for storing game-relevant information describing skills, abilities or attributes associated with one of said game characters or objects.
Illusion machine
The present disclosure relates to an ensemble comprising four distinct modules and focuses on the illusionist market. It is an illusion machine that creates the illusion of randomness, when it is actually a deterministic event. The first module includes an element that is in fact a set of elements (spheres or the like) and comprises elements printed in 3D, or by another form of production. The second module consists of an element very similar to the first one, with the difference that it comprises a magnetic core (or any material allowing a similar effect). The ensemble also comprises a third module, a ball globe that should not be completely made of ferromagnetic metal. The fourth module is the trap for the elements. In the proposed device, a trap is used, which is also printed as an integer object, without the need for joint welds, with a built-in magnet.
Correlative effect augmented reality system and method
An augmented reality system includes a first scene and a second scene. Further, the augmented reality system includes a partially reflective surface positioned relative to the first scene, the second scene, and an audience to facilitate viewing of one of the first scene or the second scene through the partially reflective surface and to facilitate reflection of the other of the first scene or the second scene toward the audience as augmented reality imagery. A sensor of the augmented reality system is designed to detect and generate data indicative of a characteristic of the first scene, and a correlative effect system is operable to receive the data and adjust the second scene based thereon.
Correlative effect augmented reality system and method
An augmented reality system includes a first scene and a second scene. Further, the augmented reality system includes a partially reflective surface positioned relative to the first scene, the second scene, and an audience to facilitate viewing of one of the first scene or the second scene through the partially reflective surface and to facilitate reflection of the other of the first scene or the second scene toward the audience as augmented reality imagery. A sensor of the augmented reality system is designed to detect and generate data indicative of a characteristic of the first scene, and a correlative effect system is operable to receive the data and adjust the second scene based thereon.
Vanishing illusion system
Systems and method for generating a vanishing illusion special effect are provided. One approach involves two rooms that mirror each other and are separated by a wall. The wall includes a frame through which the transition glass is configured to move. The transition glass includes a mirrored portion and a transparent portion. A controller may instruct an actuator to move the transition glass such that the mirrored portion is in alignment or out of alignment relative to the frame. In a further embodiment, a first ride vehicle and a second ride vehicle mirror each other and are separated by a transition glass that also includes a mirrored portion and a transparent portion. A controller may regulate the movement of the first ride vehicle and the second ride vehicle from a position in alignment to a position out of alignment relative to the mirrored portion or the transparent portion.
Vanishing illusion system
Systems and method for generating a vanishing illusion special effect are provided. One approach involves two rooms that mirror each other and are separated by a wall. The wall includes a frame through which the transition glass is configured to move. The transition glass includes a mirrored portion and a transparent portion. A controller may instruct an actuator to move the transition glass such that the mirrored portion is in alignment or out of alignment relative to the frame. In a further embodiment, a first ride vehicle and a second ride vehicle mirror each other and are separated by a transition glass that also includes a mirrored portion and a transparent portion. A controller may regulate the movement of the first ride vehicle and the second ride vehicle from a position in alignment to a position out of alignment relative to the mirrored portion or the transparent portion.