Patent classifications
F41A33/00
Accelerated Learning, Entertainment and Cognitive Therapy Using Augmented Reality Comprising Combined Haptic, Auditory, and Visual Stimulation
A plurality of first sensory cues are generated capable of being perceived by a user. Each first sensory cue of the plurality of first sensory cues is dependent on a position of at least one body member of a performer relative to a performance element of a performance object with which an event is performed. The plurality of first sensory cues being effective for stimulating a first processing center of a brain of the user. A plurality of visual sensory cues are generated capable of being displayed to the user on a video display device. The visual sensory cues providing a virtual visual indication to the user of the position of the at least one body member. The visual sensory cues being effective for stimulating the visual processing center of the brain of the user. The visual sensory cues being synchronized with the first sensory cues so that the position of the at least one body member is virtually visually indicated in synchronization with the first sensory cue and so that the visual processing center is stimulated with a visual sensory cue in synchronization with a first sensory cue stimulating the first processing center. The synchronized stimulation of the first processing center and the visual processing center is effective for teaching the user to perform a version of the event.
Accelerated Learning, Entertainment and Cognitive Therapy Using Augmented Reality Comprising Combined Haptic, Auditory, and Visual Stimulation
A plurality of first sensory cues are generated capable of being perceived by a user. Each first sensory cue of the plurality of first sensory cues is dependent on a position of at least one body member of a performer relative to a performance element of a performance object with which an event is performed. The plurality of first sensory cues being effective for stimulating a first processing center of a brain of the user. A plurality of visual sensory cues are generated capable of being displayed to the user on a video display device. The visual sensory cues providing a virtual visual indication to the user of the position of the at least one body member. The visual sensory cues being effective for stimulating the visual processing center of the brain of the user. The visual sensory cues being synchronized with the first sensory cues so that the position of the at least one body member is virtually visually indicated in synchronization with the first sensory cue and so that the visual processing center is stimulated with a visual sensory cue in synchronization with a first sensory cue stimulating the first processing center. The synchronized stimulation of the first processing center and the visual processing center is effective for teaching the user to perform a version of the event.
Firearm with Integrated Electronic Systems
Man portable weapons include integrated electronics that that may be integrated into any suitable location within the envelope of the weapon such as the buttstock. The electronics may be integrated within the main components of any suitable man portable weapon in a non-intrusive way as to have no effect on the firing mechanism of the small arm when it is fully assembled.
Beamless Firearm Training And Entertainment System
A system for providing training for the firing of a firearm incorporates a device on the firearm to measure various parameters regarding the position of the firearm relative to a target when a shot is taken. The system compares the trajectory of the shot based on the determined position of the firearm at the time the simulated round is fired with the known position of a target in order to determine the accuracy of the shot. With that information the system can determine what alterations need to be made to the shot in order to improve the accuracy for subsequent shots. The system can determine the direction of the shot and the impact point relative to the target without the need for a beam to be emitted from the device or for a camera to be incorporated within the system.
Beamless Firearm Training And Entertainment System
A system for providing training for the firing of a firearm incorporates a device on the firearm to measure various parameters regarding the position of the firearm relative to a target when a shot is taken. The system compares the trajectory of the shot based on the determined position of the firearm at the time the simulated round is fired with the known position of a target in order to determine the accuracy of the shot. With that information the system can determine what alterations need to be made to the shot in order to improve the accuracy for subsequent shots. The system can determine the direction of the shot and the impact point relative to the target without the need for a beam to be emitted from the device or for a camera to be incorporated within the system.
Composite striker for firearm simulator
A composite striker for a firearm simulator which employs a firing pin and provides pneumatic recoil. The composite striker including at least a first segment constructed of a material which is softer than the firing pin and at least a second segment being suitable for displacing a valve in order to initiate the pneumatic recoil.
Composite striker for firearm simulator
A composite striker for a firearm simulator which employs a firing pin and provides pneumatic recoil. The composite striker including at least a first segment constructed of a material which is softer than the firing pin and at least a second segment being suitable for displacing a valve in order to initiate the pneumatic recoil.
Firearm trigger finger stop apparatus
A firearm trigger finger stop apparatus for training shooters includes a guard clamp body having a guard channel to selectively receive a trigger guard of a firearm. A guard set screw is coupled to the guard clamp body and selectively extends into the guard channel to selectively engage the trigger guard. A stop clamp body is coupled to the guard clamp body. The stop clamp body defines a stop inside. A stop set screw is coupled to the stop clamp body. The stop set screw extends into the stop inside. A finger stop has a stopper portion and an arm portion. The arm portion extends through the stop inside of the stop clamp body and is selectively engaged by the stop set screw.
Firearm trigger finger stop apparatus
A firearm trigger finger stop apparatus for training shooters includes a guard clamp body having a guard channel to selectively receive a trigger guard of a firearm. A guard set screw is coupled to the guard clamp body and selectively extends into the guard channel to selectively engage the trigger guard. A stop clamp body is coupled to the guard clamp body. The stop clamp body defines a stop inside. A stop set screw is coupled to the stop clamp body. The stop set screw extends into the stop inside. A finger stop has a stopper portion and an arm portion. The arm portion extends through the stop inside of the stop clamp body and is selectively engaged by the stop set screw.
CONVERSION KIT
A conversion kit for converting a firearm to fire only non-lethal training ammunition comprises a barrel assembly and a slide assembly wherein the barrel assembly includes a barrel having a projection and the slide assembly includes a gate which interacts with the projection. The gate includes a member which is movable between a first ‘safe’ position wherein a firing pin of the firearm is blocked from impacting on a cartridge to a second ‘fire’ position wherein the firing pin is not blocked from impacting upon a cartridge in the chamber.