Patent classifications
F41J3/00
METHOD FOR PROVIDING DART GAME IMAGE
Disclosed is a method for providing a dart game image, which is performed by a dart game device for participating in a play session assigning a play time constraint to two or more devices according to some embodiments of the present disclosure. The method for providing a dart game image may include: receiving play related data of another device which participates in the play session in which the dart game device participates, wherein the play related data includes non-image play result data; determining a display image related to the play related data based on the play related data; and displaying the determined display image.
METHOD FOR PROVIDING DART GAME IMAGE
Disclosed is a method for providing a dart game image, which is performed by a dart game device for participating in a play session assigning a play time constraint to two or more devices according to some embodiments of the present disclosure. The method for providing a dart game image may include: receiving play related data of another device which participates in the play session in which the dart game device participates, wherein the play related data includes non-image play result data; determining a display image related to the play related data based on the play related data; and displaying the determined display image.
DART GAME SYSTEM
The present disclosure relates to a dart game system. The dart game system includes a dart game device, multiple external facilities, and a control unit configured to control the dart game device and the multiple external facilities. The dart game device includes a dart target having a plurality of point regions, a sensing unit configured to sense a hit to the dart target by a dart, a light source unit configured to output light, and a sound source unit configured to output sound. The multiple external facilities includes additional light source units configured to output additional light, and additional sound source units configured to output additional sound. The control unit is configured to control the light source units and the sound source units to output light or sound according to patterns, which depend on an occurrence of an event.
Athletic training, data collection, dynamic, and personified sporting method, apparatus, system, and computer program product
A computer implemented personified sporting apparatus, system, method and/or computer program product may provide an electronically and programmably controlled personification attributes of a sport, and can include: a sporting device, comprising a processor; a memory coupled to the processor; at least one personified feature, attribute, or movement; and at least one user interface coupled to sporting device, wherein said user interface comprises at least one of: a display device, at least one input device, at least one output device, a keyboard, or a touchscreen, and wherein said at least one sporting device is configured to at least one of: enable at least one user to interact with said at least one sporting device; receive a selection of at least one sporting routine; or receive instructions to control said at least one sporting device. The device can include a robot, display(s), and/or optional speech bubbles.
Athletic training, data collection, dynamic, and personified sporting method, apparatus, system, and computer program product
A computer implemented personified sporting apparatus, system, method and/or computer program product may provide an electronically and programmably controlled personification attributes of a sport, and can include: a sporting device, comprising a processor; a memory coupled to the processor; at least one personified feature, attribute, or movement; and at least one user interface coupled to sporting device, wherein said user interface comprises at least one of: a display device, at least one input device, at least one output device, a keyboard, or a touchscreen, and wherein said at least one sporting device is configured to at least one of: enable at least one user to interact with said at least one sporting device; receive a selection of at least one sporting routine; or receive instructions to control said at least one sporting device. The device can include a robot, display(s), and/or optional speech bubbles.
Lawn dart, lawn dart caddy and target
A safety lawn dart game including safety lawn darts, a caddy and targets. The lawn dart includes an elongated shaft, a plurality of flights extending outwardly from the shaft and a head assembly having a weighted, spring biased head portion. The target may include a target hoop or electronic target. The caddy carries and stores the safety darts and targets in a convenient manner to keep all of the game components together.
Clock
A clock is adapted to operate in a first mode and a secondary mode. The clock includes a body having a display surface. When the clock operates in the first mode, the clock displays a time information on the display surface. When the clock operates in the secondary mode, the clock acts as a dart and receives at least one external signal. The clock displays at least one interactive information on the display surface according to the external signal.
Retrievable target assembly and method of using retrievable target assembly
A retrievable target assembly is provided that comprises a retrievable target and a string. The retrievable target includes a pyramid shaped portion from which extends an enlarged portion. The pyramid shaped portion includes a vertex portion and the string has a pulling end and a connecting end and the connecting end is secured to the vertex portion. The user throws the retrievable target in any desired direction and as far as desired. Then the user tugs on the string such that the vertex portion faces the user. The user shoots arrows into the retrievable target and when done, pulls the string to return the retrievable target so that the arrows can be removed from the target. The user removes the arrows and repeats the process again. The user may be sitting, standing, or standing in a tree stand. The retrievable target is differently shaped in other preferred embodiments.
Retrievable target assembly and method of using retrievable target assembly
A retrievable target assembly is provided that comprises a retrievable target and a string. The retrievable target includes a pyramid shaped portion from which extends an enlarged portion. The pyramid shaped portion includes a vertex portion and the string has a pulling end and a connecting end and the connecting end is secured to the vertex portion. The user throws the retrievable target in any desired direction and as far as desired. Then the user tugs on the string such that the vertex portion faces the user. The user shoots arrows into the retrievable target and when done, pulls the string to return the retrievable target so that the arrows can be removed from the target. The user removes the arrows and repeats the process again. The user may be sitting, standing, or standing in a tree stand. The retrievable target is differently shaped in other preferred embodiments.
METHOD AND APPARATUS FOR PROVIDING DART GAME MATCH-UP MODE TOGETHER WITH VIRTUAL PLAYER AND COMPUTER PROGRAM STORED IN COMPUTER-READABLE MEDIUM
Provided are a method and an apparatus for providing a dart game match-up mode played together with a virtual player. The dart game apparatus includes: a controller providing a dart game match-up mode which a plurality of players including at least one virtual player and at least one real player is capable of performing; a sensing unit sensing a hit location of a dart pin thrown from at least one real player; and a display unit outputting a dart game image for the dart game match-up mode.