Patent classifications
F41J3/00
METHOD AND APPARATUS FOR PROVIDING DART GAME MATCH-UP MODE TOGETHER WITH VIRTUAL PLAYER AND COMPUTER PROGRAM STORED IN COMPUTER-READABLE MEDIUM
Provided are a method and an apparatus for providing a dart game match-up mode played together with a virtual player. The dart game apparatus includes: a controller providing a dart game match-up mode which a plurality of players including at least one virtual player and at least one real player is capable of performing; a sensing unit sensing a hit location of a dart pin thrown from at least one real player; and a display unit outputting a dart game image for the dart game match-up mode.
AUTOMATIC SCORING DART TARGET DEVICE AND METHOD FOR AUTOMATICALLY OBTAINING DART SCORES OF THE SAME
An automatic scoring dart target device and a method of using the same are provided. The device includes a dart target, a plurality of image capturing units, a background-shield and a processor. The dart target is made of solid material on which darts are shot. The image capturing units and the dart target are disposed on the same surface. The image capturing units respectively capture a plurality of images at intersecting directions. The background shield is disposed relative to the image capturing units so that the image capturing units can generate the background information. The processor calculates the scores based on the background information and locations of the dart in a selection of two images among the plurality of images individually captured by the corresponding plurality of image capturing units. Thus, the scores of landed darts can be automatically calculated when using the conventional dart target.
TARGETS AND TARGET STANDS
A target may allow target practice and/or simulate the shape of one or more animals. In various implementations, a target may include a target body and/or stand. The target body may be capable of receiving shots from arrows and/or ammunition. A target body may include a first aiming zone and a second aiming zone on an opposing surface. In some implementations, the first aiming zone and/or the second aiming zone may be off center. The orientation of the target body may be altered to select an aiming zone of the target body based upon user preference, in some implementations. The overlay may have shape similar to a predetermined animal. The overlay may be replaceable. The stand may support the target body. In various implementations, an overlay may be coupled to the target body and/or stand.
DART GAME APPARATUS AND DART GAME METHOD FOR PROVIDING GAME MODE INTERWORKED WITH MOBILE GAME AND COMPUTER-READABLE MEDIUM THEREOF
Disclosed is a dart game apparatus providing a game mode interworked with a mobile game. The dart game apparatus may include: a controller recognizing information on a player and determining providing a reward to the player at least partially based on dart game execution data of the player; and a network connection unit transmitting data associated with the reward to at least one of a dart game server, a mobile game server, and a mobile terminal. The reward may include the reward for a game executed on the mobile terminal.
DART GAME APPARATUS HAVING PLURALITY OF CAMERAS AND COMPUTER PROGRAM STORED IN COMPUTER-READABLE MEDIUM
Disclosed is a dart game apparatus according to an embodiment of the present invention in order to implement the aforementioned object. The dart game apparatus includes: a dart target having a plurality of score areas; a sensing module configured to sense an electrical signal changed as a dart pin hits the dart target; a controller configured to control an overall operation of the dart game apparatus; and a camera module configured to include a plurality of camera units, wherein the camera module includes a first camera unit configured to photograph a throw line which is a location where a player throws a dart and a whole body of the player, a second camera unit configured to photograph at least a part of a body for identifying the player, a third camera unit configured to photograph the entirety of the dart target, and a fourth camera unit configured to photograph at least a partial area in an area formed between the throw line and the dart game apparatus in order to photograph a blind zone which is not photographed by the first camera unit, the second camera unit, and the third camera unit.
DART GAME APPARATUS HAVING PLURALITY OF CAMERAS AND COMPUTER PROGRAM STORED IN COMPUTER-READABLE MEDIUM
Disclosed is a dart game apparatus according to an embodiment of the present invention in order to implement the aforementioned object. The dart game apparatus includes: a dart target having a plurality of score areas; a sensing module configured to sense an electrical signal changed as a dart pin hits the dart target; a controller configured to control an overall operation of the dart game apparatus; and a camera module configured to include a plurality of camera units, wherein the camera module includes a first camera unit configured to photograph a throw line which is a location where a player throws a dart and a whole body of the player, a second camera unit configured to photograph at least a part of a body for identifying the player, a third camera unit configured to photograph the entirety of the dart target, and a fourth camera unit configured to photograph at least a partial area in an area formed between the throw line and the dart game apparatus in order to photograph a blind zone which is not photographed by the first camera unit, the second camera unit, and the third camera unit.
Archery Target Having Replaceable Cube Core
The Archery Target Having a Replaceable Cube Core includes a replaceable cube core, a target frame, and a support base. The target frame houses the replaceable cube core at the center of the target frame. The support base is attached to the target frame and the replaceable cube core abuts the support base. The replaceable cube core provides a visual target display for archers to aim and shoot. The support base ensures that the cube core is firmly held within the confines of the target frame and the support base to prevent the replaceable cube core from shifting or moving under impact from the arrows. The replaceable cube core is formed as a cube having six (6) useable target surfaces. Each target surface provides a consistent penetration depth on each surface for predictable results, regardless of the face that is used for the target surface.
ATHLETIC TRAINING, DATA COLLECTION, DYNAMIC, AND PERSONIFIED SPORTING METHOD, APPARATUS, SYSTEM, AND COMPUTER PROGRAM PRODUCT
According to one exemplary embodiment, a computer implemented personified sporting apparatus, system, method and/or computer program product may provide an electronically and programmably controlled personification attributes of a sport, as well as one or more sensor to identify sensor data relating to interactions with sport. Certain embodiments include robotic and/or animatronically moveable appendages, and/or emotions and gestures, via audio and visual enhanced features. A personified sporting apparatus can include: at least one sporting device, wherein said at least one sporting device comprises: at least one processor; at least one memory coupled to said at least one processor; at least one of at least one input or at least one output device coupled to said at least one processor; at least one sport; at least one personified feature, attribute, or movement; and at least one user interface coupled to said sporting goal device, wherein said user interface comprises at least one of: a display device, at least one input device, at least one output device, a keyboard, or a touchscreen, and wherein said at least one sporting device is configured to at least one of: enable at least one user to interact with said at least one sporting device; receive a selection of at least one sporting routine; or receive instructions to control said at least one sporting device. The device can include a robot and/or one or more displays and/or optional speech bubbles.
Interactive Projectile Gaming System
A projectile throwing game. The present system is a game that involves throwing a projectile into the interior of a receiving unit. The receiving unit is equipped with a sensor that detects when a projectile enters the receiving unit. The receiving unit additionally has a transceiver configured to relay information to a processor unit. The processor unit is connected to a visual output and displays virtual images representing the physical receiver units. The object of the game is to throw specific projectiles into specific receiver units, as instructed by the virtual images.
AIR DISC TARGET
A collapsible, packable, and throwable aerial target of a disc-like shape, the aerial target comprising a circular body and an outer ring around periphery of the circular body, wherein the outer ring is in the form of a hollow tubular annulus that is divided into a plurality of sections, and each of the plurality of sections houses a plurality of pellets. The pellets are thoroughly filled in the outer ring sections to provide weight to the aerial target, but not overfilled to prevent flexibility, such that the aerial target can be folded and packed.