Patent classifications
F41J5/00
Shooting target system
A shooting target system exhibiting a ballistic plate having a front face, capable of being struck by aimed projectiles, and an opposed rear face which is made to accept an array of sensors for the detection and transmittal of ballistic strike information. The array of sensors is applied to the opposed rear face and is made to cover a major portion of the rear face. Each sensor is responsive to discrete areas of vibration of the ballistic plate, resulting from a projectile strike, which generates a strike signal that is transmitted to a processor connected to each of the sensors. The processor determines which of the sensors is/are first activated by a projectile strike during a limited time interval and calculates the location of a projectile strike based on the location of the activated sensors and whether each sensor's input is above or below a preselected threshold.
Shooting target system
A shooting target system exhibiting a ballistic plate having a front face, capable of being struck by aimed projectiles, and an opposed rear face which is made to accept an array of sensors for the detection and transmittal of ballistic strike information. The array of sensors is applied to the opposed rear face and is made to cover a major portion of the rear face. Each sensor is responsive to discrete areas of vibration of the ballistic plate, resulting from a projectile strike, which generates a strike signal that is transmitted to a processor connected to each of the sensors. The processor determines which of the sensors is/are first activated by a projectile strike during a limited time interval and calculates the location of a projectile strike based on the location of the activated sensors and whether each sensor's input is above or below a preselected threshold.
Reactive target for use with firearms
A reactive target for use in target practice with a firearm is configured to, when hit by a projectile, such as a bullet, from a firearm with sufficient force, disperse a material in a manner that provides a visible report of the shooter's results from close up or from a long distance and directly and immediately to the shooter. The reactive target includes an inner container that carries a non-compressible material and an outer container that carries the inner container and a dispersible material, which may be a compressible material. The reactive target is particularly useful with high velocity, high impact force firearms. Methods for making the reactive target and methods of target practice using the reactive target are also disclosed.
Interactive projectile-gaming system
A projectile throwing game. The present system is a game that involves throwing a projectile into the interior of a receiving unit. The receiving unit is equipped with a sensor that detects when a projectile enters the receiving unit. The receiving unit additionally has a transceiver configured to relay information to a processor unit. The processor unit is connected to a visual output and displays virtual images representing the physical receiver units. The object of the game is to throw specific projectiles into specific receiver units, as instructed by the virtual images.
Interactive projectile-gaming system
A projectile throwing game. The present system is a game that involves throwing a projectile into the interior of a receiving unit. The receiving unit is equipped with a sensor that detects when a projectile enters the receiving unit. The receiving unit additionally has a transceiver configured to relay information to a processor unit. The processor unit is connected to a visual output and displays virtual images representing the physical receiver units. The object of the game is to throw specific projectiles into specific receiver units, as instructed by the virtual images.
Online Darts Game Device And Darts Game System
Disclosed is a dart game device. The dart game device includes: a dart target part having a plurality of scoring areas; a network communication unit for transmitting first play-related data of the dart game device participating in a play session that imposes play time constraints on two or more devices and receiving second play-related data of the other device participating in the play session; and a display unit for displaying information related to the play session based on the second play-related data.
Method For Providing Dart Game Image
Disclosed is a method of providing a dart game image performed by a dart game device participating in a play session which imposes a play time constraint to two or more devices. The method may include: displaying, on a display unit, a first object displaying first information related to a first device among two or more devices participating in the play session and a second object displaying second information related to a second device; receiving play-related data of devices participating in the play session; and determining, based on the received play-related data, whether to change a relative position of the first object and the second object.
Shooting game for multiple players with dynamic shot position recognition on a paper target
The embodied invention is a method and equipment suitable for a shooting game with dynamic shot recognition and automatic scoring among multiple players firing at the same target. Each player's shot is scored based on a difference in the target's image from a prior image as viewed by a camera. The scoring target is aligned with the camera, and the output of the score change is displayed to the multiple shooters.
HIGH POWER LOCKOUT SWITCH FOR LASER DEVICE WITH THREADED ACTUATOR
A lockout system for a laser device of a type having a laser emitter operable to emit a laser beam at a plurality of intensity levels includes a lockout switch operable to be placed in either a first state or a second state, wherein the laser device is configured to prevent actuation of the laser emitter at an intensity level above a preselected threshold intensity level when the lockout switch is in the first state and to permit actuation of the laser emitter at an intensity level above the preselected threshold intensity level when the lockout switch is in the second state. A lockout key operable to transition the lockout switch between the first state and the second state. In a further aspect, a laser sight device incorporating the lockout system herein is provided.
SHOOTING TRAINING SYSTEM
Shooting training systems have a self-propelled robotic target support platform operable to navigate on an extended surface, the platform supporting a target, the platform including a sensor array adapted to detect and register shot information about a shot generated by a shooter passing proximate the target, a transmitter on the platform adapted to transmit the shot information, and a receiver associated with the shooter adapted to receive the shot information and to provide shot information to the shooter. The platform may be a vehicle adapted to operate over a ground surface in any direction. The platform may be a watercraft. The platform may be a wheeled vehicle. The sensor array may be adapted to detect and register shot information including a location and direction of the shot. There may be a plurality of robotic target support platforms, each having a sensor array. The receiver may be adjacent to the shooter.