G02C9/00

Insert for augmented reality viewing device

A visual perception device is described. The visual perception device has corrective optics for viewing virtual and real-world content. An insert for the corrective optics is attached using a magnetic set, pins and/or a nose piece. Interchangeable nose pieces allow for height adjustments to accommodate different users. The visual perception device has pliable components to absorb forces exerted on a nose piece and a protective barrier for limiting electric shock or ingress of dirt.

Insert for augmented reality viewing device

A visual perception device is described. The visual perception device has corrective optics for viewing virtual and real-world content. An insert for the corrective optics is attached using a magnetic set, pins and/or a nose piece. Interchangeable nose pieces allow for height adjustments to accommodate different users. The visual perception device has pliable components to absorb forces exerted on a nose piece and a protective barrier for limiting electric shock or ingress of dirt.

INSERT FOR AUGMENTED REALITY VIEWING DEVICE

A visual perception device is described. The visual perception device has corrective optics for viewing virtual and real-world content. An insert for the corrective optics is attached using a magnetic set, pins and/or a nose piece. Interchangeable nose pieces allow for height adjustments to accommodate different users. The visual perception device has pliable components to absorb forces exerted on a nose piece and a protective barrier for limiting electric shock or ingress of dirt.

INSERT FOR AUGMENTED REALITY VIEWING DEVICE

A visual perception device is described. The visual perception device has corrective optics for viewing virtual and real-world content. An insert for the corrective optics is attached using a magnetic set, pins and/or a nose piece. Interchangeable nose pieces allow for height adjustments to accommodate different users. The visual perception device has pliable components to absorb forces exerted on a nose piece and a protective barrier for limiting electric shock or ingress of dirt.

Insert for augmented reality viewing device

A visual perception device is described. The visual perception device has corrective optics for viewing virtual and real-world content. An insert for the corrective optics is attached using a magnetic set, pins and/or a nose piece. Interchangeable nose pieces allow for height adjustments to accommodate different users. The visual perception device has pliable components to absorb forces exerted on a nose piece and a protective barrier for limiting electric shock or ingress of dirt.

Insert for augmented reality viewing device

A visual perception device is described. The visual perception device has corrective optics for viewing virtual and real-world content. An insert for the corrective optics is attached using a magnetic set, pins and/or a nose piece. Interchangeable nose pieces allow for height adjustments to accommodate different users. The visual perception device has pliable components to absorb forces exerted on a nose piece and a protective barrier for limiting electric shock or ingress of dirt.

ELECTROCHROMIC LENS COMPRISING A WAFER HAVING A PERIMETER SHOULDER

An optical system, an eyewear device, and a method of manufacturing the optical system, the optical system comprises a wafer and an optical element. The wafer and the optical element are bonded to each other by an adhesive material, and the wafer has a perimeter shoulder.

User interface interaction paradigms for eyewear device with limited field of view

An eyewear device presents, via an image display, an initial displayed image. The initial displayed image has an initial field of view corresponding to an initial head direction or an initial eye direction. Eyewear device detects movement of a user of the eyewear device by: (i) tracking, via a head movement tracker, a head movement of a head of the user, or (ii) tracking, via an eye movement tracker, an eye movement of an eye of the user of the eyewear device. Eyewear device determines a field of view adjustment to the initial field of view of the initial displayed image based on the detected movement of the user. Field of view adjustment includes a successive field of view corresponding to a successive head direction or a successive eye direction. Eyewear device generates a successive displayed image based on the field of view adjustment and presents the successive displayed image.

User interface interaction paradigms for eyewear device with limited field of view

An eyewear device presents, via an image display, an initial displayed image. The initial displayed image has an initial field of view corresponding to an initial head direction or an initial eye direction. Eyewear device detects movement of a user of the eyewear device by: (i) tracking, via a head movement tracker, a head movement of a head of the user, or (ii) tracking, via an eye movement tracker, an eye movement of an eye of the user of the eyewear device. Eyewear device determines a field of view adjustment to the initial field of view of the initial displayed image based on the detected movement of the user. Field of view adjustment includes a successive field of view corresponding to a successive head direction or a successive eye direction. Eyewear device generates a successive displayed image based on the field of view adjustment and presents the successive displayed image.

Developing source code leveraging smart glasses
11650798 · 2023-05-16 · ·

Methods for supporting a development of application source code using input from a first smart glasses of a first user and a second smart glasses of a second user is provided. Methods may include retrieving the application source code from an internal development platform and displaying the application source code on an augmented reality (“AR”) display of the first smart glasses and an AR display of the second smart glasses. Methods may include receiving, from the first smart glasses, a command to edit the application source code and in response, deactivating each input device of the second smart glasses. Methods may include receiving input of one or more edits on the first smart glasses and updating the application source code to include the input. Methods may include displaying the updated application source code on the AR displays and reactivating each input device of the second smart glasses.