G03H3/00

ADDITIVE MANUFACTURING METHOD AND APPARATUS FOR FABRICATING A COMPONENT USING ACOUSTIC FORCES TO POSITION PRECURSOR MATERIAL

A method of fabricating a component (1) comprises the steps of providing precursor material in a working medium, creating acoustic forces and positioning the precursor material in the working medium under the effect of the acoustic forces, so that a material distribution is formed, which has a shape of the component to be fabricated, and subjecting at least one of the material distribution and the working medium to a fixation, so that the precursor material of the material distribution or the working medium surrounding the material distribution is bound, wherein the step of creating the acoustic forces includes generating an acoustic interference pattern (5), and the material distribution (4) is formed by moving the precursor material (2) towards energy extrema of the acoustic interference pattern (5). Furthermore, an apparatus (100) for fabricating a component (1) is described.

Sensing and feedback for the formation of complex three-dimensional acoustic fields

An apparatus includes a precursor dispenser for dispensing a precursor material into a workspace, one or more acoustic sources configured to direct acoustic waves towards the workspace to provide acoustic fields that arrange the precursor material in a three-dimensional shape in the workspace, one or more sensors configured to detect a distribution of the precursor material in the workspace, and an electronic controller in communication with the precursor dispenser, the one or more acoustic sources, and the one or more sensors, the electronic controller being programmed to cause the one or more acoustic sources to adjust the acoustic fields to reduce deviations in the distribution of the precursor material from the three-dimensional shape in the workspace.

Sensing and feedback for the formation of complex three-dimensional acoustic fields

An apparatus includes a precursor dispenser for dispensing a precursor material into a workspace, one or more acoustic sources configured to direct acoustic waves towards the workspace to provide acoustic fields that arrange the precursor material in a three-dimensional shape in the workspace, one or more sensors configured to detect a distribution of the precursor material in the workspace, and an electronic controller in communication with the precursor dispenser, the one or more acoustic sources, and the one or more sensors, the electronic controller being programmed to cause the one or more acoustic sources to adjust the acoustic fields to reduce deviations in the distribution of the precursor material from the three-dimensional shape in the workspace.

VIDEO COMMUNICATION INCLUDING HOLOGRAPHIC CONTENT
20220368854 · 2022-11-17 ·

A video communication system uses a light field display to present a holographic image of a remote scene (e.g., a hologram of a remote participant). The system may include a local light field display assembly and a controller. The controller generates display instructions based on visual data corresponding to a remote scene received from a remote image capture system (e.g., a remote light field display system). The display instructions cause the local light field display assembly to generate a holographic image of the remote scene.

Apparatus and method for creating a holographic ultrasound field in an object

An ultrasonic apparatus (100) for creating a holographic ultrasound field (1) comprises an ultrasound source device (10) being adapted for creating an ultrasound wave, and a transmission hologram device (20) having a transmission hologram (21) and an exposed acoustic emitter surface (22), said transmission hologram device (20) being acoustically coupled with the ultrasound source device (10) and being arranged for transmitting the ultrasound wave through the acoustic emitter surface (22) and creating the holographic ultrasound field in a surrounding space, wherein the acoustic emitter surface (22) is a smooth surface which do not influence the field distribution of the ultrasound wave. Furthermore, a method of creating a holographic ultrasound field in an object (3), wherein the ultrasonic apparatus (100) is used, and applications of the ultrasonic apparatus (100) are described.

Apparatus and method for creating a holographic ultrasound field in an object

An ultrasonic apparatus (100) for creating a holographic ultrasound field (1) comprises an ultrasound source device (10) being adapted for creating an ultrasound wave, and a transmission hologram device (20) having a transmission hologram (21) and an exposed acoustic emitter surface (22), said transmission hologram device (20) being acoustically coupled with the ultrasound source device (10) and being arranged for transmitting the ultrasound wave through the acoustic emitter surface (22) and creating the holographic ultrasound field in a surrounding space, wherein the acoustic emitter surface (22) is a smooth surface which do not influence the field distribution of the ultrasound wave. Furthermore, a method of creating a holographic ultrasound field in an object (3), wherein the ultrasonic apparatus (100) is used, and applications of the ultrasonic apparatus (100) are described.

SENSING AND FEEDBACK FOR THE FORMATION OF COMPLEX THREE-DIMENSIONAL ACOUSTIC FIELDS

An apparatus includes a precursor dispenser for dispensing a precursor material into a workspace, one or more acoustic sources configured to direct acoustic waves towards the workspace to provide acoustic fields that arrange the precursor material in a three-dimensional shape in the workspace, one or more sensors configured to detect a distribution of the precursor material in the workspace, and an electronic controller in communication with the precursor dispenser, the one or more acoustic sources, and the one or more sensors, the electronic controller being programmed to cause the one or more acoustic sources to adjust the acoustic fields to reduce deviations in the distribution of the precursor material from the three-dimensional shape in the workspace.

SENSING AND FEEDBACK FOR THE FORMATION OF COMPLEX THREE-DIMENSIONAL ACOUSTIC FIELDS

An apparatus includes a precursor dispenser for dispensing a precursor material into a workspace, one or more acoustic sources configured to direct acoustic waves towards the workspace to provide acoustic fields that arrange the precursor material in a three-dimensional shape in the workspace, one or more sensors configured to detect a distribution of the precursor material in the workspace, and an electronic controller in communication with the precursor dispenser, the one or more acoustic sources, and the one or more sensors, the electronic controller being programmed to cause the one or more acoustic sources to adjust the acoustic fields to reduce deviations in the distribution of the precursor material from the three-dimensional shape in the workspace.

SYSTEM AND METHOD FOR RENDERING INTERACTIVE AERIAL VOLUMETRIC GRAPHICS AND GENERATING SPATIAL AUDIO USING FEMTOSECOND LASERS

A plasma generator including: a femtosecond light source that generates a laser pulse beam; a processor that computes a computer generated hologram; a spatial light modulator that modifies the laser pulse beam in accordance with the computer generated hologram; a three dimensional scanner optically coupled to the spatial light modulator to direct the modified laser pulse beam to one or more focal points in air; and a lens that focuses the modified laser pulse beam. The modified laser pulse beam induces a light emission effect at a one or more focal points that can be visible, audible, and palpable.

LIGHT FIELD DISPLAY SYSTEM FOR GAMING ENVIRONMENTS
20220308359 · 2022-09-29 ·

A light field (LF) display system for displaying holographic content within a gaming environment, such as a casino. The LF display system includes a plurality of LF displays that, in one embodiment, are tiled to form an array of LF displays within the gaming environment and the LF display system may customize a viewer's experience using artificial intelligence (AI) and machine learning (ML) models that track and record each viewers movement through the gaming environment, their gaming progress (e.g., wins, losses, points, monetary winnings, etc.), and their behaviors (e.g., body language, facial expressions, tone of voice, etc.) through various sensors (e.g., cameras, microphones, etc.). Accordingly, the result is a gaming environment customize for each viewer including AI holographic characters that engages viewers based on their observed behavior within the gaming environment.