Patent classifications
G03H3/00
SYSTEMS AND METHODS FOR ACOUSTIC MODE CONVERSION
The present disclosure provides systems and methods associated with mode conversion for ultrasound and acoustic radiation devices. A mode converting structure (holographic metamaterial) is formed with a distribution of acoustic material properties selected to convert an acoustic pressure pattern from a first mode to a second mode to attain a target radiation pattern that is different from the input radiation pattern. A solution to a holographic equation provides a sufficiently accurate approximation of a distribution of acoustic material properties to form a mode converting device. One or more optimization algorithms can be used to improve the efficiency of the mode conversion and generation of the acoustic mode converter.
Mixed reality glasses used to operate a device touch freely
Mixed reality glasses allow, a user to input into the glasses, to operate a device sanitarily. The glasses are connected, to the device wirelessly. The user views holograms in mid-aid air, while looking through the glasses. The holograms are input buttons, for the device. The user's input into the glasses, activates the holographic input buttons. User input devices in the glasses detect the user's input. User input devices include, an eye tracker, a voice recognition device, an eye gaze and hand gesture input device, a touch input device, and a thought input device. The devices operated by the glasses, may include, an elevator, a smart toilet, and a medical device. The user operates the device, touch freely, without touching the device's physical input buttons. Contact with harmful bacteria is deceased by operating the device, touch freely, which avoids bacteria, that may be on the device's input buttons.
COLLABORATIVE INTERACTIONS AND FEEDBACK WITH MIDAIR INTERFACES
In an embodiment, a method includes detecting a motion pattern in proximity to a first midair interface (MAI) device, the motion pattern being of a body part of a user. In an embodiment, the method includes converting the detected motion pattern to a simulated surface of an object projected from a shared MAI device, wherein the first MAI device and the shared MAI device each correspond to a different user. In an embodiment, the method includes causing a behavior change in the simulated surface being projected from the shared MAI device. An embodiment includes a computer usable program product. The computer usable program product includes a computer-readable storage device, and program instructions stored on the storage device.
COLLABORATIVE INTERACTIONS AND FEEDBACK WITH MIDAIR INTERFACES
In an embodiment, a method includes detecting a motion pattern in proximity to a first midair interface (MAI) device, the motion pattern being of a body part of a user. In an embodiment, the method includes converting the detected motion pattern to a simulated surface of an object projected from a shared MAI device, wherein the first MAI device and the shared MAI device each correspond to a different user. In an embodiment, the method includes causing a behavior change in the simulated surface being projected from the shared MAI device. An embodiment includes a computer usable program product. The computer usable program product includes a computer-readable storage device, and program instructions stored on the storage device.
Systems and methods for measuring pressure distributions of acoustic beams from ultrasound sources
The present technology relates generally to receiving arrays to measure a characteristic of an acoustic beam and associated systems and methods. The receiving arrays can include elongated elements having at least one dimension, such as a length, that is larger than a width of an emitted acoustic beam and another dimension, such as a width, that is smaller than half of a characteristic wavelength of an ultrasound wave. The elongated elements can be configured to capture waveform measurements of the beam based on a characteristic of the emitted acoustic beam as the acoustic beam crosses a plane of the array, such as a transverse plane. The methods include measuring at least one characteristic of an ultrasound source using an array-based acoustic holography system and defining a measured hologram at the array surface based, at least in part, on the waveform measurements. The measured hologram can be processed to reconstruct a characteristic of the ultrasound source. The ultrasound source can be calibrated and/or re-calibrated based on the characteristic.
Systems and methods for acoustic mode conversion
The present disclosure provides systems and methods associated with mode conversion for ultrasound and acoustic radiation devices. A mode converting structure (holographic metamaterial) is formed with a distribution of acoustic material properties selected to convert an acoustic pressure pattern from a first mode to a second mode to attain a target radiation pattern that is different from the input radiation pattern. A solution to a holographic equation provides a sufficiently accurate approximation of a distribution of acoustic material properties to form a mode converting device. One or more optimization algorithms can be used to improve the efficiency of the mode conversion and generation of the acoustic mode converter.
Method and device for encoding three-dimensional scenes which include transparent objects in a holographic system
Method for computing the code for the reconstruction of three-dimensional scenes which include objects which partly absorb light or sound. The method can be implemented in a computing unit. In order to reconstruct a three-dimensional scene as realistic as possible, the diffraction patterns are computed separately at their point of origin considering the instances of absorption in the scene. The method can be used for the representation of three-dimensional scenes in a holographic display or volumetric display. Further, it can be carried out to achieve a reconstruction of sound fields in an array of sound sources.
Method and device for encoding three-dimensional scenes which include transparent objects in a holographic system
Method for computing the code for the reconstruction of three-dimensional scenes which include objects which partly absorb light or sound. The method can be implemented in a computing unit. In order to reconstruct a three-dimensional scene as realistic as possible, the diffraction patterns are computed separately at their point of origin considering the instances of absorption in the scene. The method can be used for the representation of three-dimensional scenes in a holographic display or volumetric display. Further, it can be carried out to achieve a reconstruction of sound fields in an array of sound sources.
Light field display system based amusement park attraction
A light filed (LF) display system for displaying holographic content to viewers in an amusement park (e.g., as part of an amusement park ride). The LF display system in an amusement park includes LF display modules tiled together to form an array of LF modules. In some embodiments, the LF display system includes a tracking system and/or a viewer profiling module. The tracking system and viewer profiling module can monitor and store characteristics of viewers on the amusement park ride, a viewer profile describing a viewer, and/or responses of viewers to the holographic content during the amusement park ride. The holographic content created for display on an amusement park ride can be based on any of the monitored or stored information.
Light field display system for video games and electronic sports
A light field (LF) display system implements a holographic video game. The LF display system includes an LF display assembly that displays holographic game content. The LF display system can also include a sensory feedback assembly that provides tactile feedback to users by projecting an ultrasonic wave, a tracking system that can track one or more body parts of a user, and a controller that executes a game application and generates display instructions for the LF display assembly. The LF display system can implement an interactive video game that tracks a body part of a player and provides both visual and haptic feedback to the player to depict an in-game interaction, such as an explosion or impact. The video game may be implemented as part of an LF gaming network.