G06F30/00

METHOD OF FORMING CONDUCTIVE LINES IN CIRCUITS
20180011947 · 2018-01-11 ·

A method of forming conductive lines in a circuit is disclosed. The method includes arranging a plurality of signal traces in a first set of signal traces and a second set of signal traces, fabricating, using a first mask, a first conductive line for a first signal trace of the first set of signal traces and fabricating, using a second mask, a second conductive line for a second signal trace of the second set of signal traces. Each signal trace of the first set of signal traces has a first width. Each signal trace of the second set of signal traces has a second width different from the first width. The arranging is based on at least a length of a signal trace of the plurality of signal traces.

Computer-Implemented Method For Positioning Patterns Around An Avatar

A computer-implemented method for designing a virtual garment or upholstery (G) in a three-dimensional scene comprising the steps of: a) providing a three-dimensional avatar (AV) in the three-dimensional scene; b) providing at least one pattern (P) of said virtual garment or upholstery in the three-dimensional scene; c) determining a distance field from a surface of the avatar; d) positioning the pattern relative to the avatar by keeping a fixed orientation with respect to said distance field; and e) assembling the positioned pattern or patterns around the avatar to form said virtual garment or upholstery, and draping it onto the avatar. A computer program product, non-volatile computer-readable data-storage medium and Computer Aided Design system for carrying out such a method. Application of the method to the manufacturing of a garment or upholstery.

Replacing imagery of garments in an existing apparel collection with laser-finished garments

A system allows a user to create new designs for apparel and preview these designs before manufacture. Software and lasers are used in finishing apparel to produce a desired wear pattern or other design. The system swaps garments in a digital asset to garments that are designed using the system. The wear pattern is created by a laser using a laser input file. Generating the preview image comprises combining first and second contributions to obtain a combined value for a pixel at the pixel location of the preview image.

Replacing imagery of garments in an existing apparel collection with laser-finished garments

A system allows a user to create new designs for apparel and preview these designs before manufacture. Software and lasers are used in finishing apparel to produce a desired wear pattern or other design. The system swaps garments in a digital asset to garments that are designed using the system. The wear pattern is created by a laser using a laser input file. Generating the preview image comprises combining first and second contributions to obtain a combined value for a pixel at the pixel location of the preview image.

Discrete Assemblers Utilizing Conventional Motion Systems

An alternative to additive manufacturing is disclosed, introducing an end-to-end workflow in which discrete building blocks are reversibly joined to produce assemblies called digital materials. Described is the design of the bulk-material building blocks and the devices that are assembled from them. Detailed is the design and implementation of an automated assembler, which takes advantage of the digital material structure to avoid positioning errors within a large tolerance. To generate assembly sequences, a novel CAD/CAM workflow is described for designing, simulating, and assembling digital materials. The structures assembled using this process have been evaluated, showing that the joints perform well under varying conditions and that the assembled structures are functionally precise.

Three-dimensional preview of laser-finished apparel

A system allows a user to create new designs for apparel and preview these designs before manufacture. Software and lasers are used in finishing apparel to produce a desired wear pattern or other design. The user's preview may be based upon a two-dimensional image of a wear pattern in a laser input file and, from a set of two-dimensional images of a base garment, create a three-dimensional view of the base garment with the wear pattern.

Three-dimensional preview of laser-finished apparel

A system allows a user to create new designs for apparel and preview these designs before manufacture. Software and lasers are used in finishing apparel to produce a desired wear pattern or other design. The user's preview may be based upon a two-dimensional image of a wear pattern in a laser input file and, from a set of two-dimensional images of a base garment, create a three-dimensional view of the base garment with the wear pattern.

COMPUTER-READABLE RECORDING MEDIUM, VOXELIZATION METHOD, AND INFORMATION PROCESSING DEVICE
20180012404 · 2018-01-11 · ·

A non-transitory computer-readable recording medium stores a voxelization program that causes a computer to execute a process. The process includes voxelizing a three-dimensional shape to generate a first voxel structure corresponding to the three-dimensional shape, specifying, in a case where lines perpendicular to respective faces of a cube or a cuboid containing the generated first voxel structure are extended from the respective faces toward inside the cube or the cuboid until the lines hit the first voxel structure, a region outside an outer periphery of the first voxel structure according to whether at least lines extended from three faces orthogonal to each other intersect, and setting the specified outside region as a second voxel structure, and performing inversion to invert a region of the voxel structures and a region not set as a voxel in the cube or the cuboid.

COMPUTER-READABLE STORAGE MEDIUM AND INFORMATION PROCESSING DEVICE
20180011946 · 2018-01-11 · ·

A computer readable storage medium stores a facetization processing program that causes a computer to execute a process. The process includes: voxelizing a three-dimensional shape; generating first voxels corresponding to the three-dimensional shape; specifying an area surrounded by the generated first voxels; setting the specified area as voxels to generate second voxels; and facetizing third voxels at a boundary between at least one of the first voxels and a non-voxel area, and the second voxels and the non-voxel area.

Filtration media packs produced using additive manufacturing

A method for manufacturing a filter medium includes providing a computer-readable three-dimensional model of the filter medium including a plurality of segments, each segment of the three-dimensional model being configured to be converted into a plurality of slices that each define a cross-sectional layer of the filter medium, each segment including an undulating layer extending along a predetermined direction that is different than the predetermined direction of the undulating layer of the other segment; and successively forming each layer of the filter medium by additive manufacturing.