Patent classifications
G06K7/00
SYSTEMS, DEVICES, AND METHODS FOR GENERATING A ROUTE FOR RELOCATING OBJECTS
Methodologies, systems, and computer-readable media are provided for generating routes for relocating objects. A computational device retrieves from a database object relocation data and relocation capacity data for each of a plurality of objects identified by an electronic scanning device at a first geographical location. The objects at the first geographical location are intended for relocation, and the object relocation data indicates possible geographical locations for receiving each of the objects. The relocation capacity data indicates an available capacity for each of the possible geographical locations. The computational device computes a relocation destination for each of those objects based on the relocation capacity data of each of the possible geographical locations. The computational device also generates a relocation route for relocating the objects based on the relocation destinations and transmits the relocation route to a mobile electronic device configured to interactively display the relocation route to a user.
RFID tags with CDMA communication capabilities
An apparatus for use in an RFID data collection system includes an antenna portion for wirelessly exchanging signals and a memory portion for storing RFID data. A signal processing portion is coupled among the antenna portion and the memory portion. The signal processing portion is configured to receive RFID data and to at least encode or decode the received RFID data via at least one spreading code, such as a mutually orthogonal code. Other configurations are also disclosed.
Tuning a NFC antenna of a device
A NFC object reader's NFC antenna system configured to dynamically change an element of the NFC antenna system to maintain the NFC antenna system's antenna default resonant frequency. The NFC antenna system can be configured to include a tuning subsystem, integrated with sensors to trigger tuning of NFC antenna system's antenna.
Card connector enabling the use of various types of cards
A card connector is provided for receiving an inserted card module. The card connector includes a housing including a terminal holding portion for arranging terminals to make contact with electrode pads on the card module. Each terminal includes a base portion held by the terminal holding portion and a cantilevered arm portion extending from the base portion in an inclined direction relative to the transverse direction of the housing. Each arm portion includes a curved portion and a pair of inclined portions. The curved portion has a curved profile with a curved surface positioned so the center of curvature is positioned above. The inclined portions are inclined relative to the extension direction of the arm portion on both sides of the apex portion positioned at the free end. The inclined portions each have a different angle of inclination relative to the extension direction of the arm portion.
PASSIVE-RADIO FREQUENCY BLOCKING OF SIDE-LOBE READS
A radio-frequency (RF) identification (RFID) system provides side-lobe blocking (SLB) functionality. The RFID system modifies a first RF signal to provide a modified signal. The first RF signal has an RF carrier frequency according to an RFID protocol, and a main directional antenna in the RFID system has a first main lobe extending in a first direction and is configured to radiate a first signal for reading one or more RFID tags according to the RFID protocol. The RFID system then provides the modified signal as an SLB signal to a secondary directional antenna having a second main lobe extending in a second direction different than the first direction to radiate a second signal toward one or more stray RFID tags.
BANKRUPTCY BOARD GAME
A bankruptcy board game, including a game board, including a plurality of spaces disposed on a perimeter of the game board, and a plurality of card retaining areas to receive cards thereupon, a spinner unit removably disposed on at least a portion of the game board to control a course of action of at least one player during a game, and a plurality of figurines to move around the plurality of spaces and represent a position of the at least one player on the game board.
Wearable RFID system
Apparatus and methods are provided for automatically interrogating a tagged object using radio frequency identification (RFID) when the object is moved. In one embodiment, a worker is outfitted with a wearable RFID system including an RF antenna, an RFID reader, and a holder to hold the antenna and reader during operation. The system is worn by the worker while the worker moves objects from one place to another. When the worker moves an object with an attached RFID tag, the antenna automatically begins scanning for signals from the object's RFID tag. When a RF signal is received by the antenna, the RFID reader collects the signal and transmits it to a host system which processes the signal to obtain information related to the object to which the RFID tag is attached.
Ultra-high-frequency, UHF, radio frequency identification, RFID, reader
In one embodiment a UHF RFID reader is adapted to operate in either a reader mode or in a tag emulation mode, wherein in the reader mode the UHF RFID reader communicates with at least one RFID tag to access the at least one tag's memory contents and in the tag emulation mode the UHF RFID reader communicates with at least one other UHF RFID reader to share memory content with the at least one other UHF RFID reader. Furthermore, an RFID network and a method for communication in an RFID network are described.
Electronic access control device
Embodiments of the present invention provide an improved access control unit with an asymmetric transmission pattern. A shielded backplate reduces the interior transmission pattern. The secure side transmission pattern is much smaller than the unsecure side transmission pattern, such that a credential located within the secure side area of a building is not likely to trigger the access control unit, thus reducing the risk of an unauthorized access.
Learning pixel visual context from object characteristics to generate rich semantic images
Both object-oriented analysis and the faster pixel-oriented analysis are used to recognize patterns in an image of stained tissue. Object-oriented image analysis is used to segment a small portion of the image into object classes. Then the object class to which each pixel in the remainder of the image most probably belongs is determined using decision trees with pixelwise descriptors. The pixels in the remaining image are assigned object classes without segmenting the remainder of the image into objects. After the small portion is segmented into object classes, characteristics of object classes are determined. The pixelwise descriptors describe which pixels are associated with particular object classes by matching the characteristics of object classes to the comparison between pixels at predetermined offsets. A pixel heat map is generated by giving each pixel the color assigned to the object class that the pixelwise descriptors indicate is most probably associated with that pixel.