Patent classifications
G09B5/00
DYNAMIC TARGET RATE FOR GUIDED BREATHING
Aspects of the present disclosure provide methods, apparatuses, and systems for dynamically adjusting a breathing entrainment based on whether a user is stressing or relaxing. According to an aspect, a first target breathing period is selected, and a guiding stimulus configured to alter a current breathing period of the user towards the first target breathing period over an interval of time is output. One or more relaxation biometrics are measured and analyzed to determine whether the user is stressing or relaxing. Based on whether the user is relaxing or stressing, at least one of the guided stimulus and the first target breathing period are adjusted, where the first target breathing period is adjusted to a second target breathing period different from the first target breathing period. By making adjustments based on whether a user is relaxing or stressing, the breathing entrainment is more effective and comfortable for users.
Data collection for vestibulogram construction
The methods, systems, and computer program products described herein enable the amount of information that can be acquired during a defined period of vestibular testing to be significantly increased while also significantly reducing the time required to collect data during such vestibular testing. These objects are achieved by intelligent data collection methods and systems configured to adaptively control a motion platform in a way that increases the amount of information gleaned from each data collection event and to achieve synergies based on the different types of, and the order of, data analysis and calibration methods used.
Data collection for vestibulogram construction
The methods, systems, and computer program products described herein enable the amount of information that can be acquired during a defined period of vestibular testing to be significantly increased while also significantly reducing the time required to collect data during such vestibular testing. These objects are achieved by intelligent data collection methods and systems configured to adaptively control a motion platform in a way that increases the amount of information gleaned from each data collection event and to achieve synergies based on the different types of, and the order of, data analysis and calibration methods used.
Computer systems and computer-implemented methods for providing training content to a user
Computer systems and computer-implemented methods for providing training content to a user through processing information from a user to select an estimate of most-useful course modules from a plurality of possible course modules, based on a received user input such as a users answers to a plurality of filtering questions. When a user provides feedback on the usefulness of the selected course modules, the computer system is updated to select more useful content for future users.
Methods and Devices for Behavior Modification
The invention provides systems and methods for behavior modification in a subject using a virtual reality or augmented reality system. The invention may be used to acutely modify behaviors or cravings or may be used to induce classic aversive conditioning. The modified behaviors may include, for example, to prevent, mitigate or eliminate unhealthy, undesired, socially unacceptable, or dysfunctional behaviors.
Methods and Devices for Behavior Modification
The invention provides systems and methods for behavior modification in a subject using a virtual reality or augmented reality system. The invention may be used to acutely modify behaviors or cravings or may be used to induce classic aversive conditioning. The modified behaviors may include, for example, to prevent, mitigate or eliminate unhealthy, undesired, socially unacceptable, or dysfunctional behaviors.
Assessment in the flow of remote synchronous learning
A method of managing an interaction of a student with a class about a subject, the subject having at least one lesson having at least one topic, the topic having at least one of exposition content, demonstration content and test content, the test content having a query and a scheme for mapping a response to a result, comprising: presenting content to the student and storing the interaction of the student with the content presented.
Assessment in the flow of remote synchronous learning
A method of managing an interaction of a student with a class about a subject, the subject having at least one lesson having at least one topic, the topic having at least one of exposition content, demonstration content and test content, the test content having a query and a scheme for mapping a response to a result, comprising: presenting content to the student and storing the interaction of the student with the content presented.
GAMIFICATION OF CUSTOMER RELATIONSHIP MANAGEMENT (CRM) SYSTEMS, SALES, AND SUPPORT AND CONTINUOUSLY LEARNING SALES ANALYTICS WITH GAME ENGINE
A system comprising a virtual environment; users, each associated with a client computer, are represented by avatars within the virtual environment. Data collected by the virtual environment from enterprise data systems pertaining to users' activities relating to each of the users' historical performance on business-related tasks, is attributed to each respective user's character or entity within the virtual environment and the users receive game-related incentives within the virtual environment based on the collected data.
GAMIFICATION OF CUSTOMER RELATIONSHIP MANAGEMENT (CRM) SYSTEMS, SALES, AND SUPPORT AND CONTINUOUSLY LEARNING SALES ANALYTICS WITH GAME ENGINE
A system comprising a virtual environment; users, each associated with a client computer, are represented by avatars within the virtual environment. Data collected by the virtual environment from enterprise data systems pertaining to users' activities relating to each of the users' historical performance on business-related tasks, is attributed to each respective user's character or entity within the virtual environment and the users receive game-related incentives within the virtual environment based on the collected data.