Patent classifications
G09B5/00
Method and apparatus for assisting persons with disabilities
A computer aided instruction system includes a keyboard driver and an instruction renderer. The keyboard driver is configured to retrieve a keyboard input from a user before the application receives the keyboard input, and the instruction renderer is configured to execute a computer aided instruction tutorial to instruct the user to input a specific key or key combination. The keyboard driver is further configured to transmit the keyboard input to the instruction renderer to evaluate whether the one or more keystrokes matches the specific key or key combination.
Cloud-based Adaptive Learning System for Early Childhood Education
A method for assessing the educational needs of a subject, particularly a child in an educational setting. A system for assessing the learning rate and educational level of at least one subject, particularly students in an educational setting such as a school. An educational environment is created that transforms the learning experience and ensures that learners stay connected to the real world by honing social and communication skills. The technology can be a supplement in and out of the classroom. Advanced machine learning can be used to understand the learning rate of a subject which can determine the delivery speed of educational content. If a subject has not attained the desired learning outcome at each level, the system can keep that subject in a reinforcing learning loop until the subject attains the desired learning outcome. Virtual reality can be used to create an engaging environment.
Cloud-based Adaptive Learning System for Early Childhood Education
A method for assessing the educational needs of a subject, particularly a child in an educational setting. A system for assessing the learning rate and educational level of at least one subject, particularly students in an educational setting such as a school. An educational environment is created that transforms the learning experience and ensures that learners stay connected to the real world by honing social and communication skills. The technology can be a supplement in and out of the classroom. Advanced machine learning can be used to understand the learning rate of a subject which can determine the delivery speed of educational content. If a subject has not attained the desired learning outcome at each level, the system can keep that subject in a reinforcing learning loop until the subject attains the desired learning outcome. Virtual reality can be used to create an engaging environment.
IMPORTING AND ANALYZING EXTERNAL DATA USING A VIRTUAL REALITY WELDING SYSTEM
A real-time virtual reality welding system including a programmable processor-based subsystem, a spatial tracker operatively connected to the programmable processor-based subsystem, at least one mock welding tool capable of being spatially tracked by the spatial tracker, and at least one display device operatively connected to the programmable processor-based subsystem. The system is capable of simulating, in virtual reality space, a weld puddle having real-time molten metal fluidity and heat dissipation characteristics. The system is further capable of importing data into the virtual reality welding system and analyzing the data to characterize a student welder's progress and to provide training.
IMPORTING AND ANALYZING EXTERNAL DATA USING A VIRTUAL REALITY WELDING SYSTEM
A real-time virtual reality welding system including a programmable processor-based subsystem, a spatial tracker operatively connected to the programmable processor-based subsystem, at least one mock welding tool capable of being spatially tracked by the spatial tracker, and at least one display device operatively connected to the programmable processor-based subsystem. The system is capable of simulating, in virtual reality space, a weld puddle having real-time molten metal fluidity and heat dissipation characteristics. The system is further capable of importing data into the virtual reality welding system and analyzing the data to characterize a student welder's progress and to provide training.
Systems and methods for networked virtual reality training
Disclosed herein are embodiments for managing a virtual reality (VR) training exercise via a management server. The management server outputs a graphical dashboard including one or more skill nodes, and selects one or more software agents associated with the skill nodes. The management server provides the software agents to at least one host computing system communicatively coupled to a near-to-eye display device. The near-to-eye display device is configured to display a virtual three dimensional (3D) training environment including a plurality of interactive 3D virtual objects. The software agents are configured to collect VR observables data while the trainee performs actions within the virtual 3D training environment. Based on the VR observables data collected, the management server determines that one or more skills have been demonstrated during the training exercise, and updates the one or more skill nodes to graphically indicate the one or more skills demonstrated by the trainee.
Systems and methods for networked virtual reality training
Disclosed herein are embodiments for managing a virtual reality (VR) training exercise via a management server. The management server outputs a graphical dashboard including one or more skill nodes, and selects one or more software agents associated with the skill nodes. The management server provides the software agents to at least one host computing system communicatively coupled to a near-to-eye display device. The near-to-eye display device is configured to display a virtual three dimensional (3D) training environment including a plurality of interactive 3D virtual objects. The software agents are configured to collect VR observables data while the trainee performs actions within the virtual 3D training environment. Based on the VR observables data collected, the management server determines that one or more skills have been demonstrated during the training exercise, and updates the one or more skill nodes to graphically indicate the one or more skills demonstrated by the trainee.
Methods and systems for modifying a learning path for a user of an electronic learning system
Methods and systems for modifying a learning path for a user of an electronic learning system. The methods can include: retrieving a set of learning objectives assigned to the user; retrieving the path data associated with the learning path defined for the user, the learning path including a series of actions in respect of one or more resources accessible via the electronic learning system and each action corresponds to at least one learning objective assigned to the user; receiving user response inputs from the user in respect of at least one learning objective; evaluating the received user response inputs to determine a competence level of the user in respect of the at least one learning objective, the competence level indicating a proficiency of the user with the at least one learning objective; and modifying the learning path for the user based on the competence level determined for the user.
Methods and systems for modifying a learning path for a user of an electronic learning system
Methods and systems for modifying a learning path for a user of an electronic learning system. The methods can include: retrieving a set of learning objectives assigned to the user; retrieving the path data associated with the learning path defined for the user, the learning path including a series of actions in respect of one or more resources accessible via the electronic learning system and each action corresponds to at least one learning objective assigned to the user; receiving user response inputs from the user in respect of at least one learning objective; evaluating the received user response inputs to determine a competence level of the user in respect of the at least one learning objective, the competence level indicating a proficiency of the user with the at least one learning objective; and modifying the learning path for the user based on the competence level determined for the user.
CONTENT DISTRIBUTION SYSTEM, CONTENT DISTRIBUTION METHOD, AND CONTENT DISTRIBUTION PROGRAM
A content distribution system according to one embodiment acquires content data of existing content representing a virtual space, analyzes the content data to dynamically set at least one scene in the content as at least one candidate position for cueing in the content, and sets one of the at least one candidate position as a cueing position.