G09B13/00

VIRTUAL KEYBOARD

One or more computing devices, systems, and/or methods for facilitating user input are provided. For example, a keyboard display trigger event for a computing device may be identified (e.g., a user interacting with a text input interface). Responsive to identifying the keyboard display trigger event, a virtual keyboard may be displayed through the computing device. The virtual keyboard may comprise virtual keys that are displayed along a periphery/edge of a screen of the computing device, such as side-by-side forming a parallelogram shape. Swipe gestures across the virtual keyboard may be used to transition to other virtual keyboards, such as a letter virtual keyboard, a numeric virtual keyboard, a symbol virtual keyboard, an emoji virtual keyboard, a virtual keyboard in a different language, etc.

VIRTUAL KEYBOARD

One or more computing devices, systems, and/or methods for facilitating user input are provided. For example, a keyboard display trigger event for a computing device may be identified (e.g., a user interacting with a text input interface). Responsive to identifying the keyboard display trigger event, a virtual keyboard may be displayed through the computing device. The virtual keyboard may comprise virtual keys that are displayed along a periphery/edge of a screen of the computing device, such as side-by-side forming a parallelogram shape. Swipe gestures across the virtual keyboard may be used to transition to other virtual keyboards, such as a letter virtual keyboard, a numeric virtual keyboard, a symbol virtual keyboard, an emoji virtual keyboard, a virtual keyboard in a different language, etc.

Identifying fingers in learning computer keyboarding
20180130370 · 2018-05-10 ·

A method and apparatus for learning computer keyboarding is disclosed in which the system determines which finger a user has used to press a particular key. The system comprises a real-time feed from a video camera, a means of analyzing the feed to determine the finger used to press any given key, and an app. The video feed captures the user's hands, as the fingers hover over and press particular keys on the keyboard. The system analyzes by one of a variety of methods the pixel region in the video feed corresponding to a particular key, and is thereby able to recognize which finger was used to press the indicated key. The system decreases the time required to gain proficiency in computer keyboarding by providing immediate feedback of incorrect finger use.

Identifying fingers in learning computer keyboarding
20180130370 · 2018-05-10 ·

A method and apparatus for learning computer keyboarding is disclosed in which the system determines which finger a user has used to press a particular key. The system comprises a real-time feed from a video camera, a means of analyzing the feed to determine the finger used to press any given key, and an app. The video feed captures the user's hands, as the fingers hover over and press particular keys on the keyboard. The system analyzes by one of a variety of methods the pixel region in the video feed corresponding to a particular key, and is thereby able to recognize which finger was used to press the indicated key. The system decreases the time required to gain proficiency in computer keyboarding by providing immediate feedback of incorrect finger use.

Text entry by training touch models

Embodiments present a game in which an ordered plurality of characters is presented for entry by a user with a touch screen, a physical keyboard, or other key input layout. The game advances to each successive character when the user presses the intended character or a character adjacent thereto. Contact areas are determined for each press, and in some embodiments the contact areas are overlaid on the keyboard. The contact areas are used to adjust user-specific touch models to improve text entry by the user. In some embodiments, the contact areas indicate areas for improvement by the user. Game completion statistics are calculated including speed and accuracy.

Text entry by training touch models

Embodiments present a game in which an ordered plurality of characters is presented for entry by a user with a touch screen, a physical keyboard, or other key input layout. The game advances to each successive character when the user presses the intended character or a character adjacent thereto. Contact areas are determined for each press, and in some embodiments the contact areas are overlaid on the keyboard. The contact areas are used to adjust user-specific touch models to improve text entry by the user. In some embodiments, the contact areas indicate areas for improvement by the user. Game completion statistics are calculated including speed and accuracy.

Method of keyboard training using keystroke time-out period

A method of training a student to type on a keyboard which has features that help the student avoid hunting and pecking. During training, a student is instructed to look at sample text and copy it by typing on a keyboard. The output of the student's keystrokes is displayed on a monitor. One feature sets a limited time period in which to type each keystroke. Another feature hides the display. The features may be used in combination.

TACTILE INSTRUCTION APPARATUS
20250095505 · 2025-03-20 ·

The present disclosure discloses a tactile instruction apparatus. The tactile instruction apparatus may be a magnetic letter board including a frame having a top surface and a bottom surface. The frame may include a magnetic material configured to removably mount a magnetic letter tile and a layout of alphabet letters disposed on the top surface. The layout of alphabet letters may be a QWERTY keyboard layout. In use a user can place one or more magnetic letter tiles on one of several portions of the magnetic letter board to form words, or sentences, and learn standard QWERTY organization.

TACTILE INSTRUCTION APPARATUS
20250095505 · 2025-03-20 ·

The present disclosure discloses a tactile instruction apparatus. The tactile instruction apparatus may be a magnetic letter board including a frame having a top surface and a bottom surface. The frame may include a magnetic material configured to removably mount a magnetic letter tile and a layout of alphabet letters disposed on the top surface. The layout of alphabet letters may be a QWERTY keyboard layout. In use a user can place one or more magnetic letter tiles on one of several portions of the magnetic letter board to form words, or sentences, and learn standard QWERTY organization.