G09B15/00

RECOMMENDATION INFORMATION OUTPUT SYSTEM AND RECOMMENDATION INFORMATION OUTPUT METHOD
20230206887 · 2023-06-29 · ·

In a server 70, usage counts of tone data of an electronic musical instrument 30, such as load counts of times that the tone data are loaded in the electronic musical instrument 30 are stored for each tone data and each user H utilizing the electronic musical instrument 30. When a recommendation information request is received from a portable terminal 50, the server 70 obtains a similar user similar to a request user included in the recommendation information request from the stored usage counts. Tone data to be recorded in the recommendation information are obtained from the usage count of each tone data of the request and the usage count of each tone data of the similar user, and the recommendation information is generated from the obtained tone data. Accordingly, the recommendation information generated by the user 70 can conform to the preference of the request user.

Method for learning music scale theory
11688298 · 2023-06-27 ·

A method for learning music scale theory includes utilizing a music theory-based card game. A plurality of cards forms a deck, each card representing a predetermined music note according to a 7-note system. One or more players are dealt cards to make a hand. Players draw cards from a draw deck or a discard pile, and discard cards to the discard pile, until a player creates a sequence of cards in the player's hand that corresponds to a complete musical scale or mode.

String instrument chord teaching device and method
09847040 · 2017-12-19 ·

A device and methods are disclosed for teaching a student string instruments, specifically for teaching chords of a string instrument. The invention also relates to a kit of more than one string instrument chord teaching device and methods to allow simultaneously teaching more than one student chords of a string instrument. For more than one string instrument chord teaching device in the kit, the string instrument chord teaching devices may further be visibly distinguishable from each other.

COMPUTER-ASSISTED METHOD AND COMPUTER SYSTEM FOR TEACHING PIANO
20170358237 · 2017-12-14 ·

The present invention provides a computer-assisted method and a computer system for teaching a student to play a musical instrument having a keyboard, in particular a piano, which requires and allows the student to listen to a piece of music, before playing the music by analyzing and imitating what is heard and reading the notation of the music. The method and the system of the present invention enable the process of learning piano to become a fun and enjoyable game.

Drumstick Control Trainer
20170358236 · 2017-12-14 ·

A drumstick having an attachment to strap it to the thumb of the drummer. The attachment also goes through a hole in the drumstick to allow the stick to freely rotate in its proper plane of motion, allowing the drummer the chance to practice drumming without overly squeezing the drumstick as well as playing the drums with no risk of dropping the drumsticks.

Drumstick Control Trainer
20170358236 · 2017-12-14 ·

A drumstick having an attachment to strap it to the thumb of the drummer. The attachment also goes through a hole in the drumstick to allow the stick to freely rotate in its proper plane of motion, allowing the drummer the chance to practice drumming without overly squeezing the drumstick as well as playing the drums with no risk of dropping the drumsticks.

Accelerated Learning, Entertainment and Cognitive Therapy Using Augmented Reality Comprising Combined Haptic, Auditory, and Visual Stimulation
20170358235 · 2017-12-14 ·

A plurality of first sensory cues are generated capable of being perceived by a user. Each first sensory cue of the plurality of first sensory cues is dependent on a position of at least one body member of a performer relative to a performance element of a performance object with which an event is performed. The plurality of first sensory cues being effective for stimulating a first processing center of a brain of the user. A plurality of visual sensory cues are generated capable of being displayed to the user on a video display device. The visual sensory cues providing a virtual visual indication to the user of the position of the at least one body member. The visual sensory cues being effective for stimulating the visual processing center of the brain of the user. The visual sensory cues being synchronized with the first sensory cues so that the position of the at least one body member is virtually visually indicated in synchronization with the first sensory cue and so that the visual processing center is stimulated with a visual sensory cue in synchronization with a first sensory cue stimulating the first processing center. The synchronized stimulation of the first processing center and the visual processing center is effective for teaching the user to perform a version of the event.

Accelerated Learning, Entertainment and Cognitive Therapy Using Augmented Reality Comprising Combined Haptic, Auditory, and Visual Stimulation
20170358235 · 2017-12-14 ·

A plurality of first sensory cues are generated capable of being perceived by a user. Each first sensory cue of the plurality of first sensory cues is dependent on a position of at least one body member of a performer relative to a performance element of a performance object with which an event is performed. The plurality of first sensory cues being effective for stimulating a first processing center of a brain of the user. A plurality of visual sensory cues are generated capable of being displayed to the user on a video display device. The visual sensory cues providing a virtual visual indication to the user of the position of the at least one body member. The visual sensory cues being effective for stimulating the visual processing center of the brain of the user. The visual sensory cues being synchronized with the first sensory cues so that the position of the at least one body member is virtually visually indicated in synchronization with the first sensory cue and so that the visual processing center is stimulated with a visual sensory cue in synchronization with a first sensory cue stimulating the first processing center. The synchronized stimulation of the first processing center and the visual processing center is effective for teaching the user to perform a version of the event.

Interactive guitar game
09839852 · 2017-12-12 · ·

An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.

Interactive guitar game
09839852 · 2017-12-12 · ·

An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.