G09B19/00

SENSOR DEVICE, SENSING METHOD, AND INFORMATION PROCESSING DEVICE
20180008170 · 2018-01-11 ·

[Object] To provide a sensor device, sensing method, and information processing device, capable of executing more flexible measurement for visualizing the movement of an object. [Solution] The sensor device includes: a sensor unit configured to sense information relating to an object; an attachment portion configured to detachably attached to any of one or more attachment positions provided on the object; and an acquisition unit configured to acquire information indicating the attachment position to which the attachment portion is attached.

BEHAVIOUR MODIFICATION
20180012509 · 2018-01-11 ·

An apparatus comprises training means to provide training with respect to behavior modification, stimulus means to provide an association with the training means, and stimulus generating means to generate a stimulus post presentation of the training means. The stimulus generating means has a plurality of potential different stimuli types with at least two stimuli in time-spaced-apart relationship to each other to create a distinct trigger as a stimulus phrase for an individual to recall the training or therapy. The stimulus generating means makes available a number of stimulus phrases to an individual user for different environments expected by an individual user so one stimulus phrase is adopted by an individual user as their distinct trigger in an environment expected by the user. The stimulus means is arranged to provide at least a part of the distinct trigger during association with the training sufficient for recall of the training or therapy.

SPORT-BOOT PRESSURE MONITOR AND METHOD OF USE
20180008864 · 2018-01-11 ·

A sport-boot pressure monitoring system and method of use. The system includes a left boot sensor having a left flexible fluid-containing bladder shaped to fit between a user's left leg and an interior surface of a left boot worn by the user and a left pressure sense element in pressure-sensing communication with the left flexible fluid-containing bladder, a right boot sensor that is similar to the left one, and a controller to provide a pressure alert if pressure between one of the user's legs and the interior surface of the boot worn on that leg violates a predetermined pressure threshold and to provide a proximity alert if a distance between the left and right boots violates a predetermined proximity threshold.

Virtual markings in welding systems

Apparatus, systems, and/or methods are disclosed relating to welding systems that allow for virtual marking of welding workpieces. In some examples, a virtual marking process of the welding system generates and/or displays one or more markings on a display of the welding system in response to a dynamic input. In some examples, the dynamic input may comprise one or more of a user input received via a user interface, a marking instrument, and/or a welding gun of the welding system. In some examples, the dynamic input may comprise images captured by the welding system and recognized by the welding system as indicating markings. In some examples, the markings may guide an operator by indicating weld locations and/or weld order. In some examples, the markings may include embedded marking data (and/or metadata) that may be accessed and/or displayed to provide additional information and/or guidance to the operator.

VEHICLE EXERCISE SYSTEM
20180008855 · 2018-01-11 ·

The present invention relates to systems, methods, and apparatus that facilitate exercise in vehicles. In particular, the present invention provides active exercise in passenger and navigation areas in vehicles by incorporating force sensors in the environment surrounding the passenger and/or navigator in the vehicle. The present invention applies the principles of isometric training and interacts with a remote or on-board computer platform to track, measure and provide instruction to the passage and/or navigator engaged in such isometric training.

INTERACTIVE GAME PLATFORM FOR ENABLING MENTAL PERFORMANCE ENHANCEMENT
20180012508 · 2018-01-11 ·

There is provided, in accordance with an embodiment of the present invention, an apparatus, system, and method to provide enhanced mental performance using games, by proving rhythm based and/or sensory-motor challenges. In one embodiment a rhythm-training platform is provided that includes a user computing device configured to provide rhythmic visual and audio based cues to challenge a user to respond to the cues; and a user rhythm-training device connectable to the user computer device, the rhythm-training device having input keys adapted to enable highly accurate measurement of the user's mechanical responses to the cues on the keys, and for receiving via a user interface input an indication of the user's response performance, wherein the user computing device includes user level adapting code for controlling rhythm based audio challenges given to a user, to be personalized in accordance with the user's performance.

INTERACTIVE GAME PLATFORM FOR ENABLING MENTAL PERFORMANCE ENHANCEMENT
20180012508 · 2018-01-11 ·

There is provided, in accordance with an embodiment of the present invention, an apparatus, system, and method to provide enhanced mental performance using games, by proving rhythm based and/or sensory-motor challenges. In one embodiment a rhythm-training platform is provided that includes a user computing device configured to provide rhythmic visual and audio based cues to challenge a user to respond to the cues; and a user rhythm-training device connectable to the user computer device, the rhythm-training device having input keys adapted to enable highly accurate measurement of the user's mechanical responses to the cues on the keys, and for receiving via a user interface input an indication of the user's response performance, wherein the user computing device includes user level adapting code for controlling rhythm based audio challenges given to a user, to be personalized in accordance with the user's performance.

SYSTEM AND METHOD FOR TRAINING COGNITIVE SKILLS UTILIZING DATA ADDITION TO VIDEOS
20180012506 · 2018-01-11 ·

A cognitive skill development method and system for training users in various fields wherein data is added to a video and the video is played on a user device in accordance with such data. Video interruption techniques such as video occlusion are used to interrupt the video. The user is then presented with questions corresponding to the video and the user's response to such questions is solicited and recorded.

SYSTEM AND METHOD FOR TRAINING COGNITIVE SKILLS UTILIZING DATA ADDITION TO VIDEOS
20180012506 · 2018-01-11 ·

A cognitive skill development method and system for training users in various fields wherein data is added to a video and the video is played on a user device in accordance with such data. Video interruption techniques such as video occlusion are used to interrupt the video. The user is then presented with questions corresponding to the video and the user's response to such questions is solicited and recorded.

GOLF TRAINING AID
20180008876 · 2018-01-11 ·

A golf training aid comprising a flexible arm band adapted to releasably fasten, a flexible strip having a first end and a second end and at the first end and the second end a closed loop is formed, wherein at substantially the midpoint of the flexible strip is attached to the flexible arm band, a first band detachably attached to the flexible strip through the closed loop at the first end, a second band is detachably attached to the flexible strip through the closed loop at the second end, and a securing mechanism attached to the second end of the first band and the second end of the second end by the detachable connects, and the securing mechanism is designed to secure to a golfer's clothing.