Patent classifications
G09B23/00
Systems and methods employing unique device for generating random signals and metering and addressing, e.g., unusual deviations in said random signals
According to some embodiments, a system comprises a generator of a truly random signal is connected to an input and feedback device for the purpose of providing a user with real time feedback on the random signal. The user observes a representation of the signal in the process of an external physical event for the purpose of finding a correlation between the random output and what happens during the physical event. In some examples, the system is preferably designed such the system is shielded from all classically known forces such as gravity, physical pressure, motion, electromagnetic fields, humidity, etc. and/or, such classical forces are factored out of the process as much as possible. The system is thus designed to be selectively response to signals from living creatures, in particular, humans.
Systems and methods to define and monitor a scenario of conditions
Systems and methods to define a scenario of conditions comprising the steps of defining at least one condition for at least one educational objective, the at least one condition being represented by a constraint and scheduling the conditions into a scenario of conditions. In some embodiments, the scheduling is performed by analyzing the constraints using constraint programming. In some embodiments, the constraints comprise mathematical or computational constraints representing a range of variables. Also disclosed are systems and methods to monitor a scenario of conditions.
Simulation system and methods for surgical training
A three-dimensional radiological image of a living being is acquired and an anatomical feature of interest therein is identified. A three-dimensional print of the feature is created; the print has haptic characteristics that are similar to those of the anatomical feature of interest. The print is incorporated into a model upon which a medical student can simulate a surgical operation. A simulator is provided; the simulator simulates the operation of a c-arm fluoroscope. This enables the medical student to simulate surgery while operating a fluoroscope.
Simulation system and methods for surgical training
A three-dimensional radiological image of a living being is acquired and an anatomical feature of interest therein is identified. A three-dimensional print of the feature is created; the print has haptic characteristics that are similar to those of the anatomical feature of interest. The print is incorporated into a model upon which a medical student can simulate a surgical operation. A simulator is provided; the simulator simulates the operation of a c-arm fluoroscope. This enables the medical student to simulate surgery while operating a fluoroscope.
Modular Electro-Mechanical Agent
A modular electro-mechanical agent having a plurality of modules including mechanical and electrical components, that can be constructed to complete at least one pre-determined task and/or contribute in performing the at least one pre-determined task. The electro-mechanical agent can include extension modules and can be altered as per user preference to add, eliminate or modify any features of the agent for completing and/or participating in a plurality of pre-determined tasks.
Modular Electro-Mechanical Agent
A modular electro-mechanical agent having a plurality of modules including mechanical and electrical components, that can be constructed to complete at least one pre-determined task and/or contribute in performing the at least one pre-determined task. The electro-mechanical agent can include extension modules and can be altered as per user preference to add, eliminate or modify any features of the agent for completing and/or participating in a plurality of pre-determined tasks.
LEARNING KITS
STEAM learning kits can include interactive devices that can be assembled by users. The interactive devices can have various designs and features that facilitate learning by users. The STEAM learning kits can be used to assemble interactive devices that can take on a number of forms that would be interesting for a child's toy, including but not limited to insects, animals, vehicles, or other figures. Various aspects of the present disclosure describe examples of systems that include interactive devices implemented in an interactive device form factor, such as to enable a user to assemble a butterfly wall; features of various examples described herein can be used to implement various form factors of interactive devices.
LEARNING KITS
STEAM learning kits can include interactive devices that can be assembled by users. The interactive devices can have various designs and features that facilitate learning by users. The STEAM learning kits can be used to assemble interactive devices that can take on a number of forms that would be interesting for a child's toy, including but not limited to insects, animals, vehicles, or other figures. Various aspects of the present disclosure describe examples of systems that include interactive devices implemented in an interactive device form factor, such as to enable a user to assemble a butterfly wall; features of various examples described herein can be used to implement various form factors of interactive devices.
SYSTEMS AND METHODS FOR IOT CONNECTED STEM LEARNING KIT
An IoT connected educational system can include an application executing on a client device, a hub that performs input, communication, and processing functions, and at least one interactive device connected with the hub or the application. The hub can include at least one user input device, a processing circuit, and a communications circuit. The processing circuit can receive a user input via the at least one user input device and generate a control signal to control operation of the at least one interactive device based on the received user input. Each interactive device can include a body coupled to at least one moving component, an actuator coupled to a drive system coupled to each moving component, a plurality of lighting elements, a plurality of input sensors, a communications circuit, and a control system to drive the various inputs and outputs. A processing circuit of the interactive unit can receive the control signal and control operation of at least one of the actuator or the lighting elements based on the control signal. The interactive devices can take on a number of forms that would be interesting for a child's toy, including but not limited to flowers, insects, animals, vehicles, or other figurines.
SYSTEMS AND METHODS FOR IOT CONNECTED STEM LEARNING KIT
An IoT connected educational system can include an application executing on a client device, a hub that performs input, communication, and processing functions, and at least one interactive device connected with the hub or the application. The hub can include at least one user input device, a processing circuit, and a communications circuit. The processing circuit can receive a user input via the at least one user input device and generate a control signal to control operation of the at least one interactive device based on the received user input. Each interactive device can include a body coupled to at least one moving component, an actuator coupled to a drive system coupled to each moving component, a plurality of lighting elements, a plurality of input sensors, a communications circuit, and a control system to drive the various inputs and outputs. A processing circuit of the interactive unit can receive the control signal and control operation of at least one of the actuator or the lighting elements based on the control signal. The interactive devices can take on a number of forms that would be interesting for a child's toy, including but not limited to flowers, insects, animals, vehicles, or other figurines.