Patent classifications
H04R2430/00
LOCALIZED PROJECTION OF AUDIBLE NOISES IN MEDICAL SETTINGS
A localized sound projection system can coordinate the sounds of speakers to simulate the placement of an auditory cue in a 3D space. The system can include a plurality of speakers configured to output auditory signals and a sound localization controller configured to control the plurality of speakers to coordinate the auditory signals to simulate an origination location of a patient alarm. The sound localization controller can determine adjusted auditory signals and control a plurality of speakers to output the plurality of adjusted auditory signals. A method for dynamically controlling speaker settings in a medical environment can include determining volume settings corresponding to a speaker, monitoring a level of ambient noise corresponding to a room of a patient, controlling the volume settings of the speaker to reduce or increase a sound level output of a speaker. A patient monitoring system can be configured to physically manipulate medical devices in response to audible commands. The system can receive a plurality of vocal commands from a user and can manipulate various settings after confirmation from a user.
Audio output circuit and audio device
The present disclosure discloses an audio output circuit including an audio power amplifier, a mute control circuit and a microcontroller, the audio power amplifier includes a power input terminal, a mute control terminal and an audio signal output terminal, the power input terminal is used to connect a power supply to obtain a power supply voltage, the mute control terminal is connected with the microcontroller through the mute control circuit and is grounded by a pull-down resistor, the audio signal output terminal is used to output an audio signal, the mute control circuit is also connected to the power supply for disconnecting the mute control terminal from the microcontroller when the power supply voltage is less than a preset voltage. The present disclosure also provides an audio device. According to the present disclosure, it is possible to effectively prevent the POP sound of the speaker of the audio device.
Headset with voice scrambling for private conversations
An electronic device may be configurable to operate in a scrambling mode and a non-scrambling mode while processing chat audio and microphone audio for a first player participating in an online multiplayer game. While operating in the non-scrambling mode, the electronic device may be configured to transmit the microphone audio without scrambling the microphone audio. While operating in the scrambling mode, the electronic device may be configured to scramble the microphone audio and transmit the scrambled microphone audio. The electronic device may be operable to select a scrambling key used to scramble the microphone audio based on a signal received by the electronic device that indicates a role of the player in the online multiplayer game. The role of the player may correspond to which of two or more opposing teams the first player is a member of in the online multiplayer game.
Gaming headset with voice scrambling for private in-game conversations
An electronic device may be configurable to operate in a scrambling mode and a non-scrambling mode while processing chat audio and microphone audio for a first player participating in an online multiplayer game via a game console. While operating in the non-scrambling mode, the electronic device may be configured to transmit the microphone audio to the game console without scrambling the microphone audio. While operating in the scrambling mode, the electronic device may be configured to scramble the microphone audio and transmit the scrambled microphone audio to the game console. The electronic device may be operable to select a scrambling key used to scramble the microphone audio based on a signal received by the electronic device that indicates a role of the player in the online multiplayer game. The role of the player may correspond to which of two or more opposing teams the first player is a member of in the online multiplayer game.
Loud-speaking, loud-speaker and interactive device
A loud-speaking apparatus can comprise a loudspeaker array comprising multiple loud-speaking units, wherein each loud-speaking unit is configured to produce sound according to an input signal; a fault detection module, configured to detect fault parameters of a loud-speaking unit in the loudspeaker array; and a compensation module, configured to adjust, according to the fault parameters, the input signal corresponding to a related loud-speaking unit in the loudspeaker array, to compensate for a sound effect of the loudspeaker array affected by the loud-speaking unit having a sound production fault. A loudspeaker array comprising multiple loud-speaking units can be arranged, and when a loud-speaking unit having a sound production fault is detected, an input signal corresponding to the loud-speaking unit can be adjusted, so as to reduce an impact of the loud-speaking unit having a sound production fault on the sound effect during use, and improve user experience.
AUDIO OUTPUT CIRCUIT AND AUDIO DEVICE
The present disclosure discloses an audio output circuit including an audio power amplifier, a mute control circuit and a microcontroller, the audio power amplifier includes a power input terminal, a mute control terminal and an audio signal output terminal, the power input terminal is used to connect a power supply to obtain a power supply voltage, the mute control terminal is connected with the microcontroller through the mute control circuit and is grounded by a pull-down resistor, the audio signal output terminal is used to output an audio signal, the mute control circuit is also connected to the power supply for disconnecting the mute control terminal from the microcontroller when the power supply voltage is less than a preset voltage. The present disclosure also provides an audio device. According to the present disclosure, it is possible to effectively prevent the POP sound of the speaker of the audio device.
Vibration apparatus and apparatus and vehicular apparatus comprising the same
A vibration apparatus may include a vibration device and an adhesive member at a surface of the vibration device. A modulus of the vibration device may be equal to a modulus of the adhesive member or may be greater than the modulus of the adhesive member.
MEDICAL MONITORING HUB
A localized sound projection system can coordinate the sounds of speakers to simulate the placement of an auditory cue in a 3D space. The system can include a plurality of speakers configured to output auditory signals and a sound localization controller configured to control the plurality of speakers to coordinate the auditory signals to simulate an origination location of a patient alarm. The sound localization controller can determine adjusted auditory signals and control a plurality of speakers to output the plurality of adjusted auditory signals. A method for dynamically controlling speaker settings in a medical environment can include determining volume settings corresponding to a speaker, monitoring a level of ambient noise corresponding to a room of a patient, controlling the volume settings of the speaker to reduce or increase a sound level output of a speaker. A patient monitoring system can be configured to physically manipulate medical devices in response to audible commands. The system can receive a plurality of vocal commands from a user and can manipulate various settings after confirmation from a user.
Method and apparatus for controlling headphones, headphones and storage medium
A method for controlling headphones. The headphones include a feedback microphone and a speaker. The method includes: obtaining an ear canal audio signal by collecting an audio signal in an ear canal by the feedback microphone; obtaining an audio signal feature parameter by conducting feature extraction on the ear canal audio signal; determining a tightness level of the headphones in a current wearing status; generating an audio feature to be identified according to the audio signal feature parameter and the tightness level; inputting the audio feature to be identified into a preset interactive operation identification model, and outputting an identification result, where the identification result includes an interactive operation identifier; determining a control instruction corresponding to the interactive operation identifier; and controlling a playback status of the speaker according to the control instruction.
HEADSET FOR PRIVATE CONVERSATIONS
An electronic device may be configurable to operate in a scrambling mode and a non-scrambling mode while processing chat audio and microphone audio for a first player participating in an online multiplayer game. While operating in the non-scrambling mode, the electronic device may be configured to transmit the microphone audio without scrambling the microphone audio. While operating in the scrambling mode, the electronic device may be configured to scramble the microphone audio and transmit the scrambled microphone audio. The electronic device may be operable to select a scrambling key used to scramble the microphone audio based on a signal received by the electronic device that indicates a role of the player in the online multiplayer game. The role of the player may correspond to which of two or more opposing teams the first player is a member of in the online multiplayer game.