Patent classifications
H04S5/00
Immersive audio rendering
In some examples, immersive audio rendering may include determining whether an audio signal includes a first content format including stereo content, or a second content format including multichannel or object-based content. In response to a determination that the audio signal includes the first content format, the audio signal may be routed to a first block that includes a low-frequency extension and a stereo to multichannel upmix to generate a resulting audio signal. Alternatively, the audio signal may be routed to another low-frequency extension to generate the resulting audio signal. The audio signal may be further processed by performing spatial synthesis on the resulting audio signal, and crosstalk cancellation on the spatial synthesized audio signal. Further, multiband-range compression may be performed on the crosstalk cancelled audio signal, and an output stereo signal may be generated based on the multiband-range compressed audio signal.
Bass management for audio rendering
Improved methods and devices for processing low-frequency audio data are provided. A bass extraction process may involve applying low-pass filters to received audio object signals, to produce extracted low-frequency audio signals. The bass extraction process may be performed prior to a process of rendering audio objects into speaker feed signals. A bass management process may involve routing the extracted low-frequency audio signals to the one or more speakers capable of reproducing low-frequency audio signals.
Bass management for audio rendering
Improved methods and devices for processing low-frequency audio data are provided. A bass extraction process may involve applying low-pass filters to received audio object signals, to produce extracted low-frequency audio signals. The bass extraction process may be performed prior to a process of rendering audio objects into speaker feed signals. A bass management process may involve routing the extracted low-frequency audio signals to the one or more speakers capable of reproducing low-frequency audio signals.
Audio providing apparatus and audio providing method
An audio providing apparatus and method are provided. The audio providing apparatus includes: an object renderer configured to render an object audio signal based on geometric information regarding the object audio signal; a channel renderer configured to render an audio signal having a first channel number into an audio signal having a second channel number; and a mixer configured to mix the rendered object audio signal with the audio signal having the second channel number.
Producing a multichannel sound from stereo audio signals
The invention relates to a method for generating a multichannel audio signal (600, 700) from a stereo audio signal (100, 200), having the following steps: ascertaining a first panning coefficient (310) and a second panning coefficient (320) of the stereo audio signal; ascertaining a direct signal (515) as well as a first surroundings signal (510) and a second surroundings signal (520) from the first audio signal and the second audio signal and from the first panning coefficient and the second panning coefficient; ascertaining a plurality of repanning coefficients (410, 415, 420) from the panning coefficients, each repanning coefficient of the plurality of repanning coefficients being assigned to an audio channel (580, 585, 590) of a plurality of audio channels of the multichannel audio signal; calculating each direct signal using each of the repanning coefficients of the plurality of repanning coefficients; and converting each audio channel into a playback signal (600, 700) of the multichannel audio signal, each playback signal being provided for a respective playback device.
Methods for audio encoding and decoding, corresponding computer-readable media and corresponding audio encoder and decoder
The present disclosure provides methods, devices and computer program products which provide less complex and more flexible control of the introduced decorrelation in an audio coding system. According to the disclosure, this is achieved by calculating and using two weighting factors, one for an approximated audio object and one for a decorrelated audio object, for introduction of decorrelation of audio objects in the audio coding system.
Methods for audio encoding and decoding, corresponding computer-readable media and corresponding audio encoder and decoder
The present disclosure provides methods, devices and computer program products which provide less complex and more flexible control of the introduced decorrelation in an audio coding system. According to the disclosure, this is achieved by calculating and using two weighting factors, one for an approximated audio object and one for a decorrelated audio object, for introduction of decorrelation of audio objects in the audio coding system.
Encoding and rendering a piece of sound program content with beamforming data
A system and method for rendering a piece of sound program content to include data and parameters that describe perceptual, acoustic, and geometric object properties is provided. The perceptual, acoustic, and geometric properties may include one or more of 1) a three-dimensional location of an audio object, 2) a width of an audio object, 3) ambience characteristics of an audio object, 4) diffuseness characteristics of an audio object, and 5) a direct-to-reverberant sound ratio of an audio object. Based on these pieces of data, an audio playback system may produce one or more beam patterns that reproduce three-dimensional properties of audio objects and/or audio channels of the piece of sound program content. Accordingly, the system and method for rendering a piece of sound program content may accurately represent the multi-dimensional properties of the piece of sound program content through the use of beam patterns.
Extracting a common signal from multiple audio signals
Extracting a common signal from multiple audio signals may include summing a first signal and a second signal to obtain a first+second signal; subtracting the second signal from the first signal to obtain a first−second signal; transforming the first+second signal and the first−second signal to frequency domain representations; calculating absolute value of the frequency domain representations of the first+second signal and the first−second signal; subtracting the absolute value of the frequency domain representation of the first−second signal from the absolute value of the frequency domain representation of the first+second signal to obtain a difference signal; multiplying the difference signal by the frequency domain representation of the first+second signal to obtain a product signal; dividing the product signal by the absolute value of the frequency domain representation of the first+second signal to obtain a frequency domain representation of the common signal; and transforming the frequency domain representation to the common signal.
SOUND REPRODUCTION SYSTEM
A sound reproduction system includes a sound processing device connected to a stationary first output device including a plurality of sound output units and a portable second output device including a plurality of sound output units. In the sound reproduction system, the sound processing device generates a first sound output signal to be output to the first output device and a second sound output signal, which is different from the first sound output signal, to be output to the second output device. At least the second sound output signal out of the first and second sound output signals includes a signal that is obtained by performing 3-D sound processing.