H04S5/00

Audio decoder for audio channel reconstruction

A method and apparatus for reconstructing N audio channels from M audio channels is disclosed. The method includes receiving a bitstream containing an encoded audio signal representing the M audio channels and decoding the encoded audio signal to obtain a frequency domain representation of the M audio channels. The method further includes extracting a parameter from the bitstream and reconstructing at least one of the N audio channels using the parameter. The parameter represents an angle between two signals, at least one of which is included in the M audio channels.

Audio decoder for audio channel reconstruction

A method and apparatus for reconstructing N audio channels from M audio channels is disclosed. The method includes receiving a bitstream containing an encoded audio signal representing the M audio channels and decoding the encoded audio signal to obtain a frequency domain representation of the M audio channels. The method further includes extracting a parameter from the bitstream and reconstructing at least one of the N audio channels using the parameter. The parameter represents an angle between two signals, at least one of which is included in the M audio channels.

Renderer controlled spatial upmix

An audio decoder device for decoding a compressed input audio signal having at least one core decoder having one or more processors for generating a processor output signal based on a processor input signal, wherein a number of output channels of the processor output signal is higher than a number of input channels of the processor input signal, wherein each of the one or more processors has a decorrelator and a mixer, wherein a core decoder output signal having a plurality of channels has the processor output signal, and wherein the core decoder output signal is suitable for a reference loudspeaker setup; at least one format converter device configured to convert the core decoder output signal into an output audio signal, which is suitable for a target loudspeaker setup; and a control device configured to control at least one or more processors in such way that the decorrelator of the processor may be controlled independently from the mixer of the processor, wherein the control device is configured to control at least one of the decorrelators of the one or more processors depending on the target loudspeaker setup.

Renderer controlled spatial upmix

An audio decoder device for decoding a compressed input audio signal having at least one core decoder having one or more processors for generating a processor output signal based on a processor input signal, wherein a number of output channels of the processor output signal is higher than a number of input channels of the processor input signal, wherein each of the one or more processors has a decorrelator and a mixer, wherein a core decoder output signal having a plurality of channels has the processor output signal, and wherein the core decoder output signal is suitable for a reference loudspeaker setup; at least one format converter device configured to convert the core decoder output signal into an output audio signal, which is suitable for a target loudspeaker setup; and a control device configured to control at least one or more processors in such way that the decorrelator of the processor may be controlled independently from the mixer of the processor, wherein the control device is configured to control at least one of the decorrelators of the one or more processors depending on the target loudspeaker setup.

METHOD FOR GENERATING SOUND AND DEVICES FOR PERFORMING SAME
20220021998 · 2022-01-20 ·

Disclosed are a method for generating a sound, and devices for performing same. The method for generating a sound, according to one embodiment, includes the acquiring a real sound generated in a real space, and a play sound generated in a virtual space, and generating, by combining the real sound and the play sound, a combined sound generated in a mixed reality in which the real space and the virtual space are mixed.

MULTI-CHANNEL IN-VEHICLE SOUND SYSTEM
20230300551 · 2023-09-21 ·

The disclosure relates to a multi-channel in-vehicle sound system, comprising: an audio processing device, a power amplifier, and a plurality of speakers, wherein the plurality of speakers comprise: a central speaker arranged in the center of the front of a vehicle cabin; a left speaker arranged in the left front of the vehicle cabin; a right speaker arranged in the right front of the vehicle cabin; a left surround speaker arranged on the left of the vehicle cabin; a right surround speaker arranged on the right of the vehicle cabin; a left front 3D speaker and a right front 3D speaker arranged on two sides of a roof and corresponding to the positions of front seats. for any one of the plurality of speakers, an azimuth compensation for the speaker is made by means of the speakers located around the speaker. According to the multi-channel in-vehicle sound system of the present disclosure, a more immersive sound field can be is provided, a better sound experience can be achieved, and the timbre can be better restored.

AUDIO CONTROL FOR EXTENDED-REALITY SHARED SPACE
20220014839 · 2022-01-13 ·

Methods, systems, computer-readable media, and apparatuses for audio signal processing are presented. Some configurations include determining that first audio activity in at least one microphone signal is voice activity; determining whether the voice activity is voice activity of a participant in an application session active on a device; based at least on a result of the determining whether the voice activity is voice activity of a participant in the application session, generating an antinoise signal to cancel the first audio activity; and by a loudspeaker, producing an acoustic signal that is based on the antinoise signal. Applications relating to shared virtual spaces are described.

AUDIO CONTROL FOR EXTENDED-REALITY SHARED SPACE
20220014839 · 2022-01-13 ·

Methods, systems, computer-readable media, and apparatuses for audio signal processing are presented. Some configurations include determining that first audio activity in at least one microphone signal is voice activity; determining whether the voice activity is voice activity of a participant in an application session active on a device; based at least on a result of the determining whether the voice activity is voice activity of a participant in the application session, generating an antinoise signal to cancel the first audio activity; and by a loudspeaker, producing an acoustic signal that is based on the antinoise signal. Applications relating to shared virtual spaces are described.

Data processing method and apparatus, acquisition device, and storage medium
11223923 · 2022-01-11 · ·

Disclosed is a data processing method, comprising: receiving M channels of encoded audio data; decoding the M channels of encoded audio data, to acquire space information of an audio corresponding to the M channels of audio data, wherein M is a positive integer; determining Q speaker devices corresponding to the M channels of audio data according to the acquired space information of the audio and position information of the speaker devices, wherein Q is a positive integer; and rendering the M channels of audio data with the determined Q speaker devices. Embodiments of the present invention further provide an acquisition device, a data processing device, and a storage medium.

Methods and Apparatus for Rendering Audio Objects

Multiple virtual source locations may be defined for a volume within which audio objects can move. A set-up process for rendering audio data may involve receiving reproduction speaker location data and pre-computing gain values for each of the virtual sources according to the reproduction speaker location data and each virtual source location. The gain values may be stored and used during “run time,” during which audio reproduction data are rendered for the speakers of the reproduction environment. During run time, for each audio object, contributions from virtual source locations within an area or volume defined by the audio object position data and the audio object size data may be computed. A set of gain values for each output channel of the reproduction environment may be computed based, at least in part, on the computed contributions. Each output channel may correspond to at least one reproduction speaker of the reproduction environment.