A61H5/00

VISION STRENGTHENING METHODS AND SYSTEMS
20220062048 · 2022-03-03 ·

Active dichoptic perceptual-learning tasks or dichoptic game play have been shown to significantly improve visual acuity of amblyopic children and adults. However, these dichoptic perceptual learning tasks are intensive and repetitive such that non-compliance is high. In contrast, the invention provides dichoptic perceptual learning in a manner that the user maintains its use and compliance is increased. Further, compliance becomes automatic if the user performs tasks in a normal manner and “forgets” that they are actually under-going treatment as it is integrated with minimal disruption to their life and activities. Accordingly, a methodology exploiting complementary dichoptic stimulation is presented.

VISION STRENGTHENING METHODS AND SYSTEMS
20220062048 · 2022-03-03 ·

Active dichoptic perceptual-learning tasks or dichoptic game play have been shown to significantly improve visual acuity of amblyopic children and adults. However, these dichoptic perceptual learning tasks are intensive and repetitive such that non-compliance is high. In contrast, the invention provides dichoptic perceptual learning in a manner that the user maintains its use and compliance is increased. Further, compliance becomes automatic if the user performs tasks in a normal manner and “forgets” that they are actually under-going treatment as it is integrated with minimal disruption to their life and activities. Accordingly, a methodology exploiting complementary dichoptic stimulation is presented.

EYE EXERCISE DEVICE
20210307994 · 2021-10-07 ·

An eye exercise device includes: a barrel which is worn on a face and shields a wearer's eyes; and forward gaze plates which are disposed so as to face the wearer's eyes on one side of the barrel, wherein the forward gaze plates are provided with at least one of a throughhole for guiding light provided from the outside of the barrel to the wearer's eyes and an LED for irradiating illumination light toward the wearer's eyes.

EYE EXERCISE DEVICE
20210307994 · 2021-10-07 ·

An eye exercise device includes: a barrel which is worn on a face and shields a wearer's eyes; and forward gaze plates which are disposed so as to face the wearer's eyes on one side of the barrel, wherein the forward gaze plates are provided with at least one of a throughhole for guiding light provided from the outside of the barrel to the wearer's eyes and an LED for irradiating illumination light toward the wearer's eyes.

Digital apparatus and application for treating myopia
11189192 · 2021-11-30 · ·

Systems and methods for treating myopia are provided. A system may include a digital apparatus, which may include a digital instruction generation unit configured to generate digital therapeutic modules for treating myopia based on a mechanism of action (MOA) in and a therapeutic hypothesis for the myopia, generate specified digital instructions based on the digital therapeutic modules and provide the digital instructions to a first user, and an outcome collection unit configured to collect the first user's execution outcomes of the digital instructions. The system may also include a healthcare provider portal for a healthcare provider to manage their patients and/or an administrative portal.

Vision strengthening methods and systems

Active dichoptic perceptual-learning tasks or dichoptic game play have been shown to significantly improve visual acuity of amblyopic children and adults. However, these dichoptic perceptual learning tasks are intensive and repetitive such that non-compliance is high. In contrast, the invention provides dichoptic perceptual learning in a manner that the user maintains its use and compliance is increased. Further, compliance becomes automatic if the user performs tasks in a normal manner and “forgets” that they are actually undergoing treatment as it is integrated with minimal disruption to their life and activities. Accordingly, a methodology exploiting complementary dichoptic simulation is presented.

Vision strengthening methods and systems

Active dichoptic perceptual-learning tasks or dichoptic game play have been shown to significantly improve visual acuity of amblyopic children and adults. However, these dichoptic perceptual learning tasks are intensive and repetitive such that non-compliance is high. In contrast, the invention provides dichoptic perceptual learning in a manner that the user maintains its use and compliance is increased. Further, compliance becomes automatic if the user performs tasks in a normal manner and “forgets” that they are actually undergoing treatment as it is integrated with minimal disruption to their life and activities. Accordingly, a methodology exploiting complementary dichoptic simulation is presented.

Methods and apparatus to measure fast-paced performance of people
11129524 · 2021-09-28 · ·

The present disclosure provides improved methods and apparatus for evaluation of an individual's cognitive performance in a fast-paced, visually dynamic environment. The apparatus may comprise a display configured to present a plurality of stimuli to the subject, and a processor coupled to the display, the processor comprising instructions to determine a subject's visual perceptual skills, memory and learning skills, and response command and control skills. The methods and apparatus described herein can evaluate key cognitive processes that underlie split-second decision-making in visually dynamic environments. The results can provide comparison of cognitive skills across individuals performing in a specific environment, as well as evaluations of more targeted sets of cognitive processes for specific positions in an environment that might require unique sets of skills.

Vision training device for improving fusional vergence
11110027 · 2021-09-07 · ·

At least one of the first display and a second display move at least one of the left eye image and the right eye image such that a distance between the left eye image and the right eye image is increased. A separation confirmation signal is received indicating that the image focuses of the image do not coincide with each other in terms of fusion. Fusional amplitude information is stored indicating a separation distance between the left eye image and the right eye image when the image separation confirmation is input.

Vision training device for improving fusional vergence
11110027 · 2021-09-07 · ·

At least one of the first display and a second display move at least one of the left eye image and the right eye image such that a distance between the left eye image and the right eye image is increased. A separation confirmation signal is received indicating that the image focuses of the image do not coincide with each other in terms of fusion. Fusional amplitude information is stored indicating a separation distance between the left eye image and the right eye image when the image separation confirmation is input.