Patent classifications
H04S7/00
Disabling/re-enabling head tracking for distracted user of spatial audio application
Embodiments are disclosed for disabling/re-enabling head tracking for spatial audio applications. In an embodiment, a method comprises: obtaining, using one or more processors of an auxiliary device worn by a user, motion data; tracking, using the one or more processors, the user's head based at least in part on the motion data; determining, using the one or more processors, whether or not the user is walking based at least in part on the motion data; in accordance with determining that the user is walking, determining if a source device configured to deliver spatial audio to the auxiliary device is static for a specified period of time; and in accordance with determining that the user is walking and the source device is static for the specified period of time, disabling the head tracking.
Reconstruction of audio scenes from a downmix
Audio objects are associated with positional metadata. A received downmix signal comprises downmix channels that are linear combinations of one or more audio objects and are associated with respective positional locators. In a first aspect, the downmix signal, the positional metadata and frequency-dependent object gains are received. An audio object is reconstructed by applying the object gain to an upmix of the downmix signal in accordance with coefficients based on the positional metadata and the positional locators. In a second aspect, audio objects have been encoded together with at least one bed channel positioned at a positional locator of a corresponding downmix channel. The decoding system receives the downmix signal and the positional metadata of the audio objects. A bed channel is reconstructed by suppressing the content representing audio objects from the corresponding downmix channel on the basis of the positional locator of the corresponding downmix channel.
Generating binaural audio in response to multi-channel audio using at least one feedback delay network
In some embodiments, virtualization methods for generating a binaural signal in response to channels of a multi-channel audio signal, which apply a binaural room impulse response (BRIR) to each channel including by using at least one feedback delay network (FDN) to apply a common late reverberation to a downmix of the channels. In some embodiments, input signal channels are processed in a first processing path to apply to each channel a direct response and early reflection portion of a single-channel BRIR for the channel, and the downmix of the channels is processed in a second processing path including at least one FDN which applies the common late reverberation. Typically, the common late reverberation emulates collective macro attributes of late reverberation portions of at least some of the single-channel BRIRs. Other aspects are headphone virtualizers configured to perform any embodiment of the method.
Sound effect simulation by creating virtual reality obstacle
According to one embodiment, a method, computer system, and computer program product for modulating external sounds to reflect the acoustic effects of virtual objects in a mixed-reality environment is provided. The present invention may include creating a knowledge corpus, recording a sound effect occurring externally to a mixed-reality environment experienced by a user operating the mixed-reality device; identifying one or more objects within the mixed-reality environment, including at least one virtual object; modulating the sound effect based on the knowledge corpus to simulate one or more acoustic effects of the one or more objects within the MR environment; and playing the modulated sound effect to the user.
Surround sound location virtualization
A computer program product having a non-transitory computer-readable medium including computer program logic encoded thereon that, when performed on a surround sound audio system that is configured to render left front, right front, and center front audio signals, and also render left and right near-field binaurally-encoded audio signals, causes the surround sound audio system to develop the left and right near-field binaurally-encoded audio signals, and provide the left near-field binaurally-encoded audio signal to a left non-occluding near-field driver and provide the right near-field binaurally-encoded audio signal to a right non-occluding near-field driver.
DEVICE AND METHOD FOR THREE-DIMENSIONAL SOUND REPRODUCTION
Described is a device for the reproduction of three-dimensional sound, in particular headphones, including a pair of specular pads, having a shape such as to substantially form a portion of geoid or a hemisphere where each pad defines a concave inner surface having a plurality of recesses distributed according to a predetermined distribution. The device includes a plurality of loudspeakers, designed for sound reproduction and housed in these recesses. The device also includes a control unit, connected to the plurality of loudspeakers, configured to perform an analysis of a digital sound source and to determine a sound reproduction configuration of the loudspeakers as a function of the analysis of the sound source.
SOUND EFFECT ADJUSTMENT
A sound effect adjustment method is provided. In the method, a video frame and an audio signal of a corresponding time unit of a target video are obtained. A sound source orientation and a sound source distance of a sound source object in the video frame are determined. Scene information corresponding to the video frame is determined. The audio signal is filtered based on the sound source orientation and the sound source distance. An echo coefficient is determined according to the scene information. Further, an adjusted audio signal with an adjusted sound effect is generated based on the filtered audio signal and the echo coefficient.
SIGNAL PROCESSING APPARATUS AND METHOD, ACOUSTIC REPRODUCTION APPARATUS, AND PROGRAM
The present technology relates to a signal processing apparatus and method, an acoustic reproduction apparatus, and a program that can achieve more realistic acoustic presentation.
The signal processing apparatus includes an acoustic transfer characteristic convolution processing unit that convolves an acoustic transfer characteristic according to a current position of a presentation destination of a virtual sound source among the acoustic transfer characteristic associated with each position in a space and virtual sound source data of the virtual sound source. The present technology can be applied to an acoustic reproduction system.
AUDIO SIGNAL PROCESSING METHOD, ELECTRONIC APPARATUS, AND STORAGE MEDIUM
An audio signal processing method, includes acquiring a first distance between a current position and an initial position of a mobile device, and a second distance between the current position of the mobile device and a wearable device. Determining a first deflection angle according to the first distance, the second distance and the initial distance between the mobile device and the wearable device. Acquiring a second deflection angle of the wearable device reflecting a posture change. Determining relative position information between the mobile device and the wearable device according to the first deflection angle, the second deflection angle and the second distance and processing an audio signal based on the relative position information to obtain a playing audio played by the wearable device.
AUDIO SIGNAL PROCESSING METHOD, ELECTRONIC APPARATUS, AND STORAGE MEDIUM
An audio signal processing method, includes: acquiring first rotation information when a wearable device rotates and second rotation information when a mobile device connected to the wearable device rotates; determining relative position information between the wearable device and the mobile device according to the first rotation information and the second rotation information; and processing an audio signal based on the relative position information to obtain a playing audio played by the wearable device.