E04H3/10

Production and consumption system of three-dimensional vertical planting landscape and capable of achieving healthy, low-cost and environmental protection
11174653 · 2021-11-16 ·

A production and consumption system of three-dimensional vertical planting landscape and capable of achieving healthy, low-cost and environmental protection includes an aquatic raising zone, a crop planting zone, an animal raising zone, an insect culturing zone, a food processing zone, a consumption zone, a sport health zone, providing a shopping suggestion list automatically for reference based on a consumer's purchase traceability, and offering a sport suggestion list and a food suggestion list that are suitable for the consumer based on a physiological data so as to allow the consumer to do exercise and control diet, thereby attaining effects of low-cost, environmental protection, super-freshness, high efficiency, high quality of production of vegetables, meat and aquatic products, and functions of purchase, health, shopping, tourism, exercise, fitness and health monitoring.

Immersive live-action gaming facility
11161050 · 2021-11-02 · ·

An immersive gaming facility has a plurality of game rooms, each with a respective interactive gaming space with electronically controlled interactive game elements, a respective entrance through which participants are admissible from a waiting area with a respective sign-in station operable to control admission of participants in a groupwise fashion. After admission, an executed game session involves controlled operation of the interactive game elements and monitoring of participant interaction therewith to identify participant completion or failure of tasks in said game session; and terminate execution of said game session upon expiry of a time limit or multiple detected failures exceeding a predetermined limit. The waiting areas are accessible independently of one another off a shared common area, allowing participation among the game rooms in any participant-selected order. The gaming spaces are darkened environments illuminated only by the interactive game elements and game status displays.

Immersive live-action gaming facility
11161050 · 2021-11-02 · ·

An immersive gaming facility has a plurality of game rooms, each with a respective interactive gaming space with electronically controlled interactive game elements, a respective entrance through which participants are admissible from a waiting area with a respective sign-in station operable to control admission of participants in a groupwise fashion. After admission, an executed game session involves controlled operation of the interactive game elements and monitoring of participant interaction therewith to identify participant completion or failure of tasks in said game session; and terminate execution of said game session upon expiry of a time limit or multiple detected failures exceeding a predetermined limit. The waiting areas are accessible independently of one another off a shared common area, allowing participation among the game rooms in any participant-selected order. The gaming spaces are darkened environments illuminated only by the interactive game elements and game status displays.

SYSTEMS AND METHODS FOR CONFIGURING AVATARS IN INTERACTIVE PHYSICAL ENVIRONMENTS
20220398799 · 2022-12-15 · ·

An interactive physical environment providing entertainment to a patron includes a scanner, a sensor within the room, and a control system. The scanner is associated with a room provided by the interactive physical environment. The scanner identifies a patron of the interactive physical environment and transmits patron identification information. The sensor determines patron game performance data and transmits the patron performance data. The control system receives patron identification information from the scanner and patron performance data from the sensor. The control system, responsive to the received patron identification information and patron performance data, modifying an avatar associated with the patron.

LOAD DISTRIBUTION AND ABSORPTION UNDERLAYMENT SYSTEM WITH TRANSITION FEATURES

A load distributing and absorbing system that lies below a barrier layer that is exposed to percussive and/or point-applied forces. The load distributing and absorbing system has one or more load distributing and absorbing tiles. At least some of the tiles have an underlayment infrastructure positioned below a barrier layer. The underlayment infrastructure includes one or more hat-shaped absorbing members. Each has a ceiling primarily for load distribution and a curvilinear wall primarily for load absorption extending from the ceiling. A transition feature is provided to smoothly graduate from one height and type of load distributing and absorbing tile to a load distributing and absorbing tile of another type and height. He system distributes and absorbs forces applied to the barrier layer over a broad area when applied either on a seam between adjacent tiles or within a tile.

LOAD DISTRIBUTION AND ABSORPTION UNDERLAYMENT SYSTEM WITH TRANSITION FEATURES

A load distributing and absorbing system that lies below a barrier layer that is exposed to percussive and/or point-applied forces. The load distributing and absorbing system has one or more load distributing and absorbing tiles. At least some of the tiles have an underlayment infrastructure positioned below a barrier layer. The underlayment infrastructure includes one or more hat-shaped absorbing members. Each has a ceiling primarily for load distribution and a curvilinear wall primarily for load absorption extending from the ceiling. A transition feature is provided to smoothly graduate from one height and type of load distributing and absorbing tile to a load distributing and absorbing tile of another type and height. He system distributes and absorbs forces applied to the barrier layer over a broad area when applied either on a seam between adjacent tiles or within a tile.

Portable training studio
11414854 · 2022-08-16 · ·

A portable training studio is disclosed. The portable training studio includes an expandable structure that is reconfigurable between a transport configuration and a use configuration. The expandable structure includes: a frame; a first door that is pivotably connected to the frame such that the first door is movable between an open position and a closed position; and a first deck that is pivotably connected to the frame such that the first deck is movable between an open position and a closed position.

Immersive Live-Action Gaming Facility
20220105436 · 2022-04-07 ·

An immersive gaming facility has a plurality of game rooms, each with a respective interactive gaming space with electronically controlled interactive game elements, a respective entrance through which participants are admissible from a waiting area with a respective sign-in station operable to control admission of participants in a groupwise fashion. After admission, an executed game session involves controlled operation of the interactive game elements and monitoring of participant interaction therewith to identify participant completion or failure of tasks in said game session; and terminate execution of said game session upon expiry of a time limit or multiple detected failures exceeding a predetermined limit. The waiting areas are accessible independently of one another off a shared common area, allowing participation among the game rooms in any participant-selected order. The gaming spaces are darkened environments illuminated only by the interactive game elements and game status displays.

Immersive Live-Action Gaming Facility
20220105436 · 2022-04-07 ·

An immersive gaming facility has a plurality of game rooms, each with a respective interactive gaming space with electronically controlled interactive game elements, a respective entrance through which participants are admissible from a waiting area with a respective sign-in station operable to control admission of participants in a groupwise fashion. After admission, an executed game session involves controlled operation of the interactive game elements and monitoring of participant interaction therewith to identify participant completion or failure of tasks in said game session; and terminate execution of said game session upon expiry of a time limit or multiple detected failures exceeding a predetermined limit. The waiting areas are accessible independently of one another off a shared common area, allowing participation among the game rooms in any participant-selected order. The gaming spaces are darkened environments illuminated only by the interactive game elements and game status displays.

Load distribution and absorption underlayment system with transition features

A load distributing and absorbing system that lies below a barrier layer that is exposed to percussive and/or point-applied forces. The load distributing and absorbing system has one or more load distributing and absorbing tiles. At least some of the tiles have an underlayment infrastructure positioned below a barrier layer. The underlayment infrastructure includes one or more hat-shaped absorbing members. Each has a ceiling primarily for load distribution and a curvilinear wall primarily for load absorption extending from the ceiling. A transition feature is provided to smoothly graduate from one height and type of load distributing and absorbing tile to a load distributing and absorbing tile of another type and height. He system distributes and absorbs forces applied to the barrier layer over a broad area when applied either on a seam between adjacent tiles or within a tile.