Patent classifications
E04B2001/1966
METHOD FOR PREVENTING USER COLLISION WHILE PLAYING IN A VIRTUAL REALITY ENVIRONMENT
A method for preventing collisions in a physical environment for multiple players playing in a virtual reality environment comprises creating a plurality of virtual reality areas with respect to a physical environment. Each of the plurality of players are established as an active player in one of the plurality of virtual reality areas. Each of the plurality of players have an active player avatar mapped into a single virtual reality area of the plurality of virtual reality areas. Each of the plurality of players have a non-active player avatar mapped into each of the plurality of virtual reality areas where the user does not have an active player avatar. The active player avatars and the non-active player avatars are displayed in each of the plurality of virtual reality areas. A single avatar is present in each of the plurality of virtual reality areas for each of the plurality of players.
SYSTEM AND METHOD FOR CONTROLLING MULTIPLE USER GROUPS WITHIN A SINGLE VIRTUAL REALITY PLAY AREA
A system for controlling player movement within a fixed virtual reality play area includes a plurality of panels defining an X by Y virtual reality play area, a transport area associated with the X by Y virtual reality play area and a virtual reality system. The virtual reality system displays a virtual reality environment to players. The virtual reality system divides the X by Y virtual reality play area defined by the plurality of panels into a plurality of virtual reality environment play areas. Each of the plurality of virtual reality environment areas comprises a portion of the virtual reality play area. The virtual reality system associates a first virtual reality player group with a first virtual reality environment play area of the plurality of virtual reality environment play areas and associates a second virtual reality player group with a second virtual reality environment play area of the plurality of virtual reality environment play areas. The first and second virtual reality player groups include at least one player member. The virtual reality system determines if the second virtual reality environment play area has been vacated by the second virtual reality player group. If the second virtual reality player group has not vacated the second virtual reality environment play area, the virtual reality system prevents entry of the first virtual reality player group into the second virtual reality environment play area from the first virtual reality environment play area. If the second virtual reality player group has vacated the second virtual reality environment play area, the virtual reality system enables entry of the first virtual reality player group into the second virtual reality environment play area from the first virtual reality environment play area.
SYSTEM AND METHOD FOR CONTROLLING PLAYER MOVEMENT WITHIN A VIRTUAL REALITY ENVIRONMENT
A method for controlling player movement within a virtual reality environment involves locating a position of a player within the virtual reality environment. It is then determined if the player is in a desired position within the virtual reality environment. A positive visual indicator is generated to the player if the player is located in the desired position. A negative visual indicator is generated to the player if the player is not located in the desired position.
SYSTEM AND METHOD FOR CREATING A VIRTUAL REALITY ENVIRONMENT USING MULTIPLE VIRTUAL REALITY SEGMENTS
A system for providing a virtual reality experience includes a plurality of wall panels at a plurality of wall panel locations defining an X by Y area within the interior of the plurality of wall panels. At least one haptic feedback device associated with at least one of the plurality of wall panels for providing haptic feedback to a user. A transition area is associated with the X by Y area. A virtual reality system displays a first virtual reality environment to the user within at least a portion of the X by Y area. The first virtual reality environment defines a first virtual reality pathway for the user within the X by Y area to the at least one haptic feedback device. The virtual reality system displays a second virtual reality environment different from the first virtual reality environment within at least a portion of the X by Y area. The second virtual reality path defining a second virtual pathway for the user within the X by Y area to the at least one haptic feedback device that is different from the first virtual pathway responsive to the user entering the transition area while in the first virtual reality environment.
Apparatus for a building frame designed to create a building
Disclosed herein is an apparatus for a building frame designed to create a building, in accordance with some embodiments. Accordingly, the apparatus may include a plurality of base plates. Further, the apparatus may include a plurality of top plates. Further, the apparatus may include a plurality of studs. Further, each stud of the plurality of studs may include an elongated stud body having an upper stud end and a lower stud end. Further, the apparatus may include a plurality of rafters. Further, each rafter of the plurality of rafters may include a first slab body. Further, the each rafter may include a first cuboidal body. Further, the apparatus may include a plurality of braces corresponding to a plurality of brace lengths.
SYSTEM AND METHOD FOR HAPTIC MAPPING OF A CONFIGURABLE VIRTUAL REALITY ENVIRONMENT
A system for providing a virtual reality experience includes a plurality of wall panels at a plurality of wall panel locations defining an X by Y area within the interior of the plurality of wall panels. At least one haptic feedback device associated with at least one of the plurality of wall panels for providing haptic feedback to a user. A transition area is associated with the X by Y area. A virtual reality system displays a first virtual reality environment to the user within at least a portion of the X by Y area. The first virtual reality environment defines a first virtual reality pathway for the user within the X by Y area to the at least one haptic feedback device. The virtual reality system displays a second virtual reality environment different from the first virtual reality environment within at least a portion of the X by Y area. The second virtual reality path defining a second virtual pathway for the user within the X by Y area to the at least one haptic feedback device that is different from the first virtual pathway responsive to the user entering the transition area while in the first virtual reality environment.
COMPOSITE MATERIAL BASED BUILDING MATERIAL STRUCTURE
A composite material based building material structure includes a metal member and a combination member. The metal member includes a connection plate and two lateral plates disposed on two ends of the connection plate. The two lateral plates extend toward an identical side of the connection plate, forming a combination groove. The metal member includes a plurality of first connection portions on an outer periphery of each lateral plate. The combination member is formed of wood plastic composites, and has a recess for receiving the metal member. The combination member includes a plurality of second connection portions on an inner periphery of the recess, for correspondingly receiving the first connection portions, such that the combination member is mounted on an outer side of the metal member. Thus, the metal member is prevented from moisture, achieving increased life span of the building material structure.
Articulated joint mechanism for cable-based and tensegrity structures
In a joint (100) for a structure that includes at least one rod (104) and a plurality of cables (102), each cable (102) having an outside diameter, a rod end (160) is affixable to the rod (104) so that the rod has a rod (104) centerline that passes through the rod end (160). The rod end (160) includes a mechanism (166) that allows the rod end (160) to pivot about a center point that is on the rod centerline. A cable attachment device (150) is couplable to each cable (102) and to the rod end (160). The cable attachment device (150) holds each cable (102) coupled thereto in a relationship to the rod end (160) so that each cable (102) has a cable centerline that intersects the center point so as to minimize any moments from the rod (104) or the cables (102) on the joint (100).
APPARATUS FOR A BUILDING FRAME DESIGNED TO CREATE A BUILDING
Disclosed herein is an apparatus for a building frame designed to create a building, in accordance with some embodiments. Accordingly, the apparatus may include a plurality of base plates. Further, the apparatus may include a plurality of top plates. Further, the apparatus may include a plurality of studs. Further, each stud of the plurality of studs may include an elongated stud body having an upper stud end and a lower stud end. Further, the apparatus may include a plurality of rafters. Further, each rafter of the plurality of rafters may include a first slab body. Further, the each rafter may include a first cuboidal body. Further, the apparatus may include a plurality of braces corresponding to a plurality of brace lengths.
SYSTEM AND METHOD FOR HAPTIC MAPPING OF A CONFIGURABLE VIRTUAL REALITY ENVIRONMENT
A method for providing a configurable virtual reality environment comprises receiving virtual reality world implementation data that describes locations of structures within a virtual reality world from a customer at an input interface. The virtual reality world implementation data is mapped to a physical plan describing a physical implementation of the structures within the virtual reality world using a mapping controller. The physical plan provides indexing and reference points with respect to the physical implementation of the structures in the virtual reality word enabling the physical plan to define the structures in the real world using the mapping controller. Configurable hardware components necessary to build the physical implementation of the structures in the virtual reality world are determined responsive to the physical plan and a listing of available configurable hardware using a parts list controller. A parts list of the configurable hardware components necessary to build the physical implementation of the structures of the virtual reality world is generated using the parts list controller responsive to the determination. The customer is provided with the physical plan describing the physical implementation of the structures within the virtual reality world, the parts list and the configurable hardware components needed to build the physical plan.