E04F2015/02066

Surface coating and clamp for said coating

Covering comprising a structure formed by a plurality of panels provided on their lower face with at least one guide formed by a groove giving access to a cavity and longitudinal profiles perpendicular to said grooves on the panels, said profiles having, in turn, a guide and clips housed simultaneously in the cavities of both guides of the panel and the profile, the clips having a resilient body that is housed, in the expanded position, in the corresponding cavity, said body comprising at least two legs, each leg having, in turn, a shoulder area intended to make contact with the wall of the cavity immediately adjacent to the groove.

Permanent outdoor stage for home use
20180328050 · 2018-11-15 ·

The disclosed invention is a permanent, low-profile outdoor stage that resulted from achievement of objectives to build a home-based site for developing performing artists to practice their art. The stage's performance floor simulates floor-features on which users normally carry out training, recitals and competitions. Between practice sessions the stage can be left uncovered and unattended without being damaged by environmental elements while still retaining its desired original structural and functional qualities. The stage's novelty pertains to composition of its performance floor that is made of matte-finished high-density polyethylene, and the process by which this surface is anchored to the stage's rigid base. The stage is functionally spacious, strong and safe. This stage's novel performance floor, its potential extended utility, its durability against outdoor environmental conditions, and its carefree maintenance combine to make the invention unique in its field.

Bracket for Interconnecting the Terminal End of Deck Boards and Related Methods
20240352747 · 2024-10-24 ·

A bracket for interconnecting the terminal ends of boards includes a shelf member having a top face and an opposing bottom face that each extend between a first end and an opposing second end; a mounting plate having a front face and an opposing back face that each extend between an upper end and an opposing lower end, the upper end of the mounting plate projecting outward from the bottom face of the shelf member; a first connector upstanding from the top face of the shelf member at the first end thereof and projecting forward of the front face of the mounting plate; and a second connector upstanding from the top face of the shelf member at the second end thereof and projecting forward of the front face of the mounting plate, the first and second connector each having a T-shaped transverse cross section.

Method for preventing user collision while playing in a virtual reality environment

A system for generating a virtual reality environment includes a mocap suit having a plurality of sensors for generating at least one mocap suit output responsive to movement of an individual within the mocap suit within the virtual reality environment. At least one virtual reality player headset generates at least one virtual reality headset output responsive to actions of a player within the virtual reality environment. A virtual reality controller receives the at least one mocap suit output and the at least one virtual reality headset output and generates the virtual reality environment for display in the at least one virtual reality player headset. The virtual reality controller selectively generates an avatar associated with the mocap suit responsive to the at least one mocap suit output. The avatar being selectively inserted into the virtual reality world responsive to a first input and selectively removed from the virtual reality environment responsive to a second input.

SURFACE COATING AND CLAMP FOR SAID COATING
20170030086 · 2017-02-02 ·

Covering comprising a structure formed by a plurality of panels provided on their lower face with at least one guide formed by a groove giving access to a cavity and longitudinal profiles perpendicular to said grooves on the panels, said profiles having, in turn, a guide and clips housed simultaneously in the cavities of both guides of the panel and the profile, the clips having a resilient body that is housed, in the expanded position, in the corresponding cavity, said body comprising at least two legs, each leg having, in turn, a shoulder area intended to make contact with the wall of the cavity immediately adjacent to the groove.

Bracket for interconnecting the terminal end of deck boards and related methods
12460423 · 2025-11-04 · ·

A bracket for interconnecting the terminal ends of boards includes a shelf member having a top face and an opposing bottom face that each extend between a first end and an opposing second end; a mounting plate having a front face and an opposing back face that each extend between an upper end and an opposing lower end, the upper end of the mounting plate projecting outward from the bottom face of the shelf member; a first connector upstanding from the top face of the shelf member at the first end thereof and projecting forward of the front face of the mounting plate; and a second connector upstanding from the top face of the shelf member at the second end thereof and projecting forward of the front face of the mounting plate, the first and second connector each having a T-shaped transverse cross section.

System and method for controlling multiple user groups within a single virtual reality play area

A system for controlling player movement within a fixed virtual reality play area includes a plurality of panels defining an X by Y virtual reality play area, a transport area associated with the X by Y virtual reality play area and a virtual reality system. The virtual reality system displays a virtual reality environment to players. The virtual reality system divides the X by Y virtual reality play area defined by the plurality of panels into a plurality of virtual reality environment play areas. Each of the plurality of virtual reality environment areas comprises a portion of the virtual reality play area. The virtual reality system associates a first virtual reality player group with a first virtual reality environment play area of the plurality of virtual reality environment play areas and associates a second virtual reality player group with a second virtual reality environment play area of the plurality of virtual reality environment play areas. The first and second virtual reality player groups include at least one player member. The virtual reality system determines if the second virtual reality environment play area has been vacated by the second virtual reality player group. If the second virtual reality player group has not vacated the second virtual reality environment play area, the virtual reality system prevents entry of the first virtual reality player group into the second virtual reality environment play area from the first virtual reality environment play area. If the second virtual reality player group has vacated the second virtual reality environment play area, the virtual reality system enables entry of the first virtual reality player group into the second virtual reality environment play area from the first virtual reality environment play area.

Method for preventing user collision while playing in a virtual reality environment

A method for preventing collisions in a physical environment for multiple players playing in a virtual reality environment comprises creating a plurality of virtual reality areas with respect to a physical environment. Each of the plurality of players are established as an active player in one of the plurality of virtual reality areas. Each of the plurality of players have an active player avatar mapped into a single virtual reality area of the plurality of virtual reality areas. Each of the plurality of players have a non-active player avatar mapped into each of the plurality of virtual reality areas where the user does not have an active player avatar. The active player avatars and the non-active player avatars are displayed in each of the plurality of virtual reality areas. A single avatar is present in each of the plurality of virtual reality areas for each of the plurality of players.

METHOD FOR PREVENTING USER COLLISION WHILE PLAYING IN A VIRTUAL REALITY ENVIRONMENT
20250378650 · 2025-12-11 ·

A system for generating a virtual reality environment includes a mocap suit having a plurality of sensors for generating at least one mocap suit output responsive to movement of an individual within the mocap suit within the virtual reality environment. At least one virtual reality player headset generates at least one virtual reality headset output responsive to actions of a player within the virtual reality environment. A virtual reality controller receives the at least one mocap suit output and the at least one virtual reality headset output and generates the virtual reality environment for display in the at least one virtual reality player headset. The virtual reality controller selectively generates an avatar associated with the mocap suit responsive to the at least one mocap suit output. The avatar being selectively inserted into the virtual reality world responsive to a first input and selectively removed from the virtual reality environment responsive to a second input.