A61M2021/0011

SYSTEMS AND METHODS FOR DELIVERING SENSORY STIMULATION TO FACILITATE SLEEP ONSET

The present disclosure pertains to systems and methods for delivering sensory stimulation to a subject for facilitating sleep onset. The system comprises one or more sensors for generating output signals indicating one or more physiological parameters of a subject; a sensory stimulator for delivering sensory stimulation to the subject; and one or more physical processors configured to: determine an initial state of the subject based on the output signals from the sensor, the initial state corresponding to at least one physiological parameter of the subject; determine one or more stimulation parameters of sensory stimulation to be delivered to the subject by the sensory stimulator based on the initial state of the subject; and cause the sensory stimulator to deliver the sensory stimulation to the subject based on the determined one or more stimulation parameters.

Pattern Interference Radiation Force (PIRF) neural stimulators

Improved acoustic neurostimulation is provided by having two or more acoustic transducers generate an acoustic interference pattern in a region of a patient being treated. The apparatus has at least two operating modes it can switch between. A first operating mode has the transducers driven at the same frequency. A second operating mode has the transducers driven at different frequencies. Full control of the acoustic transducers allows the acoustic interference pattern to be varied electronically at will.

Systems, methods and articles for enhancing wellness associated with habitable environments

Environmental characteristics of habitable environments (e.g., hotel or motel rooms, spas, resorts, cruise boat cabins, offices, hospitals and/or homes, apartments or residences) are controlled to eliminate, reduce or ameliorate adverse or harmful aspects and introduce, increase or enhance beneficial aspects in order to improve a wellness or sense of wellbeing provided via the environments. Control of intensity and wavelength distribution of passive and active Illumination addresses various issues, symptoms or syndromes, for instance to maintain a circadian rhythm or cycle, adjust for jet lag or season affective disorder, etc. Air quality and attributes are controlled. Scent(s) may be dispersed. Hypoallergenic items (e.g., bedding, linens) may be used. Water quality is controlled. Noise is reduced and sounds (e.g., masking, music, natural) may be provided. Passive and active pathogen controls are employed. Controls are provided for the occupant and/or facility personnel, as is instruction, and surveys, including assessing wellness.

Treatment of Phantom Limb Syndrome and Other Sequelae of Physical Injury

Methods, systems and devices that provide a therapeutic solution to alleviate the pain and discomfort of phantom limb syndrome are disclosed. The methods and systems of the present invention generally comprise capturing data from recording devices operably coupled to a processor and/or computing device, the recording devices configured to capture data associated with intact portions of a missing limb, one or more intact limbs and/or portions of the environment surrounding the missing limb, identifying the data captured, generating a three-dimensional virtual image of the missing limb and the surrounding environment from the data captured, and displaying the three-dimensional virtual image and the portions of the surrounding environment to the amputee such that the missing limb appears intact. The present invention advantageously provides a therapeutic and more immediate solution to alleviate the pain and discomfort from phantom limb syndrome.

ENHANCING DEEP SLEEP BASED ON INFORMATION FROM FRONTAL BRAIN ACTIVITY MONITORING SENSORS

Typically, high NREM stage N3 sleep detection accuracy is achieved using a frontal electrode referenced to an electrode at a distant location on the head (e.g., the mastoid, or the earlobe). For comfort and design considerations it is more convenient to have active and reference electrodes closely positioned on the frontal region of the head. This configuration, however, significantly attenuates the signal, which degrades sleep stage detection (e.g., N3) performance. The present disclosure describes a deep neural network (DNN) based solution developed to detect sleep using frontal electrodes only. N3 detection is enhanced through post-processing of the soft DNN outputs. Detection of slow-waves and sleep micro-arousals is accomplished using frequency domain thresholds. Volume modulation uses a high-frequency/low-frequency spectral ratio extracted from the frontal signal.

Treatment of phantom limb syndrome and other sequelae of physical injury

Methods, systems and devices that provide a therapeutic solution to alleviate the pain and discomfort of phantom limb syndrome are disclosed. The methods and systems of the present invention generally comprise capturing data from recording devices operably coupled to a processor and/or computing device, the recording devices configured to capture data associated with intact portions of a missing limb, one or more intact limbs and/or portions of the environment surrounding the missing limb, identifying the data captured, generating a three-dimensional virtual image of the missing limb and the surrounding environment from the data captured, and displaying the three-dimensional virtual image and the portions of the surrounding environment to the amputee such that the missing limb appears intact. The present invention advantageously provides a therapeutic and more immediate solution to alleviate the pain and discomfort from phantom limb syndrome.

Systems, methods and articles for enhancing wellness associated with habitable environments

Environmental characteristics of habitable environments (e.g., hotel or motel rooms, spas, resorts, cruise boat cabins, offices, hospitals and/or homes, apartments or residences) are controlled to eliminate, reduce or ameliorate adverse or harmful aspects and introduce, increase or enhance beneficial aspects in order to improve a wellness or sense of wellbeing provided via the environments. Control of intensity and wavelength distribution of passive and active Illumination addresses various issues, symptoms or syndromes, for instance to maintain a circadian rhythm or cycle, adjust for jet lag or season affective disorder, etc. Air quality and attributes are controlled. Scent(s) may be dispersed. Hypoallergenic items (e.g., bedding, linens) may be used. Water quality is controlled. Noise is reduced and sounds (e.g., masking, music, natural) may be provided. Passive and active pathogen controls are employed. Controls are provided for the occupant and/or facility personnel, as is instruction, and surveys, including assessing wellness.

Device and method for attention and focus acquisition and maintenance
10624590 · 2020-04-21 ·

The present invention relates to a device for focusing a user's attention for an individual who loses focus during an activity. This is accomplished by randomizing (which includes pseudo randomizing) each reminder prompts as well as the time interval within a selected time frame.

Plush toy with sensory development
11918543 · 2024-03-05 ·

The plush toy includes a head attached to a body having two leg-like appendages. The toy has an opening leading to a first pocket located inside the body. The first pocket is interconnected to a second pocket located inside the head. The opening to the second pocket at the intersection of the head and body can be closed with a hook-and-look type fastener. The second pocket contains a sensory stimulus module capable of playing music, vibrating, and emitting white noise at different volumes to sooth a child. When inserted inside the second pocket, buttons on the module are aligned with indicia on the posterior side of the head which permit a user to press through the fabric to activate and control the module. A teether in the shape of hugging arms is attached to the toy and provides teething relief and enjoyment for the child.

METHOD OF VIRTUAL REALITY SYSTEM AND IMPLEMENTING SUCH METHOD
20190374741 · 2019-12-12 ·

Virtual reality method intended to be implemented in a virtual reality system, the method including the production of a stimulus in the system during a period of stimulation, the stimulus including: a projection of an image sequence; a production of a first sound signal including a soundtrack linked to the progress of the image sequence; a production of a second sound signal having a first frequency and a third sound signal having a second frequency, the second sound signal being audible from one ear and the third sound signal being audible from the other ear of the user; a production of a fourth sound signal including a spoken presentation; during an initial portion of said predetermined period, the stimulus further including an induction signal; and during a final portion of said predetermined period, the intensity of the sound signals decreasing in intensity until a zero intensity, and the image sequence decreasing in intensity until a zero intensity.