A61M2021/0027

A METHOD AND SYSTEM FOR MEASURING A LEVEL OF ANXIETY
20230233121 · 2023-07-27 · ·

There is described a method and system for measuring a level of anxiety. Measured data comprising EEG data collected from a parietal (P) EEG electrode is received. A group 8 indicator based on a power, P-power (dt), associated with a delta-theta frequency band, dt, within a delta-theta frequency range is extracted. Based on said group 8 indicator, a level of anxiety, LoA, is determined which is a value indicative of the level of anxiety of the subject.

AUGMENTED AND VIRTUAL REALITY DISPLAY SYSTEMS AND METHODS FOR DIAGNOSING HEALTH CONDITIONS BASED ON VISUAL FIELDS

Configurations are disclosed for a health system to be used in various healthcare applications, e.g., for patient diagnostics, monitoring, and/or therapy. The health system may comprise a light generation module to transmit light or an image to a user, one or more sensors to detect a physiological parameter of the user's body, including their eyes, and processing circuitry to analyze an input received in response to the presented images to determine one or more health conditions or defects.

DEEP LEARNING-BASED SLEEP ASSISTANCE SYSTEM THROUGH OPTIMIZATION OF ULTRADIAN RHYTHM
20230233794 · 2023-07-27 ·

Disclosed herein are a sound sleep assistance apparatus, a sound sleep assistance method, and a sound sleep assistance system. According to an embodiment, there is provided a sound sleep assistance apparatus for assisting the sound sleep of a user by communicating with a sleep pad, the sound sleep assistance apparatus including: a communication interface configured to communicate with the sleep pad that acquires the physiological index information of the user while the user lies down; and a controller configured to determine the sleep stage of the user based on the physiological index information, and to provide a sound source corresponding to the determined sleep stage.

CONTINUOUS AUDITORY BRAIN STIMULATION
20230001127 · 2023-01-05 ·

Systems and methods discussed herein can be used to augment or induce brainwave behavior, such as using auditory stimulus, in an example, ambient acoustic information can be received, selectively modulated, and presented to a user in a substantially continuous manner. A low frequency portion of received ambient acoustic information can be modulated and then combined with a high frequency portion of the ambient acoustic information to produce a combined signal. The combined signal can be provided to the user as an auditory stimulation signal.

SEAT DEVICE

To better fulfill a sleep-inducing function for a seated person, a seat device includes a pressing device provided in a seat back and configured to press a back or a waist of a seated person to induce breathing; at least one of a temperature adjusting device configured to change a temperature of a seat cushion and/or the seat back and a shape adjusting device configured to change a surface shape of the seat cushion and/or the seat back; and a controller configured to control the pressing device to press the back or the waist of the seated person at a set cycle corresponding to a breathing cycle of a person at a sleeping time, and control the at least one of the temperature adjusting device and the shape adjusting device.

Traumatic nightmare detection and intervention
11712538 · 2023-08-01 · ·

The present disclosure, in one embodiment, is a computer-implemented method for the detection of and intervention in traumatic nightmares. In one embodiment, a user wears a watch wirelessly connected to a phone. The watch may include an accelerometer, gyroscope, and heartrate monitor. The application may monitor these sensors and intervene with haptic feedback if the application detects a traumatic nightmare. In one embodiment, the application may include a monitoring module that collects data from the watch's accelerometer, gyroscope, and heartrate sensors. The application may then estimate and record stress levels based on these sensors. The application may also include an intervention module that responds to high stress levels with haptic feedback that increases in intensity of previous efforts to intervene were unsuccessful.

SYSTEMS AND METHODS FOR ANIMATING A SIMULATED FULL LIMB FOR AN AMPUTEE IN VIRTUAL REALITY
20230023609 · 2023-01-26 ·

A system and method for generating simulated full limb animations in real time based on sensor and tracking data. A computing environment for receiving and processing tracking data from one or more sensors, for mapping tracking data onto a 3D model having a skeletal hierarchy and a surface topology, and for rendering an avatar for display in virtual reality. A method for animating a full-bodied avatar from tracking data collected from an amputee. A means for determining, predicting, or modulating movements an amputee intends to make with his or her simulated full limb. A modified inverse kinematics method for arbitrarily and artificially overriding a position and orientation of a tracked end effector. Synchronous virtual reality therapeutic activities with predefined movement patterns that may modulate animations.

Physiological Signal Assisted Acupuncture System and Automatic Electroacupuncture System
20230021851 · 2023-01-26 ·

A system that assists acupuncture based on the physiological signals of the human body. Physiological signals comprise respiratory signals, electrocardiographic signals, electrical skin signals, electroencephalograph signal, blood flow signals, pulse wave signals and/or signals derived from above signals. The acupuncture treatment process comprises the following: controlling the actuator of the automatic acupuncture device through physiological signals to start, to stop acupuncture treatment or to perform acupuncture techniques such as twisting or lifting-thrusting. It also provides an automatic acupuncture system to assist acupuncture based on Chinese Medicine Body Clock information.

VIRTUAL REALITY AND AUGMENTED REALITY HEADSETS FOR MEDITATION APPLICATIONS
20230025019 · 2023-01-26 · ·

A virtual reality and augmented reality system configured for meditation applications including a headset comprising an adjustable strap and a display. The headset further includes heating and cooling elements to provide an immersive virtual reality environment to a wearer. The virtual reality system is operable to determine the physiological condition of the wearer and adjust the virtual reality environment based on the physiological condition of the wearer.

GAIT STABILIZING WITH HEARING DEVICE
20230226309 · 2023-07-20 ·

A method for stabilizing a gait of a user wearing a hearing device comprises: sensing an audio signal with a microphone of the hearing device; modifying the audio signal with the hearing device into a modified audio signal; sensing a movement signal of the user with a movement sensor of the hearing device; determining a step signal indicative of a timing of steps of the user and/or a sway signal of the user indicative of a sway of the user over time from the movement signal; predicting a future step signal from the step signal; triggering a cue signal depending on the future step signal and/or the future sway signal; generating an output cue to be output to the user, the output cue comprising an acoustic cue; and adding the acoustic cue to the audio signal or the modified audio signal at the timing of the cue signal.