A63B22/0292

BRAINWAVE ENTRAINMENT USING VIRTUAL OBJECTS AND GAMIFICATION
20230218856 · 2023-07-13 ·

A system and method for brainwave entrainment using virtual objects and gamification, in which brainwave entrainment is applied using some combination of gaming elements, brainwave is enhanced by virtue of the user’s active participation, and long-term use is encouraged by virtue of the entertaining nature of the gamification. Depending on configuration, the system and method may comprise a display comprising virtual objects, a light-producing device (other than the display), an audio-producing device such as speakers or headphones, a haptic feedback device such as a vibratory motor, a means for monitoring the user’s attention, and a software application which applies brainwave entrainment using some combination of the display, the light-producing device, the audio-producing device, and the haptic feedback device.

Brainwave entrainment using virtual objects and gamification
11524209 · 2022-12-13 · ·

A system and method for brainwave entrainment using virtual objects and gamification, in which brainwave entrainment is applied using some combination of gaming elements, and brainwave activity is enhanced by virtue of the user's active participation. Long-term use is encouraged by virtue of the entertaining nature of the gamification. Depending on configuration, the system and method may comprise a display comprising virtual objects, a light-producing device (other than the display), an audio-producing device such as speakers or headphones, a haptic feedback device such as a vibratory motor, and various devices for monitoring the user's attention. A software application induces brainwave entrainment via one or more of the devices of the system.

Body joystick for interacting with virtual reality or mixed reality machines or software applications with brainwave entrainment
11465014 · 2022-10-11 · ·

A system and method for integration of body movement computer gaming control and brainwave entrainment comprising an attachment device configured to be attached to a portion of a user's body, a sensor attached to or integrated into the attachment device for detecting movement, a stimulation transducer for providing brainwave entrainment therapy, and a tether and actuator for providing feedback to the user about interactions with the virtual or mixed-reality machines or software applications.

System and method for targeted neurological therapy using brainwave entrainment
11465013 · 2022-10-11 · ·

A system and method for brainwave entrainment therapy that allows for targeted treatment of particular areas of the brain, particular neurological functions, particular neurological states, and combinations of areas, functions, and states. The system and method receive a neurological assessment identifying areas of the brain or neurological functions to be treated, select one or more treatment modalities and frequencies, select a treatment regimen, and apply brainwave entrainment using the modalities, frequencies and regimen while the subject engages in dual-task activities selected to stimulate the areas of the brain, neurological functions, or neurological states to be treated, enhanced, or altered.

Treadmill having deodorizer

A treadmill may include two separate left and right belts rotating around two sets of rollers, four legs having an adjustable height via air suspension to customize an inclination of the treadmill, a thermoelectric assembly, a fragrance assembly having a rotating fragrance cartridge to emit various smells toward a user of the treadmill, a display on which exercise programs are played, and an attachment module having a dispensing tray on which treats are dispensed. A handle of the treadmill may have a sensor to sense a height and front-rear position, and a belt divider provided between the left and right belts may have position or proximity sensors to sense a left-right position. An inclination of the treadmill may be automatically adjusted according to positions detected by the sensors, and the fragrance assembly, attachment module, and inclination may be automatically operated in accordance with an exercise program played on the display.

SYSTEM AND METHOD FOR TARGETED NEUROLOGICAL THERAPY USING BRAINWAVE ENTRAINMENT WITH PASSIVE TREATMENT
20220296960 · 2022-09-22 ·

A system and method for targeted neurological treatment using brainwave entrainment therapy with passive treatment that allows for targeted treatment of particular areas of the brain, particular neurological functions, particular neurological states, and combinations of areas, functions, and states. The system and method receive gait parameters for an individual and compare those against a database of historical gait data to determine if an onset neurodegenerative condition is present, and applies a brainwave entrainment therapy responsive to the determination of the condition. The system and method receive a neurological assessment identifying areas of the brain or neurological functions to be treated, select one or more treatment modalities and frequencies, select a treatment regimen, and apply brainwave entrainment using a treatment regimen while the subject engages in dual-task activities selected to stimulate the areas of the brain, neurological functions, or neurological states to be treated, enhanced, or altered.

VARIABLE - RESISTANCE EXERCISE MACHINE WITH NETWORK COMMUNICATION FOR SMART DEVICE CONTROL AND BRAINWAVE ENTRAINMENT
20220296961 · 2022-09-22 ·

A variable-resistance exercise machine with network communication for smart device control and brainwave entrainment, comprising an exercise machine with a plurality of moving surfaces, that each provide an independent degree of resistance to movement, a sensor that detects movement and provides output to a controller, a brainwave entrainment manager that selects a brainwave entrainment frequency based on the sensor output, and a controller that receives an input from a user device, changes the operation of the plurality of moving surfaces based on the input, and sends the brainwave entrainment frequency to the user device.

Measurement system that includes at least one measurement assembly, a visual display device, and at least one data processing device

A measurement system includes a motion capture system comprising at least one motion capture device configured to detect the motion of one or more body portions of a system user and generate output data; a sensory output device, the sensory output device configured to generate sensory feedback for delivery to the system user; and at least one data processing device operatively coupled to the motion capture system and the sensory output device, the at least one data processing device further configured to determine, by utilizing a trained neural network, one or more poses and/or movements of the one or more body portions of the system user from the motion capture output data, and to provide sensory feedback to the system user, by means of the sensory output device, as to conformity of the one or more poses and/or movements to one or more reference poses and/or movements.

BODY JOYSTICK FOR INTERACTING WITH VIRTUAL REALITY OR MIXED REALITY MACHINES OR SOFTWARE APPLICATIONS
20220096897 · 2022-03-31 ·

A system and method for using a body joystick to interact with a virtual or mixed-reality machines or software applications that uses a support arm to hold a device for attaching the body joystick to a user's body, a sensor for detecting movement, and a tether and actuator for providing feedback to the user about interactions with the virtual or mixed-reality machines or software applications.

ASYMMETRICAL RHYTHMIC AUDITORY CUEING BASED GAIT MODIFICATION
20220125336 · 2022-04-28 · ·

A method, apparatus, or system for modifying and assessing gait asymmetry is disclosed. The method, apparatus, or system may include measuring a first baseline step time for a first leg of an individual and a second baseline step time for a second leg of the individual and determining a first target step time for the first leg and a second target step time for the second leg. The first target step time can be different from the second target step time. The method may further include generating a series of auditory cues comprising a first cue duration corresponding to the first target step time and a second cue duration corresponding to the second target step time for synchronizing the first baseline step time and the second baseline step time with the first target step time and the second target step time, respectively. Other aspects, embodiments, and features are also claimed and described.