A63B2024/0025

System and Method for Content and Style Predictions in Sports

A system and method for generating a play prediction for a team is disclosed herein. A computing system retrieves trajectory data for a plurality of plays from a data store. The computing system generates a predictive model using a variational autoencoder and a neural network by generating one or more input data sets, learning, by the variational autoencoder, to generate a plurality of variants for each play of the plurality of plays, and learning, by the neural network, a team style corresponding to each play of the plurality of plays. The computing system receives trajectory data corresponding to a target play. The predictive model generates a likelihood of a target team executing the target play by determining a number of target variants that correspond to a target team identity of the target team.

PORTABLE SYSTEMS METHODS AND COMPUTER STORAGE MEDIA FOR SPARRING TRAINING
20230166171 · 2023-06-01 ·

A system for sparring training comprises a portable device for controlled sparring, a plurality of punching arms assemblies, at least one power source; a method for sparring training comprising providing a punching bag, providing a system for sparring training, mounting the system onto the punching bag, supplying electrical energy to the portable device, initiating a workout program, generating a sequence of movements of the plurality of the punching arms assemblies; a computer-readable storage medium causing the system for sparring training to controllably supply electrical energy to the motor, perform a predefined workout program, generate a sequence of movements of the plurality of punching arms assemblies.

Interactive basketball system

Methods, systems, and apparatus, including computer programs encoded on computer storage media, for a basketball backboard. The basketball backboard includes a display screen, a plurality of sensors configured to generate sensor data regarding a shot attempt of a user, imaging devices configured to generate image data of the shot attempt, a speaker, and a control unit. The control unit can receive (i) the sensor data from the plurality of sensors and (ii) the image data from the imaging devices. Based on the received sensor data, the control unit can determine whether the shot attempt was successful. Based on the received image data and whether the shot attempt was successful, the control unit can generate analytics that indicate characteristics of the user and the shot attempt and recommendations for improving the shot attempt for subsequent shot attempts. The control unit can provide output data representing the analytics.

INTERACTIVE PHYSICAL FITNESS SYSTEM
20220054891 · 2022-02-24 · ·

A physical fitness system includes a stand assembly including a stand, a computing device mounted on the stand, and at least one integrated docking station for receiving an exercise device. At least one exercise device is configured to be releasably mounted to the docking station. Upon receiving instructions from a user input on the computing device, the system computer processor is configured to transmit instructions over the network from a system network communication interface to an exercise device network communication interface, and upon receiving the instructions, the exercise device processor is configured to activate a driver in the exercise device to change either the resistance applied to the exercise device or the weight carried by the exercise device.

Associative object tracking systems and methods

Systems and methods track a first object when continuous tracking information for the first object is not available. The systems and methods detect when the tracking information for the first object is not available. A last time of a last determined location of the first object is determined and a second object closest to the last determined location at the last time is determined. The location of the first object is associated with a location of the second object if tracking information for the first object is not available.

Methods and apparatus for virtual competition

A system configured to be coupled with a participant of an activity. The system comprises: a participant activity monitoring unit configured for monitoring a performance of the activity by the participant; an activity information module configured for storing performance information corresponding to the activity; and a participant performance correlator configured for delivering comparative performance data based on the monitored performance of the activity by the participant and the stored performance information.

METHOD AND SYSTEM FOR 3D ONLINE SPORTS ATHLETICS
20170296872 · 2017-10-19 · ·

The present disclosure discloses a method and system for 3D online sports athletics. The system comprises a cloud server and several head-mounted devices having a virtual reality function, wherein each of the head-mounted devices is paired with an intelligent terminal having a step counting function; a 3D scene virtualizing unit of the head-mounted device virtualizing a 3D online sports athletics scene to display the virtualized objects of all the head-mounted device users that participate in the sports athletics; a wirelessly connecting unit, during the process of the sports athletics, wirelessly connecting the intelligent terminal that it is paired with and the cloud server; and a processing unit acquiring, in real time, step counting data of the intelligent terminal that it is paired with and uploading the step counting data to the cloud server, and acquiring the step counting data of other head-mounted devices from the cloud server, driving the 3D scene virtualizing unit to display online the step counting data of each of the head-mounted device users in its 3D online running athletics scene, to realize sports athletics where a plurality of persons are simultaneously online. The present disclosure, by combining the head-mounted device and the intelligent terminals having a step counting function, can realize remote running appointment.

Multi-function lower limb ambulation rehabilitation and walking assist device

A multi-function lower limb ambulation rehabilitation and walking assist device is provided. Through a suspension unit to support the user, the tolerance of the user's leg is reduced. For users of different weights, it can be used for a walking rehabilitation training of the lower limbs to achieve the best training effect. An exoskeleton rehabilitation device has a hip joint linear actuator, a knee joint linear actuator, a first actuator, a second actuator, a third actuator, and a fourth actuator to drive the one-legged the exoskeleton rehabilitation device which is safe, comfortable, reliable, practical and convenient. An indoor and outdoor navigation auxiliary device can be used as a blind guiding device. Through a display unit, a navigation and positioning system displays the orientation of the user in a virtual map corresponding to the real operation environment and a desired location point.

Athletic training system and method
09782660 · 2017-10-10 · ·

An athletic training system (200) has a data recording system (202) and a data engine (204). The data recording system (202) is configured to record an athletic competition event. The event may have a first team of players competing against a second team of players. The data engine (204) is configured to receive data associated with the recorded athletic competition event. The data engine (204) processes the data and displays the data as a replay of the event in animated form.

Ball Return Device and Method of Using
20170282044 · 2017-10-05 · ·

A device and method for aiding in the practice of basketball and other games that require a ball to be returned to a player in order to perform repetitive practice routines. The device generally includes a ball catching component and a ball ejection component. The ball catching component catches balls thrown by the player and delivers them to the ball ejection component so that the ball ejection component has a continuous supply of balls. The invention includes a means for tracking a predetermined color worn by a player on the court and returning the ball toward the player's current position after a predetermined triggering event has occurred.